110,944 research outputs found

    Magic sets with full sharing

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    In this paper we study the relationship between tabulation and goal-oriented bottom-up evaluation of logic programs. Differences emerge when one tries to identify features of one evaluation method in the other. We show that to obtain the same effect as tabulation in top-down evaluation, one has to perform a careful {\em adornment} in programs to be evaluated bottom-up. Furthermore we propose an efficient algorithm to perform forward subsumption che cking over adorned {\em magic facts}

    School meals and nutritional standards(England)

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    Magic-State Functional Units: Mapping and Scheduling Multi-Level Distillation Circuits for Fault-Tolerant Quantum Architectures

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    Quantum computers have recently made great strides and are on a long-term path towards useful fault-tolerant computation. A dominant overhead in fault-tolerant quantum computation is the production of high-fidelity encoded qubits, called magic states, which enable reliable error-corrected computation. We present the first detailed designs of hardware functional units that implement space-time optimized magic-state factories for surface code error-corrected machines. Interactions among distant qubits require surface code braids (physical pathways on chip) which must be routed. Magic-state factories are circuits comprised of a complex set of braids that is more difficult to route than quantum circuits considered in previous work [1]. This paper explores the impact of scheduling techniques, such as gate reordering and qubit renaming, and we propose two novel mapping techniques: braid repulsion and dipole moment braid rotation. We combine these techniques with graph partitioning and community detection algorithms, and further introduce a stitching algorithm for mapping subgraphs onto a physical machine. Our results show a factor of 5.64 reduction in space-time volume compared to the best-known previous designs for magic-state factories.Comment: 13 pages, 10 figure

    Usability dimensions in collaborative GIS

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    Collaborative GIS requires careful consideration of the Human-Computer Interaction (HCI) and Usability aspects, given the variety of users that are expected to use these systems, and the need to ensure that users will find the system effective, efficient, and enjoyable. The chapter explains the link between collaborative GIS and usability engineering/HCI studies. The integration of usability considerations into collaborative GIS is demonstrated in two case studies of Web-based GIS implementation. In the first, the process of digitising an area on Web-based GIS is improved to enhance the user's experience, and to allow interaction over narrowband Internet connections. In the second, server-side rendering of 3D scenes allows users who are not equipped with powerful computers to request sophisticated visualisation without the need to download complex software. The chapter concludes by emphasising the need to understand the users' context and conditions within any collaborative GIS project. © 2006, Idea Group Inc

    Nuclear masses, deformations and shell effects

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    We show that the Liquid Drop Model is best suited to describe the masses of prolate deformed nuclei than of spherical nuclei. To this end three Liquid Drop Mass formulas are employed to describe nuclear masses of eight sets of nuclei with similar quadrupole deformations. It is shown that they are able to fit the measured masses of prolate deformed nuclei with an RMS smaller than 750 keV, while for the spherical nuclei the RMS is, in the three cases, larger than 2000 keV. The RMS of the best fit of the masses of semi-magic nuclei is also larger than 2000 keV. The parameters of the three models are studied, showing that the surface symmetry term is the one which varies the most from one group of nuclei to another. In one model, isospin dependent terms are also found to exhibit strong changes. The inclusion of shell effects allows for better fits, which continue to be better in the prolate deformed nuclei regionComment: 10 pages, 8 tables, Proc. of the XXXIV Nuclear Physics Symposium, January 4-7 2011, Cocoyoc, Morelos, Mexico. IOP Journal of Physics: Conference Series (in press

    The computational magic of the ventral stream

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    I argue that the sample complexity of (biological, feedforward) object recognition is mostly due to geometric image transformations and conjecture that a main goal of the ventral stream – V1, V2, V4 and IT – is to learn-and-discount image transformations.

In the first part of the paper I describe a class of simple and biologically plausible memory-based modules that learn transformations from unsupervised visual experience. The main theorems show that these modules provide (for every object) a signature which is invariant to local affine transformations and approximately invariant for other transformations. I also prove that,
in a broad class of hierarchical architectures, signatures remain invariant from layer to layer. The identification of these memory-based modules with complex (and simple) cells in visual areas leads to a theory of invariant recognition for the ventral stream.

In the second part, I outline a theory about hierarchical architectures that can learn invariance to transformations. I show that the memory complexity of learning affine transformations is drastically reduced in a hierarchical architecture that factorizes transformations in terms of the subgroup of translations and the subgroups of rotations and scalings. I then show how translations are automatically selected as the only learnable transformations during development by enforcing small apertures – eg small receptive fields – in the first layer.

In a third part I show that the transformations represented in each area can be optimized in terms of storage and robustness, as a consequence determining the tuning of the neurons in the area, rather independently (under normal conditions) of the statistics of natural images. I describe a model of learning that can be proved to have this property, linking in an elegant way the spectral properties of the signatures with the tuning of receptive fields in different areas. A surprising implication of these theoretical results is that the computational goals and some of the tuning properties of cells in the ventral stream may follow from symmetry properties (in the sense of physics) of the visual world through a process of unsupervised correlational learning, based on Hebbian synapses. In particular, simple and complex cells do not directly care about oriented bars: their tuning is a side effect of their role in translation invariance. Across the whole ventral stream the preferred features reported for neurons in different areas are only a symptom of the invariances computed and represented.

The results of each of the three parts stand on their own independently of each other. Together this theory-in-fieri makes several broad predictions, some of which are:

-invariance to small transformations in early areas (eg translations in V1) may underly stability of visual perception (suggested by Stu Geman);

-each cell’s tuning properties are shaped by visual experience of image transformations during developmental and adult plasticity;

-simple cells are likely to be the same population as complex cells, arising from different convergence of the Hebbian learning rule. The input to complex “complex” cells are dendritic branches with simple cell properties;

-class-specific transformations are learned and represented at the top of the ventral stream hierarchy; thus class-specific modules such as faces, places and possibly body areas should exist in IT;

-the type of transformations that are learned from visual experience depend on the size of the receptive fields and thus on the area (layer in the models) – assuming that the size increases with layers;

-the mix of transformations learned in each area influences the tuning properties of the cells oriented bars in V1+V2, radial and spiral patterns in V4 up to class specific tuning in AIT (eg face tuned cells);

-features must be discriminative and invariant: invariance to transformations is the primary determinant of the tuning of cortical neurons rather than statistics of natural images.

The theory is broadly consistent with the current version of HMAX. It explains it and extend it in terms of unsupervised learning, a broader class of transformation invariance and higher level modules. The goal of this paper is to sketch a comprehensive theory with little regard for mathematical niceties. If the theory turns out to be useful there will be scope for deep mathematics, ranging from group representation tools to wavelet theory to dynamics of learning

    Learning Film Magic from the Professionals: The Film Studio as a Tourist Destination

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    The phenomenon of film tourism is about as old as the movies themselves. Many consumers have been inspired by their favourite films to travel either to the locations they have seen on screen or to the locations where they have been filmed. Nevertheless, Connell (2012) argues that the film tourism literature is still in its early stages and lacks a decent understanding of how film tourists perceive, experience and relate to tourist destinations in general. And this is particularly true for the film studio as a tourist destination. Drawing on the author’s own film tourist experiences, observations and participatory interactions with fellow visitors at a major Hollywood film studio, this paper takes a photographic essay approach to explore from an autoethnographic ‘I’m-the-camera’-perspective to explore how consumers experience and engage with the magical world of film and filmmaking that film studios present to them in their guided studio tours. The study finds that the ‘authentic’ nature of the film studio tour appeals in particular to amateur filmmakers, who seek informative insights into the film business and to share their knowledge and experiences with other like-minded amateurs and professionals
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