7,477 research outputs found

    Efficient pruning of large knowledge graphs

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    In this paper we present an efficient and highly accurate algorithm to prune noisy or over-ambiguous knowledge graphs given as input an extensional definition of a domain of interest, namely as a set of instances or concepts. Our method climbs the graph in a bottom-up fashion, iteratively layering the graph and pruning nodes and edges in each layer while not compromising the connectivity of the set of input nodes. Iterative layering and protection of pre-defined nodes allow to extract semantically coherent DAG structures from noisy or over-ambiguous cyclic graphs, without loss of information and without incurring in computational bottlenecks, which are the main problem of stateof- the-art methods for cleaning large, i.e., Webscale, knowledge graphs. We apply our algorithm to the tasks of pruning automatically acquired taxonomies using benchmarking data from a SemEval evaluation exercise, as well as the extraction of a domain-adapted taxonomy from theWikipedia category hierarchy. The results show the superiority of our approach over state-of-art algorithms in terms of both output quality and computational efficiency

    Optimal randomized incremental construction for guaranteed logarithmic planar point location

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    Given a planar map of nn segments in which we wish to efficiently locate points, we present the first randomized incremental construction of the well-known trapezoidal-map search-structure that only requires expected O(nlogn)O(n \log n) preprocessing time while deterministically guaranteeing worst-case linear storage space and worst-case logarithmic query time. This settles a long standing open problem; the best previously known construction time of such a structure, which is based on a directed acyclic graph, so-called the history DAG, and with the above worst-case space and query-time guarantees, was expected O(nlog2n)O(n \log^2 n). The result is based on a deeper understanding of the structure of the history DAG, its depth in relation to the length of its longest search path, as well as its correspondence to the trapezoidal search tree. Our results immediately extend to planar maps induced by finite collections of pairwise interior disjoint well-behaved curves.Comment: The article significantly extends the theoretical aspects of the work presented in http://arxiv.org/abs/1205.543

    Improved Implementation of Point Location in General Two-Dimensional Subdivisions

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    We present a major revamp of the point-location data structure for general two-dimensional subdivisions via randomized incremental construction, implemented in CGAL, the Computational Geometry Algorithms Library. We can now guarantee that the constructed directed acyclic graph G is of linear size and provides logarithmic query time. Via the construction of the Voronoi diagram for a given point set S of size n, this also enables nearest-neighbor queries in guaranteed O(log n) time. Another major innovation is the support of general unbounded subdivisions as well as subdivisions of two-dimensional parametric surfaces such as spheres, tori, cylinders. The implementation is exact, complete, and general, i.e., it can also handle non-linear subdivisions. Like the previous version, the data structure supports modifications of the subdivision, such as insertions and deletions of edges, after the initial preprocessing. A major challenge is to retain the expected O(n log n) preprocessing time while providing the above (deterministic) space and query-time guarantees. We describe an efficient preprocessing algorithm, which explicitly verifies the length L of the longest query path in O(n log n) time. However, instead of using L, our implementation is based on the depth D of G. Although we prove that the worst case ratio of D and L is Theta(n/log n), we conjecture, based on our experimental results, that this solution achieves expected O(n log n) preprocessing time.Comment: 21 page

    More effective randomized search heuristics for graph coloring through dynamic optimization

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    Dynamic optimization problems have gained significant attention in evolutionary computation as evolutionary algorithms (EAs) can easily adapt to changing environments. We show that EAs can solve the graph coloring problem for bipartite graphs more efficiently by using dynamic optimization. In our approach the graph instance is given incrementally such that the EA can reoptimize its coloring when a new edge introduces a conflict. We show that, when edges are inserted in a way that preserves graph connectivity, Randomized Local Search (RLS) efficiently finds a proper 2-coloring for all bipartite graphs. This includes graphs for which RLS and other EAs need exponential expected time in a static optimization scenario. We investigate different ways of building up the graph by popular graph traversals such as breadth-first-search and depth-first-search and analyse the resulting runtime behavior. We further show that offspring populations (e. g. a (1 + λ) RLS) lead to an exponential speedup in λ. Finally, an island model using 3 islands succeeds in an optimal time of Θ(m) on every m-edge bipartite graph, outperforming offspring populations. This is the first example where an island model guarantees a speedup that is not bounded in the number of islands
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