8,006 research outputs found
On Compact Routing for the Internet
While there exist compact routing schemes designed for grids, trees, and
Internet-like topologies that offer routing tables of sizes that scale
logarithmically with the network size, we demonstrate in this paper that in
view of recent results in compact routing research, such logarithmic scaling on
Internet-like topologies is fundamentally impossible in the presence of
topology dynamics or topology-independent (flat) addressing. We use analytic
arguments to show that the number of routing control messages per topology
change cannot scale better than linearly on Internet-like topologies. We also
employ simulations to confirm that logarithmic routing table size scaling gets
broken by topology-independent addressing, a cornerstone of popular
locator-identifier split proposals aiming at improving routing scaling in the
presence of network topology dynamics or host mobility. These pessimistic
findings lead us to the conclusion that a fundamental re-examination of
assumptions behind routing models and abstractions is needed in order to find a
routing architecture that would be able to scale ``indefinitely.''Comment: This is a significantly revised, journal version of cs/050802
The Vehicle Routing Problem with Service Level Constraints
We consider a vehicle routing problem which seeks to minimize cost subject to
service level constraints on several groups of deliveries. This problem
captures some essential challenges faced by a logistics provider which operates
transportation services for a limited number of partners and should respect
contractual obligations on service levels. The problem also generalizes several
important classes of vehicle routing problems with profits. To solve it, we
propose a compact mathematical formulation, a branch-and-price algorithm, and a
hybrid genetic algorithm with population management, which relies on
problem-tailored solution representation, crossover and local search operators,
as well as an adaptive penalization mechanism establishing a good balance
between service levels and costs. Our computational experiments show that the
proposed heuristic returns very high-quality solutions for this difficult
problem, matches all optimal solutions found for small and medium-scale
benchmark instances, and improves upon existing algorithms for two important
special cases: the vehicle routing problem with private fleet and common
carrier, and the capacitated profitable tour problem. The branch-and-price
algorithm also produces new optimal solutions for all three problems
Distance labeling schemes for trees
We consider distance labeling schemes for trees: given a tree with nodes,
label the nodes with binary strings such that, given the labels of any two
nodes, one can determine, by looking only at the labels, the distance in the
tree between the two nodes.
A lower bound by Gavoille et. al. (J. Alg. 2004) and an upper bound by Peleg
(J. Graph Theory 2000) establish that labels must use
bits\footnote{Throughout this paper we use for .}. Gavoille et.
al. (ESA 2001) show that for very small approximate stretch, labels use
bits. Several other papers investigate various
variants such as, for example, small distances in trees (Alstrup et. al.,
SODA'03).
We improve the known upper and lower bounds of exact distance labeling by
showing that bits are needed and that bits are sufficient. We also give ()-stretch labeling
schemes using bits for constant .
()-stretch labeling schemes with polylogarithmic label size have
previously been established for doubling dimension graphs by Talwar (STOC
2004).
In addition, we present matching upper and lower bounds for distance labeling
for caterpillars, showing that labels must have size . For simple paths with nodes and edge weights in , we show that
labels must have size
Crux: Locality-Preserving Distributed Services
Distributed systems achieve scalability by distributing load across many
machines, but wide-area deployments can introduce worst-case response latencies
proportional to the network's diameter. Crux is a general framework to build
locality-preserving distributed systems, by transforming an existing scalable
distributed algorithm A into a new locality-preserving algorithm ALP, which
guarantees for any two clients u and v interacting via ALP that their
interactions exhibit worst-case response latencies proportional to the network
latency between u and v. Crux builds on compact-routing theory, but generalizes
these techniques beyond routing applications. Crux provides weak and strong
consistency flavors, and shows latency improvements for localized interactions
in both cases, specifically up to several orders of magnitude for
weakly-consistent Crux (from roughly 900ms to 1ms). We deployed on PlanetLab
locality-preserving versions of a Memcached distributed cache, a Bamboo
distributed hash table, and a Redis publish/subscribe. Our results indicate
that Crux is effective and applicable to a variety of existing distributed
algorithms.Comment: 11 figure
Route Planning in Transportation Networks
We survey recent advances in algorithms for route planning in transportation
networks. For road networks, we show that one can compute driving directions in
milliseconds or less even at continental scale. A variety of techniques provide
different trade-offs between preprocessing effort, space requirements, and
query time. Some algorithms can answer queries in a fraction of a microsecond,
while others can deal efficiently with real-time traffic. Journey planning on
public transportation systems, although conceptually similar, is a
significantly harder problem due to its inherent time-dependent and
multicriteria nature. Although exact algorithms are fast enough for interactive
queries on metropolitan transit systems, dealing with continent-sized instances
requires simplifications or heavy preprocessing. The multimodal route planning
problem, which seeks journeys combining schedule-based transportation (buses,
trains) with unrestricted modes (walking, driving), is even harder, relying on
approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4,
previously published by Microsoft Research. This work was mostly done while
the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at
Microsoft Research Silicon Valle
Near-optimal adjacency labeling scheme for power-law graphs
An adjacency labeling scheme is a method that assigns labels to the vertices
of a graph such that adjacency between vertices can be inferred directly from
the assigned label, without using a centralized data structure. We devise
adjacency labeling schemes for the family of power-law graphs. This family that
has been used to model many types of networks, e.g. the Internet AS-level
graph. Furthermore, we prove an almost matching lower bound for this family. We
also provide an asymptotically near- optimal labeling scheme for sparse graphs.
Finally, we validate the efficiency of our labeling scheme by an experimental
evaluation using both synthetic data and real-world networks of up to hundreds
of thousands of vertices
Sparse Fault-Tolerant BFS Trees
This paper addresses the problem of designing a sparse {\em fault-tolerant}
BFS tree, or {\em FT-BFS tree} for short, namely, a sparse subgraph of the
given network such that subsequent to the failure of a single edge or
vertex, the surviving part of still contains a BFS spanning tree for
(the surviving part of) . Our main results are as follows. We present an
algorithm that for every -vertex graph and source node constructs a
(single edge failure) FT-BFS tree rooted at with O(n \cdot
\min\{\Depth(s), \sqrt{n}\}) edges, where \Depth(s) is the depth of the BFS
tree rooted at . This result is complemented by a matching lower bound,
showing that there exist -vertex graphs with a source node for which any
edge (or vertex) FT-BFS tree rooted at has edges. We then
consider {\em fault-tolerant multi-source BFS trees}, or {\em FT-MBFS trees}
for short, aiming to provide (following a failure) a BFS tree rooted at each
source for some subset of sources . Again, tight bounds
are provided, showing that there exists a poly-time algorithm that for every
-vertex graph and source set of size constructs a
(single failure) FT-MBFS tree from each source , with
edges, and on the other hand there exist
-vertex graphs with source sets of cardinality , on
which any FT-MBFS tree from has edges.
Finally, we propose an approximation algorithm for constructing
FT-BFS and FT-MBFS structures. The latter is complemented by a hardness result
stating that there exists no approximation algorithm for these
problems under standard complexity assumptions
On Efficient Distributed Construction of Near Optimal Routing Schemes
Given a distributed network represented by a weighted undirected graph
on vertices, and a parameter , we devise a distributed
algorithm that computes a routing scheme in
rounds, where is the hop-diameter of the network. The running time matches
the lower bound of rounds (which holds for any
scheme with polynomial stretch), up to lower order terms. The routing tables
are of size , the labels are of size , and
every packet is routed on a path suffering stretch at most . Our
construction nearly matches the state-of-the-art for routing schemes built in a
centralized sequential manner. The previous best algorithms for building
routing tables in a distributed small messages model were by \cite[STOC
2013]{LP13} and \cite[PODC 2015]{LP15}. The former has similar properties but
suffers from substantially larger routing tables of size ,
while the latter has sub-optimal running time of
Exact algorithms for the order picking problem
Order picking is the problem of collecting a set of products in a warehouse
in a minimum amount of time. It is currently a major bottleneck in supply-chain
because of its cost in time and labor force. This article presents two exact
and effective algorithms for this problem. Firstly, a sparse formulation in
mixed-integer programming is strengthened by preprocessing and valid
inequalities. Secondly, a dynamic programming approach generalizing known
algorithms for two or three cross-aisles is proposed and evaluated
experimentally. Performances of these algorithms are reported and compared with
the Traveling Salesman Problem (TSP) solver Concorde
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