38,392 research outputs found

    Machinery for artificial emotions

    Get PDF
    We present a preliminary definition and theory of artificial emotion viewed as a sequential process comprising the appraisal of the agent global state, the generation of an emotion-signal, and an emotion-response. This theory distinguishes cognitive from affective appraisal on an architecture-grounded basis. Affective appraisal is performed by the affective component of the architecture; cognitive appraisal is performed by its cognitive component. A scheme for emotion classification with seven dimensions is presented. Among them, we emphasize the roles played by emotions and the way these roles are fulfilled. It is shown how emotions are generated, represented, and used in the Salt & Pepper architecture for autonomous agents (Botelho, 1997). Salt & Pepper is a specific architecture comprising an affective engine, a cognitive and behavioral engine, and an interruption manager. Most properties of the cognitive and behavioral engine rely upon a hybrid associative, schema-based long-term memory. In Salt & Pepper, emotion-signals, represented by label, object of appraisal, urgency, and valence, are generated by the affective engine through the appraisal of the agent's global state. For each emotion-signal there are several nodes stored and interconnected in long-term memory. Each of these nodes contains an emotion response that may be executed when an emotion-signal is generated. Emotion intensity relates to the activation of the node. It is shown that the Salt & Pepper architecture for autonomous agents exhibits several properties usually related to emotion: state and mood congruence, compound emotions, autonomic emotion-responses, and different emotion-responses to the same stimulus including the generation of different motives. The implementation of a concrete example is described.info:eu-repo/semantics/acceptedVersio

    Take another little piece of my heart: a note on bridging cognition and emotions

    Get PDF
    Science urges philosophy to be more empirical and philosophy urges science to be more reflective. This markedly occurred along the “discovery of the artificial” (CORDESCHI 2002): in the early days of Cybernetics and Artificial Intelligence (AI) researchers aimed at making machines more cognizant while setting up a framework to better understand human intelligence. By and large, those genuine goals still hold today, whereas AI has become more concerned with specific aspects of intelligence, such as (machine) learning, reasoning, vision, and action. As a matter of fact, the field suffers from a chasm between two formerly integrated aspects. One is the engineering endeavour involving the development of tools, e.g., autonomous systems for driving cars as well as software for semantic information retrieval. The other is the philosophical debate that tries to answer questions concerning the nature of intelligence. Bridging these two levels can indeed be crucial in developing a deeper understanding of minds. An opportunity might be offered by the cogent theme of emotions. Traditionally, computer science, psychological and philosophical research have been compelled to investigate mental processes that do not involve mood, emotions and feelings, in spite of Simon’s early caveat (SIMON 1967) that a general theory of cognition must incorporate the influences of emotion. Given recent neurobiological findings and technological advances, the time is ripe to seriously weigh this promising, albeit controversial, opportunity

    Empathic Agent Technology (EAT)

    Get PDF
    A new view on empathic agents is introduced, named: Empathic Agent Technology (EAT). It incorporates a speech analysis, which provides an indication for the amount of tension present in people. It is founded on an indirect physiological measure for the amount of experienced stress, defined as the variability of the fundamental frequency of the human voice. A thorough review of literature is provided on which the EAT is founded. In addition, the complete processing line of this measure is introduced. Hence, the first generally applicable, completely automated technique is introduced that enables the development of truly empathic agents

    Resonating Experiences of Self and Others enabled by a Tangible Somaesthetic Design

    Get PDF
    Digitalization is penetrating every aspect of everyday life including a human's heart beating, which can easily be sensed by wearable sensors and displayed for others to see, feel, and potentially "bodily resonate" with. Previous work in studying human interactions and interaction designs with physiological data, such as a heart's pulse rate, have argued that feeding it back to the users may, for example support users' mindfulness and self-awareness during various everyday activities and ultimately support their wellbeing. Inspired by Somaesthetics as a discipline, which focuses on an appreciation of the living body's role in all our experiences, we designed and explored mobile tangible heart beat displays, which enable rich forms of bodily experiencing oneself and others in social proximity. In this paper, we first report on the design process of tangible heart displays and then present results of a field study with 30 pairs of participants. Participants were asked to use the tangible heart displays during watching movies together and report their experience in three different heart display conditions (i.e., displaying their own heart beat, their partner's heart beat, and watching a movie without a heart display). We found, for example that participants reported significant effects in experiencing sensory immersion when they felt their own heart beats compared to the condition without any heart beat display, and that feeling their partner's heart beats resulted in significant effects on social experience. We refer to resonance theory to discuss the results, highlighting the potential of how ubiquitous technology could utilize physiological data to provide resonance in a modern society facing social acceleration.Comment: 18 page
    • …
    corecore