11,706 research outputs found
Nilpotent Approximations of Sub-Riemannian Distances for Fast Perceptual Grouping of Blood Vessels in 2D and 3D
We propose an efficient approach for the grouping of local orientations
(points on vessels) via nilpotent approximations of sub-Riemannian distances in
the 2D and 3D roto-translation groups and . In our distance
approximations we consider homogeneous norms on nilpotent groups that locally
approximate , and which are obtained via the exponential and logarithmic
map on . In a qualitative validation we show that the norms provide
accurate approximations of the true sub-Riemannian distances, and we discuss
their relations to the fundamental solution of the sub-Laplacian on .
The quantitative experiments further confirm the accuracy of the
approximations. Quantitative results are obtained by evaluating perceptual
grouping performance of retinal blood vessels in 2D images and curves in
challenging 3D synthetic volumes. The results show that 1) sub-Riemannian
geometry is essential in achieving top performance and 2) that grouping via the
fast analytic approximations performs almost equally, or better, than
data-adaptive fast marching approaches on and .Comment: 18 pages, 9 figures, 3 tables, in review at JMI
A Framework for Symmetric Part Detection in Cluttered Scenes
The role of symmetry in computer vision has waxed and waned in importance
during the evolution of the field from its earliest days. At first figuring
prominently in support of bottom-up indexing, it fell out of favor as shape
gave way to appearance and recognition gave way to detection. With a strong
prior in the form of a target object, the role of the weaker priors offered by
perceptual grouping was greatly diminished. However, as the field returns to
the problem of recognition from a large database, the bottom-up recovery of the
parts that make up the objects in a cluttered scene is critical for their
recognition. The medial axis community has long exploited the ubiquitous
regularity of symmetry as a basis for the decomposition of a closed contour
into medial parts. However, today's recognition systems are faced with
cluttered scenes, and the assumption that a closed contour exists, i.e. that
figure-ground segmentation has been solved, renders much of the medial axis
community's work inapplicable. In this article, we review a computational
framework, previously reported in Lee et al. (2013), Levinshtein et al. (2009,
2013), that bridges the representation power of the medial axis and the need to
recover and group an object's parts in a cluttered scene. Our framework is
rooted in the idea that a maximally inscribed disc, the building block of a
medial axis, can be modeled as a compact superpixel in the image. We evaluate
the method on images of cluttered scenes.Comment: 10 pages, 8 figure
Edge-region grouping in figure-ground organization and depth perception.
Edge-region grouping (ERG) is proposed as a unifying and previously unrecognized class of relational information that influences figure-ground organization and perceived depth across an edge. ERG occurs when the edge between two regions is differentially grouped with one region based on classic principles of similarity grouping. The ERG hypothesis predicts that the grouped side will tend to be perceived as the closer, figural region. Six experiments are reported that test the predictions of the ERG hypothesis for 6 similarity-based factors: common fate, blur similarity, color similarity, orientation similarity, proximity, and flicker synchrony. All 6 factors produce the predicted effects, although to different degrees. In a 7th experiment, the strengths of these figural/depth effects were found to correlate highly with the strength of explicit grouping ratings of the same visual displays. The relations of ERG to prior results in the literature are discussed, and possible reasons for ERG-based figural/depth effects are considered. We argue that grouping processes mediate at least some of the effects we report here, although ecological explanations are also likely to be relevant in the majority of cases
Filling-in the Forms: Surface and Boundary Interactions in Visual Cortex
Defense Advanced Research Projects Agency and the Office of Naval Research (NOOOI4-95-l-0409); Office of Naval Research (NOOO14-95-1-0657)
A laminar cortical model of stereopsis and 3D surface perception: Closure and da Vinci stereopsis
A laminar cortical model of stereopsis and 3D surface perception is developed and simulated. The model describes how monocular and binocular oriented filtering interact with later stages of 3D boundary formation and surface filling-in in the LGN and cortical areas VI, V2, and V 4. It proposes how interactions between layers 4, 3B, and 2/3 in V 1 and V2 contribute to stereopsis, and how binocular and monocular information combine to form 3D boundary and surface representations. The model includes two main new developments: (1) It clarifies how surface-toboundary feedback from V2 thin stripes to pale stripes helps to explain data about stereopsis. This feedback has previously been used to explain data about 3D figure-ground perception. (2) It proposes that the binocular false match problem is subsumed under the Gestalt grouping problem. In particular, the disparity filter, which helps to solve the correspondence problem by eliminating false matches, is realized using inhibitory intemeurons as part of the perceptual grouping process by horizontal connections in layer 2/3 of cortical area V2. The enhanced model explains all the psychophysical data previously simulated by Grossberg and Howe (2003), such as contrast variations of dichoptic masking and the correspondence problem, the effect of interocular contrast differences on stereoacuity, Panum's limiting case, the Venetian blind illusion, stereopsis with polarity-reversed stereograms, and da Vinci stereopsis. It also explains psychophysical data about perceptual closure and variations of da Vinci stereopsis that previous models cannot yet explain
Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors
While visual comparison of directed acyclic graphs (DAGs) is commonly
encountered in various disciplines (e.g., finance, biology), knowledge about
humans' perception of graph similarity is currently quite limited. By graph
similarity perception we mean how humans perceive commonalities and differences
in graphs and herewith come to a similarity judgment. As a step toward filling
this gap the study reported in this paper strives to identify factors which
influence the similarity perception of DAGs. In particular, we conducted a
card-sorting study employing a qualitative and quantitative analysis approach
to identify 1) groups of DAGs that are perceived as similar by the participants
and 2) the reasons behind their choice of groups. Our results suggest that
similarity is mainly influenced by the number of levels, the number of nodes on
a level, and the overall shape of the graph.Comment: Graph Drawing 2017 - arXiv Version; Keywords: Graphs, Perception,
Similarity, Comparison, Visualizatio
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