17,903 research outputs found

    A Multi-GPU Programming Library for Real-Time Applications

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    We present MGPU, a C++ programming library targeted at single-node multi-GPU systems. Such systems combine disproportionate floating point performance with high data locality and are thus well suited to implement real-time algorithms. We describe the library design, programming interface and implementation details in light of this specific problem domain. The core concepts of this work are a novel kind of container abstraction and MPI-like communication methods for intra-system communication. We further demonstrate how MGPU is used as a framework for porting existing GPU libraries to multi-device architectures. Putting our library to the test, we accelerate an iterative non-linear image reconstruction algorithm for real-time magnetic resonance imaging using multiple GPUs. We achieve a speed-up of about 1.7 using 2 GPUs and reach a final speed-up of 2.1 with 4 GPUs. These promising results lead us to conclude that multi-GPU systems are a viable solution for real-time MRI reconstruction as well as signal-processing applications in general.Comment: 15 pages, 10 figure

    High throughput and scalable architecture for unified transform coding in embedded H.264/AVC video coding systems

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    An innovative high throughput and scalable multi-transform architecture for H.264/AVC is presented in this paper. This structure can be used as a hardware accelerator in modern embedded systems to efficiently compute the 4×4 forward/inverse integer DCT, as well as the 2-D 4×4 / 2×2 Hadamard transforms. Moreover, its highly flexible design and hardware efficiency allows it to be easily scaled in terms of performance and hardware cost to meet the specific requirements of any given video coding application. Experimental results obtained using a Xilinx Virtex-4 FPGA demonstrate the superior performance and hardware efficiency levels provided by the proposed structure, which presents a throughput per unit of area at least 1.8× higher than other similar recently published designs. Furthermore, such results also showed that this architecture can compute, in realtime, all the above mentioned H.264/AVC transforms for video sequences with resolutions up to UHDV.info:eu-repo/semantics/publishedVersio

    Video Compression from the Hardware Perspective

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    An Efficient Algorithm for Video Super-Resolution Based On a Sequential Model

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    In this work, we propose a novel procedure for video super-resolution, that is the recovery of a sequence of high-resolution images from its low-resolution counterpart. Our approach is based on a "sequential" model (i.e., each high-resolution frame is supposed to be a displaced version of the preceding one) and considers the use of sparsity-enforcing priors. Both the recovery of the high-resolution images and the motion fields relating them is tackled. This leads to a large-dimensional, non-convex and non-smooth problem. We propose an algorithmic framework to address the latter. Our approach relies on fast gradient evaluation methods and modern optimization techniques for non-differentiable/non-convex problems. Unlike some other previous works, we show that there exists a provably-convergent method with a complexity linear in the problem dimensions. We assess the proposed optimization method on {several video benchmarks and emphasize its good performance with respect to the state of the art.}Comment: 37 pages, SIAM Journal on Imaging Sciences, 201

    Co-Fusion: Real-time Segmentation, Tracking and Fusion of Multiple Objects

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    In this paper we introduce Co-Fusion, a dense SLAM system that takes a live stream of RGB-D images as input and segments the scene into different objects (using either motion or semantic cues) while simultaneously tracking and reconstructing their 3D shape in real time. We use a multiple model fitting approach where each object can move independently from the background and still be effectively tracked and its shape fused over time using only the information from pixels associated with that object label. Previous attempts to deal with dynamic scenes have typically considered moving regions as outliers, and consequently do not model their shape or track their motion over time. In contrast, we enable the robot to maintain 3D models for each of the segmented objects and to improve them over time through fusion. As a result, our system can enable a robot to maintain a scene description at the object level which has the potential to allow interactions with its working environment; even in the case of dynamic scenes.Comment: International Conference on Robotics and Automation (ICRA) 2017, http://visual.cs.ucl.ac.uk/pubs/cofusion, https://github.com/martinruenz/co-fusio

    Proceedings of the second "international Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST'14)

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    The implicit objective of the biennial "international - Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST) is to foster collaboration between international scientific teams by disseminating ideas through both specific oral/poster presentations and free discussions. For its second edition, the iTWIST workshop took place in the medieval and picturesque town of Namur in Belgium, from Wednesday August 27th till Friday August 29th, 2014. The workshop was conveniently located in "The Arsenal" building within walking distance of both hotels and town center. iTWIST'14 has gathered about 70 international participants and has featured 9 invited talks, 10 oral presentations, and 14 posters on the following themes, all related to the theory, application and generalization of the "sparsity paradigm": Sparsity-driven data sensing and processing; Union of low dimensional subspaces; Beyond linear and convex inverse problem; Matrix/manifold/graph sensing/processing; Blind inverse problems and dictionary learning; Sparsity and computational neuroscience; Information theory, geometry and randomness; Complexity/accuracy tradeoffs in numerical methods; Sparsity? What's next?; Sparse machine learning and inference.Comment: 69 pages, 24 extended abstracts, iTWIST'14 website: http://sites.google.com/site/itwist1
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