1,547 research outputs found
Graph Spectral Image Processing
Recent advent of graph signal processing (GSP) has spurred intensive studies
of signals that live naturally on irregular data kernels described by graphs
(e.g., social networks, wireless sensor networks). Though a digital image
contains pixels that reside on a regularly sampled 2D grid, if one can design
an appropriate underlying graph connecting pixels with weights that reflect the
image structure, then one can interpret the image (or image patch) as a signal
on a graph, and apply GSP tools for processing and analysis of the signal in
graph spectral domain. In this article, we overview recent graph spectral
techniques in GSP specifically for image / video processing. The topics covered
include image compression, image restoration, image filtering and image
segmentation
Efficient Encoding of Wireless Capsule Endoscopy Images Using Direct Compression of Colour Filter Array Images
Since its invention in 2001, wireless capsule endoscopy (WCE) has played an important role in the endoscopic examination of the gastrointestinal tract. During this period, WCE has undergone tremendous advances in technology, making it the first-line modality for diseases from bleeding to cancer in the small-bowel. Current research efforts are focused on evolving WCE to include functionality such as drug delivery, biopsy, and active locomotion. For the integration of these functionalities into WCE, two critical prerequisites are the image quality enhancement and the power consumption reduction. An efficient image compression solution is required to retain the highest image quality while reducing the transmission power. The issue is more challenging due to the fact that image sensors in WCE capture images in Bayer Colour filter array (CFA) format. Therefore, standard compression engines provide inferior compression performance.
The focus of this thesis is to design an optimized image compression pipeline to encode the capsule endoscopic (CE) image efficiently in CFA format. To this end, this thesis proposes two image compression schemes.
First, a lossless image compression algorithm is proposed consisting of an optimum reversible colour transformation, a low complexity prediction model, a corner clipping mechanism and a single context adaptive Golomb-Rice entropy encoder. The derivation of colour transformation that provides the best performance for a given prediction model is considered as an optimization problem. The low complexity prediction model works in raster order fashion and requires no buffer memory. The application of colour transformation yields lower inter-colour correlation and allows the efficient independent encoding of the colour components.
The second compression scheme in this thesis is a lossy compression algorithm with a integer discrete cosine transformation at its core. Using the statistics obtained from a large dataset of CE image, an optimum colour transformation is derived using the principal component analysis (PCA). The transformed coefficients are quantized using optimized quantization table, which was designed with a focus to discard medically irrelevant information. A fast demosaicking algorithm is developed to reconstruct the colour image from the lossy CFA image in the decoder. Extensive experiments and comparisons with state-of-the-art lossless image compression methods establish the superiority of the proposed compression methods as simple and efficient image compression algorithm. The lossless algorithm can transmit the image in a lossless manner within the available bandwidth. On the other hand, performance evaluation of lossy compression algorithm indicates that it can deliver high quality images at low transmission power and low computation costs
An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids
A grid computing system is designed for solving complicated scientific and
commercial problems effectively,whereas mobile computing is a traditional
distributed system having computing capability with mobility and adopting
wireless communications. Media and Entertainment fields can take advantage from
both paradigms by applying its usage in gaming applications and multimedia data
management. Multimedia data has to be stored and retrieved in an efficient and
effective manner to put it in use. In this paper, we proposed an application
layer protocol for delivery of multimedia data in wireless girds i.e.
multimedia grid protocol (MMGP). To make streaming efficient a new video
compression algorithm called dWave is designed and embedded in the proposed
protocol. This protocol will provide faster, reliable access and render an
imperceptible QoS in delivering multimedia in wireless grid environment and
tackles the challenging issues such as i) intermittent connectivity, ii) device
heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa
On Sparse Coding as an Alternate Transform in Video Coding
In video compression, specifically in the prediction process, a residual signal is calculated by subtracting the predicted from the original signal, which represents the error of this process. This residual signal is usually transformed by a discrete cosine transform (DCT) from the pixel, into the frequency domain. It is then quantized, which filters more or less high frequencies (depending on a quality parameter). The quantized signal is then entropy encoded usually by a context-adaptive binary arithmetic coding engine (CABAC), and written into a bitstream. In the decoding phase the process is reversed. DCT and quantization in combination are efficient tools, but they are not performing well at lower bitrates and creates distortion and side effect. The proposed method uses sparse coding as an alternate transform which compresses well at lower bitrates, but not well at high bitrates. The decision which transform is used is based on a rate-distortion optimization (RDO) cost calculation to get both transforms in their optimal performance range. The proposed method is implemented in high efficient video coding (HEVC) test model HM-16.18 and high efficient video coding for screen content coding (HEVC-SCC) for test model HM-16.18+SCM-8.7, with a Bjontegaard rate difference (BD-rate) saving, which archives up to 5.5%, compared to the standard
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Analog Computing using 1T1R Crossbar Arrays
Memristor is a novel passive electronic device and a promising candidate for new generation non-volatile memory and analog computing. Analog computing based on memristors has been explored in this study. Due to the lack of commercial electrical testing instruments for those emerging devices and crossbar arrays, we have designed and built testing circuits to implement analog and parallel computing operations. With the setup developed in this study, we have successfully demonstrated image processing functions utilizing large memristor crossbar arrays. We further designed and experimentally demonstrated the first memristor based field programmable analog array (FPAA), which was successfully configured for audio equalizer and frequency classifier demonstration as exemplary applications of such memristive FPAA (memFPAA)
Efficient Algorithms/Techniques on Discrete Wavelet Transformation for Video Compression: A Review
Visualization is the most effective and informative form for delivering any information. There are various techniques for video compression such as Motion Estimation and Compensation, Discrete Cosine Transformation, Discrete Wavelet Transformation etc. Wavelet transforms have been triumphant in high rates of compression as well as maintains good video/image quality. In this paper, the implementation of different algorithms of three dimensional wavelet transformations for video compression is presented. Keywords: Video compression, Temporal decomposition, Discrete Wavelet Transform (DWT), 3D Wavelet Transform
A family of stereoscopic image compression algorithms using wavelet transforms
With the standardization of JPEG-2000, wavelet-based image and video
compression technologies are gradually replacing the popular DCT-based methods. In
parallel to this, recent developments in autostereoscopic display technology is now
threatening to revolutionize the way in which consumers are used to enjoying the
traditional 2D display based electronic media such as television, computer and
movies. However, due to the two-fold bandwidth/storage space requirement of
stereoscopic imaging, an essential requirement of a stereo imaging system is efficient
data compression.
In this thesis, seven wavelet-based stereo image compression algorithms are
proposed, to take advantage of the higher data compaction capability and better
flexibility of wavelets. In the proposed CODEC I, block-based disparity
estimation/compensation (DE/DC) is performed in pixel domain. However, this
results in an inefficiency when DWT is applied on the whole predictive error image
that results from the DE process. This is because of the existence of artificial block
boundaries between error blocks in the predictive error image. To overcome this
problem, in the remaining proposed CODECs, DE/DC is performed in the wavelet
domain. Due to the multiresolution nature of the wavelet domain, two methods of
disparity estimation and compensation have been proposed. The first method is
performing DEJDC in each subband of the lowest/coarsest resolution level and then
propagating the disparity vectors obtained to the corresponding subbands of
higher/finer resolution. Note that DE is not performed in every subband due to the
high overhead bits that could be required for the coding of disparity vectors of all
subbands. This method is being used in CODEC II. In the second method, DEJDC is
performed m the wavelet-block domain. This enables disparity estimation to be
performed m all subbands simultaneously without increasing the overhead bits
required for the coding disparity vectors. This method is used by CODEC III.
However, performing disparity estimation/compensation in all subbands would result
in a significant improvement of CODEC III. To further improve the performance of
CODEC ill, pioneering wavelet-block search technique is implemented in CODEC
IV. The pioneering wavelet-block search technique enables the right/predicted image
to be reconstructed at the decoder end without the need of transmitting the disparity
vectors. In proposed CODEC V, pioneering block search is performed in all subbands
of DWT decomposition which results in an improvement of its performance. Further,
the CODEC IV and V are able to perform at very low bit rates(< 0.15 bpp). In
CODEC VI and CODEC VII, Overlapped Block Disparity Compensation (OBDC) is
used with & without the need of coding disparity vector. Our experiment results
showed that no significant coding gains could be obtained for these CODECs over
CODEC IV & V.
All proposed CODECs m this thesis are wavelet-based stereo image coding
algorithms that maximise the flexibility and benefits offered by wavelet transform
technology when applied to stereo imaging. In addition the use of a baseline-JPEG
coding architecture would enable the easy adaptation of the proposed algorithms
within systems originally built for DCT-based coding. This is an important feature
that would be useful during an era where DCT-based technology is only slowly being
phased out to give way for DWT based compression technology.
In addition, this thesis proposed a stereo image coding algorithm that uses JPEG-2000
technology as the basic compression engine. The proposed CODEC, named RASTER
is a rate scalable stereo image CODEC that has a unique ability to preserve the image
quality at binocular depth boundaries, which is an important requirement in the design
of stereo image CODEC. The experimental results have shown that the proposed
CODEC is able to achieve PSNR gains of up to 3.7 dB as compared to directly
transmitting the right frame using JPEG-2000
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