120,808 research outputs found

    Sum-of-squares lower bounds for planted clique

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    Finding cliques in random graphs and the closely related "planted" clique variant, where a clique of size k is planted in a random G(n, 1/2) graph, have been the focus of substantial study in algorithm design. Despite much effort, the best known polynomial-time algorithms only solve the problem for k ~ sqrt(n). In this paper we study the complexity of the planted clique problem under algorithms from the Sum-of-squares hierarchy. We prove the first average case lower bound for this model: for almost all graphs in G(n,1/2), r rounds of the SOS hierarchy cannot find a planted k-clique unless k > n^{1/2r} (up to logarithmic factors). Thus, for any constant number of rounds planted cliques of size n^{o(1)} cannot be found by this powerful class of algorithms. This is shown via an integrability gap for the natural formulation of maximum clique problem on random graphs for SOS and Lasserre hierarchies, which in turn follow from degree lower bounds for the Positivestellensatz proof system. We follow the usual recipe for such proofs. First, we introduce a natural "dual certificate" (also known as a "vector-solution" or "pseudo-expectation") for the given system of polynomial equations representing the problem for every fixed input graph. Then we show that the matrix associated with this dual certificate is PSD (positive semi-definite) with high probability over the choice of the input graph.This requires the use of certain tools. One is the theory of association schemes, and in particular the eigenspaces and eigenvalues of the Johnson scheme. Another is a combinatorial method we develop to compute (via traces) norm bounds for certain random matrices whose entries are highly dependent; we hope this method will be useful elsewhere

    Online choosability of graphs

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    We study several problems in graph coloring. In list coloring, each vertex vv has a set L(v)L(v) of available colors and must be assigned a color from this set so that adjacent vertices receive distinct colors; such a coloring is an LL-coloring, and we then say that GG is LL-colorable. Given a graph GG and a function f:V(G)Nf:V(G)\to\N, we say that GG is ff-choosable if GG is LL-colorable for any list assignment LL such that L(v)f(v)|L(v)|\ge f(v) for all vV(G)v\in V(G). When f(v)=kf(v)=k for all vv and GG is ff-choosable, we say that GG is kk-choosable. The least kk such that GG is kk-choosable is the choice number, denoted ch(G)\ch(G). We focus on an online version of this problem, which is modeled by the Lister/Painter game. The game is played on a graph in which every vertex has a positive number of tokens. In each round, Lister marks a nonempty subset MM of uncolored vertices, removing one token at each marked vertex. Painter responds by selecting a subset DD of MM that forms an independent set in GG. A color distinct from those used on previous rounds is given to all vertices in DD. Lister wins by marking a vertex that has no tokens, and Painter wins by coloring all vertices in GG. When Painter has a winning strategy, we say that GG is ff-paintable. If f(v)=kf(v)=k for all vv and GG is ff-paintable, then we say that GG is kk-paintable. The least kk such that GG is kk-paintable is the paint number, denoted \pa(G). In Chapter 2, we develop useful tools for studying the Lister/Painter game. We study the paintability of graph joins and of complete bipartite graphs. In particular, \pa(K_{k,r})\le k if and only if r<kkr<k^k. In Chapter 3, we study the Lister/Painter game with the added restriction that the proper coloring produced by Painter must also satisfy some property P\mathcal{P}. The main result of Chapter 3 provides a general method to give a winning strategy for Painter when a strategy for the list coloring problem is already known. One example of a property P\mathcal{P} is that of having an rr-dynamic coloring, where a proper coloring is rr-dynamic if each vertex vv has at least min{r,d(v)}\min\set{r,d(v)} distinct colors in its neighborhood. For any graph GG and any rr, we give upper bounds on how many tokens are necessary for Painter to produce an rr-dynamic coloring of GG. The upper bounds are in terms of rr and the genus of a surface on which GG embeds. In Chapter 4, we study a version of the Lister/Painter game in which Painter must assign mm colors to each vertex so that adjacent vertices receive disjoint color sets. We characterize the graphs in which 2m2m tokens is sufficient to produce such a coloring. We strengthen Brooks' Theorem as well as Thomassen's result that planar graphs are 5-choosable. In Chapter 5, we study sum-paintability. The sum-paint number of a graph GG, denoted \spa(G), is the least f(v)\sum f(v) over all ff such that GG is ff-paintable. We prove the easy upper bound: \spa(G)\le|V(G)|+|E(G)|. When \spa(G)=|V(G)|+|E(G)|, we say that GG is sp-greedy. We determine the sum-paintability of generalized theta-graphs. The generalized theta-graph Θ1,,k\Theta_{\ell_1,\dots,\ell_k} consists of two vertices joined by kk paths of lengths \VEC \ell1k. We conjecture that outerplanar graphs are sp-greedy and prove several partial results toward this conjecture. In Chapter 6, we study what happens when Painter is allowed to allocate tokens as Lister marks vertices. The slow-coloring game is played by Lister and Painter on a graph GG. Lister marks a nonempty set of uncolored vertices and scores 1 point for each marked vertex. Painter colors all vertices in an independent subset of the marked vertices with a color distinct from those used previously in the game. The game ends when all vertices have been colored. The sum-color cost of a graph GG, denoted \scc(G), is the maximum score Lister can guarantee in the slow-coloring game on GG. We prove several general lower and upper bounds for \scc(G). In more detail, we study trees and prove sharp upper and lower bounds over all trees with nn vertices. We give a formula to determine \scc(G) exactly when α(G)2\alpha(G)\le2. Separately, we prove that \scc(G)=\spa(G) if and only if GG is a disjoint union of cliques. Lastly, we give lower and upper bounds on \scc(K_{r,s})

    Faster Algorithms for Rectangular Matrix Multiplication

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    Let {\alpha} be the maximal value such that the product of an n x n^{\alpha} matrix by an n^{\alpha} x n matrix can be computed with n^{2+o(1)} arithmetic operations. In this paper we show that \alpha>0.30298, which improves the previous record \alpha>0.29462 by Coppersmith (Journal of Complexity, 1997). More generally, we construct a new algorithm for multiplying an n x n^k matrix by an n^k x n matrix, for any value k\neq 1. The complexity of this algorithm is better than all known algorithms for rectangular matrix multiplication. In the case of square matrix multiplication (i.e., for k=1), we recover exactly the complexity of the algorithm by Coppersmith and Winograd (Journal of Symbolic Computation, 1990). These new upper bounds can be used to improve the time complexity of several known algorithms that rely on rectangular matrix multiplication. For example, we directly obtain a O(n^{2.5302})-time algorithm for the all-pairs shortest paths problem over directed graphs with small integer weights, improving over the O(n^{2.575})-time algorithm by Zwick (JACM 2002), and also improve the time complexity of sparse square matrix multiplication.Comment: 37 pages; v2: some additions in the acknowledgment
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