53 research outputs found

    On the Interplay of Foveated Rendering and Video Encoding

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    Publisher Copyright: © 2020 Owner/Author.Humans have sharp central vision but low peripheral visual acuity. Prior work has taken advantage of this phenomenon in two ways: foveated rendering (FR) reduces the computational workload of rendering by producing lower visual quality for peripheral regions and foveated video encoding (FVE) reduces the bitrate of streamed video through heavier compression of peripheral regions. Remote rendering systems require both rendering and video encoding and the two techniques can be combined to reduce both computing and bandwidth consumption. We report early results from such a combination with remote VR rendering. The results highlight that FR causes large bitrate overhead when combined with normal video encoding but combining it with FVE can mitigate it.Peer reviewe

    Datasets for AVC (H.264) and HEVC (H.265) evaluation of dynamic adaptive streaming over HTTP (DASH)

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    In this paper we present datasets for both trace-based simulation and real-time testbed evaluation of Dynamic Adaptive Streaming over HTTP (DASH). Our trace-based simulation dataset provides a means of evaluation in frameworks such as NS-2 and NS-3, while our testbed evaluation dataset offers a means of analysing the delivery of content over a physical network and associated adaptation mechanisms at the client. Our datasets are available in both H.264 and H.265 with encoding rates comparative to the representations and resolutions of content distribution providers such as Netflix, Hulu and YouTube. The goal of our dataset is to provide researchers with a sufficiently large dataset, in both number, and duration, of clips which provides a comparison between both encoding schemes. We provide options for evaluating not only different content and genres, but also the underlying encoding metrics, such as transmission cost, segment distribution (the range of the oscillation of the segment sizes) and associated delivery issues such as jitter and re-buffering. Finally, we also offer our datasets in a header-only compressed format, which allows researchers to download the entire dataset and uncompress locally, thus ensuring that our datasets are accessible both online via remote and local servers

    OSCAR: an optimized stall-cautious adaptive bitrate streaming algorithm for mobile networks

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    The design of an adaptive video client for mobile users is challenged by the frequent changes in operating conditions. Such conditions present a seemingly insurmountable challenge to adaptation algorithms, which may fail to find a balance between video rate, stalls, and rate-switching. In an effort to achieve the ideal balance, we design OSCAR, a novel adaptive streaming algorithm whose adaptation decisions are optimized to avoid stalls while maintaining high video quality. Our performance evaluation, using real video and channel traces from both 3G and 4G networks, shows that OSCAR achieves the highest percentage of stall-free sessions while maintaining a high quality video in comparison to the state-of-the-art algorithms

    Foveated Streaming of Real-Time Graphics

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    Remote rendering systems comprise powerful servers that render graphics on behalf of low-end client devices and stream the graphics as compressed video, enabling high end gaming and Virtual Reality on those devices. One key challenge with them is the amount of bandwidth required for streaming high quality video. Humans have spatially non-uniform visual acuity: We have sharp central vision but our ability to discern details rapidly decreases with angular distance from the point of gaze. This phenomenon called foveation can be taken advantage of to reduce the need for bandwidth. In this paper, we study three different methods to produce a foveated video stream of real-time rendered graphics in a remote rendered system: 1) foveated shading as part of the rendering pipeline, 2) foveation as post processing step after rendering and before video encoding, 3) foveated video encoding. We report results from a number of experiments with these methods. They suggest that foveated rendering alone does not help save bandwidth. Instead, the two other methods decrease the resulting video bitrate significantly but they also have different quality per bit and latency profiles, which makes them desirable solutions in slightly different situations.Peer reviewe

    dashc: a highly scalable client emulator for DASH video

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    In this paper we introduce a client emulator for experimenting with DASH video. dashc is a standalone, compact, easy-to-build and easy-to-use command line software tool. The design and implementation of dashc were motivated by the pressing need to conduct network experiments with large numbers of video clients. The highly scalable dashc has low CPU and memory usage. dashc collects necessary statistics about video delivery performance in a convenient format, facilitating thorough post hoc analysis. The code of dashc is modular and new video adaptation algorithm can easily be added. We compare dashc to a state-of-the art client and demonstrate its efficacy for large-scale experiments using the Mininet virtual network

    Towards Hybrid Cloud-assisted Crowdsourced Live Streaming: Measurement and Analysis

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    Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive growth in its popularity in the past few years. In such systems, any user can lively broadcast video content of interest to others, e.g., from a game player to many online viewers. To fulfill the demands from both massive and heterogeneous broadcasters and viewers, expensive server clusters have been deployed to provide video ingesting and transcoding services. Despite the existence of highly popular channels, a significant portion of the channels is indeed unpopular. Yet as our measurement shows, these broadcasters are consuming considerable system resources; in particular, 25% (resp. 30%) of bandwidth (resp. computation) resources are used by the broadcasters who do not have any viewers at all. In this paper, we closely examine the challenge of handling unpopular live-broadcasting channels in CLS systems and present a comprehensive solution for service partitioning on hybrid cloud. The trace-driven evaluation shows that our hybrid cloud-assisted design can smartly assign ingesting and transcoding tasks to the elastic cloud virtual machines, providing flexible system deployment cost-effectively

    SAP: Stall-aware pacing for improved DASH video experience in cellular networks

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    The dramatic growth of cellular video traffic represents a practical challenge for cellular network operators in providing a consistent streaming Quality of Experience (QoE) to their users. Satisfying this objective has so-far proved elusive, due to the inherent system complexities that degrade streaming performance, such as variability in both video bitrate and network conditions. In this paper, we present SAP as a DASH video traffic management solution that reduces playback stalls and seeks to maintain a consistent QoE for cellular users, even those with diverse channel conditions. SAP achieves this by leveraging both network and client state information to optimize the pacing of individual video flows. We extensively evaluate SAP performance using real video content and clients, operating over a simulated LTE network. We implement state-of-the-art client adaptation and traffic management strategies for direct comparison. Our results, using a heavily loaded base station, show that SAP reduces the number of stalls and the average stall duration per session by up to 95%. Additionally, SAP ensures that clients with good channel conditions do not dominate available wireless resources, evidenced by a reduction of up to 40% in the standard deviation of the QoE metric
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