836 research outputs found
End-to-End Simulation of 5G mmWave Networks
Due to its potential for multi-gigabit and low latency wireless links,
millimeter wave (mmWave) technology is expected to play a central role in 5th
generation cellular systems. While there has been considerable progress in
understanding the mmWave physical layer, innovations will be required at all
layers of the protocol stack, in both the access and the core network.
Discrete-event network simulation is essential for end-to-end, cross-layer
research and development. This paper provides a tutorial on a recently
developed full-stack mmWave module integrated into the widely used open-source
ns--3 simulator. The module includes a number of detailed statistical channel
models as well as the ability to incorporate real measurements or ray-tracing
data. The Physical (PHY) and Medium Access Control (MAC) layers are modular and
highly customizable, making it easy to integrate algorithms or compare
Orthogonal Frequency Division Multiplexing (OFDM) numerologies, for example.
The module is interfaced with the core network of the ns--3 Long Term Evolution
(LTE) module for full-stack simulations of end-to-end connectivity, and
advanced architectural features, such as dual-connectivity, are also available.
To facilitate the understanding of the module, and verify its correct
functioning, we provide several examples that show the performance of the
custom mmWave stack as well as custom congestion control algorithms designed
specifically for efficient utilization of the mmWave channel.Comment: 25 pages, 16 figures, submitted to IEEE Communications Surveys and
Tutorials (revised Jan. 2018
Performance Comparison of Dual Connectivity and Hard Handover for LTE-5G Tight Integration in mmWave Cellular Networks
MmWave communications are expected to play a major role in the Fifth
generation of mobile networks. They offer a potential multi-gigabit throughput
and an ultra-low radio latency, but at the same time suffer from high isotropic
pathloss, and a coverage area much smaller than the one of LTE macrocells. In
order to address these issues, highly directional beamforming and a very
high-density deployment of mmWave base stations were proposed. This Thesis aims
to improve the reliability and performance of the 5G network by studying its
tight and seamless integration with the current LTE cellular network. In
particular, the LTE base stations can provide a coverage layer for 5G mobile
terminals, because they operate on microWave frequencies, which are less
sensitive to blockage and have a lower pathloss. This document is a copy of the
Master's Thesis carried out by Mr. Michele Polese under the supervision of Dr.
Marco Mezzavilla and Prof. Michele Zorzi. It will propose an LTE-5G tight
integration architecture, based on mobile terminals' dual connectivity to LTE
and 5G radio access networks, and will evaluate which are the new network
procedures that will be needed to support it. Moreover, this new architecture
will be implemented in the ns-3 simulator, and a thorough simulation campaign
will be conducted in order to evaluate its performance, with respect to the
baseline of handover between LTE and 5G.Comment: Master's Thesis carried out by Mr. Michele Polese under the
supervision of Dr. Marco Mezzavilla and Prof. Michele Zorz
Immersive interconnected virtual and augmented reality : a 5G and IoT perspective
Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience. Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream. The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other discomforts. Bringing AR/VR to the next level to enable immersive interconnected AR/VR will require significant advances towards 5G ultra-reliable low-latency communication (URLLC) and a Tactile Internet of Things (IoT). In this article, we articulate the technical challenges to enable a future AR/VR end-to-end architecture, that combines 5G URLLC and Tactile IoT technology to support this next generation of interconnected AR/VR applications. Through the use of IoT sensors and actuators, AR/VR applications will be aware of the environmental and user context, supporting human-centric adaptations of the application logic, and lifelike interactions with the virtual environment. We present potential use cases and the required technological building blocks. For each of them, we delve into the current state of the art and challenges that need to be addressed before the dream of remote AR/VR interaction can become reality
Towards edge robotics: the progress from cloud-based robotic systems to intelligent and context-aware robotic services
Current robotic systems handle a different range of applications such as video surveillance, delivery
of goods, cleaning, material handling, assembly, painting, or pick and place services. These systems
have been embraced not only by the general population but also by the vertical industries to
help them in performing daily activities. Traditionally, the robotic systems have been deployed in
standalone robots that were exclusively dedicated to performing a specific task such as cleaning the
floor in indoor environments. In recent years, cloud providers started to offer their infrastructures
to robotic systems for offloading some of the robot’s functions. This ultimate form of the distributed
robotic system was first introduced 10 years ago as cloud robotics and nowadays a lot of robotic solutions
are appearing in this form. As a result, standalone robots became software-enhanced objects
with increased reconfigurability as well as decreased complexity and cost. Moreover, by offloading
the heavy processing from the robot to the cloud, it is easier to share services and information from
various robots or agents to achieve better cooperation and coordination.
Cloud robotics is suitable for human-scale responsive and delay-tolerant robotic functionalities
(e.g., monitoring, predictive maintenance). However, there is a whole set of real-time robotic applications
(e.g., remote control, motion planning, autonomous navigation) that can not be executed with
cloud robotics solutions, mainly because cloud facilities traditionally reside far away from the robots.
While the cloud providers can ensure certain performance in their infrastructure, very little can be
ensured in the network between the robots and the cloud, especially in the last hop where wireless
radio access networks are involved. Over the last years advances in edge computing, fog computing,
5G NR, network slicing, Network Function Virtualization (NFV), and network orchestration are stimulating
the interest of the industrial sector to satisfy the stringent and real-time requirements of their
applications. Robotic systems are a key piece in the industrial digital transformation and their benefits
are very well studied in the literature. However, designing and implementing a robotic system
that integrates all the emerging technologies and meets the connectivity requirements (e.g., latency,
reliability) is an ambitious task.
This thesis studies the integration of modern Information andCommunication Technologies (ICTs)
in robotic systems and proposes some robotic enhancements that tackle the real-time constraints of
robotic services. To evaluate the performance of the proposed enhancements, this thesis departs
from the design and prototype implementation of an edge native robotic system that embodies the concepts of edge computing, fog computing, orchestration, and virtualization. The proposed edge
robotics system serves to represent two exemplary robotic applications. In particular, autonomous
navigation of mobile robots and remote-control of robot manipulator where the end-to-end robotic
system is distributed between the robots and the edge server. The open-source prototype implementation
of the designed edge native robotic system resulted in the creation of two real-world testbeds
that are used in this thesis as a baseline scenario for the evaluation of new innovative solutions in
robotic systems.
After detailing the design and prototype implementation of the end-to-end edge native robotic
system, this thesis proposes several enhancements that can be offered to robotic systems by adapting
the concept of edge computing via the Multi-Access Edge Computing (MEC) framework. First, it
proposes exemplary network context-aware enhancements in which the real-time information about
robot connectivity and location can be used to dynamically adapt the end-to-end system behavior to
the actual status of the communication (e.g., radio channel). Three different exemplary context-aware
enhancements are proposed that aim to optimize the end-to-end edge native robotic system. Later,
the thesis studies the capability of the edge native robotic system to offer potential savings by means of
computation offloading for robot manipulators in different deployment configurations. Further, the
impact of different wireless channels (e.g., 5G, 4G andWi-Fi) to support the data exchange between a
robot manipulator and its remote controller are assessed.
In the following part of the thesis, the focus is set on how orchestration solutions can support
mobile robot systems to make high quality decisions. The application of OKpi as an orchestration algorithm
and DLT-based federation are studied to meet the KPIs that autonomously controlledmobile
robots have in order to provide uninterrupted connectivity over the radio access network. The elaborated
solutions present high compatibility with the designed edge robotics system where the robot
driving range is extended without any interruption of the end-to-end edge robotics service. While the
DLT-based federation extends the robot driving range by deploying access point extension on top of
external domain infrastructure, OKpi selects the most suitable access point and computing resource
in the cloud-to-thing continuum in order to fulfill the latency requirements of autonomously controlled
mobile robots.
To conclude the thesis the focus is set on how robotic systems can improve their performance by
leveraging Artificial Intelligence (AI) and Machine Learning (ML) algorithms to generate smart decisions.
To do so, the edge native robotic system is presented as a true embodiment of a Cyber-Physical
System (CPS) in Industry 4.0, showing the mission of AI in such concept. It presents the key enabling
technologies of the edge robotic system such as edge, fog, and 5G, where the physical processes are
integrated with computing and network domains. The role of AI in each technology domain is identified
by analyzing a set of AI agents at the application and infrastructure level. In the last part of the
thesis, the movement prediction is selected to study the feasibility of applying a forecast-based recovery
mechanism for real-time remote control of robotic manipulators (FoReCo) that uses ML to infer
lost commands caused by interference in the wireless channel. The obtained results are showcasing
the its potential in simulation and real-world experimentation.Programa de Doctorado en IngenierĂa Telemática por la Universidad Carlos III de MadridPresidente: Karl Holger.- Secretario: Joerg Widmer.- Vocal: Claudio Cicconett
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Dissecting the impact of information and communication technologies on digital twins as a service
Recent advances on Edge computing, Network Function Virtualization (NFV) and 5G are stimulating the interest of the industrial sector to satisfy the stringent and real-time requirements of their applications. Digital Twin is a key piece in the industrial digital transformation and its benefits are very well studied in the literature. However, designing and implementing a Digital Twin system that integrates all the emerging technologies and meets the connectivity requirements (e.g., latency, reliability) is an ambitious task. Therefore, prototyping the system is required to gradually validate and optimize Digital Twin solutions. In this work, an Edge Robotics Digital Twin system is implemented as a prototype that embodies the concept of Digital Twin as a Service (DTaaS). Such system enables real-time applications such as visualization and remote control, requiring low-latency and high reliability. The capability of the system to offer potential savings by means of computation offloading are analyzed in different deployment configurations. Moreover, the impact of different wireless channels (e.g., 5G, 4G and WiFi) to support the data exchange between a physical device and its virtual components are assessed within operational Digital Twins. Results show that potentially 16% of CPU and 34% of MEM savings can be achieved by virtualizing and offloading software components in the Edge. In addition, they show that 5G connectivity enables remote control of 20 ms, appearing as the most promising radio access technology to support the main requirements of Digital Twin systems.This work was supported in part by the H2020 European Union/Taiwan (EU/TW) Joint Action 5G-eDge Intelligence for Vertical Experimentation (DIVE) under Grant 859881, in part by the H2020 5Growth Project under Grant 856709, in part by the Madrid Government (Comunidad de Madrid-Spain) through the Multiannual Agreement with Universidad Carlos III de Madrid (UC3M) in the line of Excellence of University Professors under Grant EPUC3M21, and in part by the context of the V PRICIT (Regional Program of Research and Technological Innovation)
View on 5G Architecture: Version 1.0
The current white paper focuses on the produced results after one year research mainly from 16 projects working on the abovementioned domains. During several months, representatives from these projects have worked together to identify the key findings of their projects and capture the commonalities and also the different approaches and trends. Also they have worked to determine the challenges that remain to be overcome so as to meet the 5G requirements. The goal of 5G Architecture Working Group is to use the results captured in this white paper to assist the participating projects achieve a common reference framework. The work of this working group will continue during the following year so as to capture the latest results to be produced by the projects and further elaborate this reference framework. The 5G networks will be built around people and things and will natively meet the requirements of three groups of use cases: • Massive broadband (xMBB) that delivers gigabytes of bandwidth on demand • Massive machine-type communication (mMTC) that connects billions of sensors and machines • Critical machine-type communication (uMTC) that allows immediate feedback with high reliability and enables for example remote control over robots and autonomous driving. The demand for mobile broadband will continue to increase in the next years, largely driven by the need to deliver ultra-high definition video. However, 5G networks will also be the platform enabling growth in many industries, ranging from the IT industry to the automotive, manufacturing industries entertainment, etc. 5G will enable new applications like for example autonomous driving, remote control of robots and tactile applications, but these also bring a lot of challenges to the network. Some of these are related to provide low latency in the order of few milliseconds and high reliability compared to fixed lines. But the biggest challenge for 5G networks will be that the services to cater for a diverse set of services and their requirements. To achieve this, the goal for 5G networks will be to improve the flexibility in the architecture. The white paper is organized as follows. In section 2 we discuss the key business and technical requirements that drive the evolution of 4G networks into the 5G. In section 3 we provide the key points of the overall 5G architecture where as in section 4 we elaborate on the functional architecture. Different issues related to the physical deployment in the access, metro and core networks of the 5G network are discussed in section 5 while in section 6 we present software network enablers that are expected to play a significant role in the future networks. Section 7 presents potential impacts on standardization and section 8 concludes the white paper
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