2,521 research outputs found

    Ultrafast and Efficient Scalable Image Compression Algorithm

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    Wavelet-based image compression algorithms have good performance and produce a rate scalable bitstream that can be decoded efficiently at several bit rates. Unfortunately, the discrete wavelet transform (DWT) has relatively high computational complexity. On the other hand, the discrete cosine transform (DCT) has low complexity and excellent compaction properties. Unfortunately, it is non-local, which necessitates implementing it as a block-based transform leading to the well-known blocking artifacts at the edges of the DCT blocks. This paper proposes a very fast and rate scalable algorithm that exploits the low complexity of DCT and the low complexity of the set partitioning technique used by the wavelet-based algorithms. Like JPEG, the proposed algorithm first transforms the image using block-based DCT. Then, it rearranges the DCT coefficients into a wavelet-like structure. Finally, the rearranged image is coded using a modified version of the SPECK algorithm, which is one of the best well-known wavelet-based algorithms. The modified SPECK consumes slightly less computer memory, has slightly lower complexity and slightly better performance than the original SPECK. The experimental results demonstrated that the proposed algorithm has competitive performance and high processing speed. Consequently, it has the best performance to complexity ratio among all the current rate scalable algorithms

    The DLMT. An alternative to the DCT

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    In the last recent years, with the popularity of image compression techniques, many architectures have been proposed. Those have been generally based on the Forward and Inverse Discrete Cosine Transform (FDCT, IDCT). Alternatively, compression schemes based on discrete “wavelets” transform (DWT), used, both, in JPEG2000 coding standard and in the next H264-SVC (Scalable Video Coding), do not need to divide the image into non-overlapping blocks or macroblocks. This paper discusses the DLMT (Discrete Lopez-Moreno Transform). It proposes a new scheme intermediate between the DCT and the DWT (Discrete Wavelet Transform). The DLMT is computationally very similar to the DCT and uses quasi-sinusoidal functions, so the emergence of artifact blocks and their effects have a relative low importance. The use of quasi-sinusoidal functions has allowed achieving a multiresolution control quite close to that obtained by a DWT, but without increasing the computational complexity of the transformation. The DLMT can also be applied over a whole image, but this does not involve increasing computational complexity. Simulation results in MATLAB show that the proposed DLMT has significant performance benefits and improvements comparing with the DC

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

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    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs
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