36 research outputs found

    Lossless video multiplexing for transport over communication networks.

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    by Chan Hang Fung.Thesis (M.Phil.)--Chinese University of Hong Kong, 1997.Includes bibliographical references (leaves 62-68).Chapter 1 --- Introduction --- p.1Chapter 1.1 --- Overview of video transmission --- p.1Chapter 1.2 --- Previous work on lossless video transmission --- p.4Chapter 1.3 --- Central theme of thesis ´ؤ Lossless video Aggregation --- p.5Chapter 1.4 --- Organization of thesis --- p.9Chapter 2 --- Framework of LVAS --- p.11Chapter 2.1 --- Review: Transporting single VBR stream using a CBR channel --- p.11Chapter 2.2 --- Lossless aggregation of VBR streams --- p.14Chapter 3 --- Minimization of Buffer Size --- p.17Chapter 3.1 --- A theoretical approach ´ؤ Dynamic programming --- p.19Chapter 3.2 --- A practical heuristic ´ؤ Backward Equalization --- p.21Chapter 3.3 --- Simulation results of the heuristic method --- p.24Chapter 4 --- Bit-rate allocation with fixed buffer --- p.28Chapter 4.1 --- Problem formulation --- p.28Chapter 4.2 --- Different bit-rate scheduling methods --- p.33Chapter 4.3 --- Speed up using point sampling technique --- p.39Chapter 4.4 --- Simulation results --- p.44Chapter 5 --- Call Admission and Interactive Control for Video Aggregation --- p.50Chapter 5.1 --- Call admission issues --- p.50Chapter 5.2 --- Interactive Control --- p.53Chapter 5.3 --- CBR and ABR hybrid --- p.54Chapter 5.4 --- Simulation results --- p.55Chapter 6 --- Conclusions and Future research --- p.57Chapter 6.1 --- Future Research Suggestions --- p.58Chapter 6.2 --- Publications --- p.60Bibliography --- p.6

    A study of the transmission of VBR encoded video over ATM networks.

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    by Ngai Li.Thesis (M.Phil.)--Chinese University of Hong Kong, 1997.Includes bibliographical references (leaves 66-69).Chapter 1 --- Introduction --- p.1Chapter 1.1 --- Video Compression and Transport --- p.2Chapter 1.2 --- Research Contributions --- p.6Chapter 1.2.1 --- Joint Rate Control of VBR Encoded Video --- p.6Chapter 1.2.2 --- Transporting VBR Video on LB Controlled Channel --- p.7Chapter 1.3 --- Organization of Thesis --- p.7Chapter 2 --- Preliminary --- p.9Chapter 2.1 --- Statistical Characteristics of MPEG-1 Encoded Video --- p.9Chapter 2.2 --- Temporal and Spatial Smoothing --- p.14Chapter 2.2.1 --- Temporal Smoothing --- p.14Chapter 2.2.2 --- Spatial Smoothing --- p.15Chapter 2.3 --- A Single Source Control-Theoretic Framework for VBR-to-CBR Video Adaptation --- p.16Chapter 3 --- Joint Rate Control of VBR Encoded Video --- p.19Chapter 3.1 --- Analytical Models --- p.21Chapter 3.2 --- Analysis --- p.27Chapter 3.2.1 --- Stable Region --- p.29Chapter 3.2.2 --- Final Value of the State Variables --- p.33Chapter 3.2.3 --- Peak Values of Buffer-occupancy Deviation and Image- quality Fluctuation --- p.35Chapter 3.2.4 --- SAE of Buffer-occupancy Deviation and Image-quality Fluc- tuation --- p.42Chapter 3.3 --- Experimental Results --- p.43Chapter 3.4 --- Concluding Remarks --- p.48Chapter 4 --- Transporting VBR Video on LB Controlled Channel --- p.50Chapter 4.1 --- Leaky Bucket Access Control --- p.51Chapter 4.2 --- Greedy Token-usage Strategy --- p.53Chapter 4.3 --- Non-greedy Token-usage Strategy --- p.57Chapter 4.4 --- Concluding Remarks --- p.60Chapter 5 --- Conclusions --- p.62Chapter 5.1 --- Joint Rate Control of Multiple VBR Videos --- p.62Chapter 5.2 --- LB Video Compression --- p.63Chapter 5.3 --- Further Study --- p.64Chapter 5.4 --- Publications --- p.65Bibliography --- p.6

    Layer-based coding, smoothing, and scheduling of low-bit-rate video for teleconferencing over tactical ATM networks

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    This work investigates issues related to distribution of low bit rate video within the context of a teleconferencing application deployed over a tactical ATM network. The main objective is to develop mechanisms that support transmission of low bit rate video streams as a series of scalable layers that progressively improve quality. The hierarchical nature of the layered video stream is actively exploited along the transmission path from the sender to the recipients to facilitate transmission. A new layered coder design tailored to video teleconferencing in the tactical environment is proposed. Macroblocks selected due to scene motion are layered via subband decomposition using the fast Haar transform. A generalized layering scheme groups the subbands to form an arbitrary number of layers. As a layering scheme suitable for low motion video is unsuitable for static slides, the coder adapts the layering scheme to the video content. A suboptimal rate control mechanism that reduces the kappa dimensional rate distortion problem resulting from the use of multiple quantizers tailored to each layer to a 1 dimensional problem by creating a single rate distortion curve for the coder in terms of a suboptimal set of kappa dimensional quantizer vectors is investigated. Rate control is thus simplified into a table lookup of a codebook containing the suboptimal quantizer vectors. The rate controller is ideal for real time video and limits fluctuations in the bit stream with no corresponding visible fluctuations in perceptual quality. A traffic smoother prior to network entry is developed to increase queuing and scheduler efficiency. Three levels of smoothing are studied: frame, layer, and cell interarrival. Frame level smoothing occurs via rate control at the application. Interleaving and cell interarrival smoothing are accomplished using a leaky bucket mechanism inserted prior to the adaptation layer or within the adaptation layerhttp://www.archive.org/details/layerbasedcoding00parkLieutenant Commander, United States NavyApproved for public release; distribution is unlimited

    Rate-distortion analysis and traffic modeling of scalable video coders

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    In this work, we focus on two important goals of the transmission of scalable video over the Internet. The first goal is to provide high quality video to end users and the second one is to properly design networks and predict network performance for video transmission based on the characteristics of existing video traffic. Rate-distortion (R-D) based schemes are often applied to improve and stabilize video quality; however, the lack of R-D modeling of scalable coders limits their applications in scalable streaming. Thus, in the first part of this work, we analyze R-D curves of scalable video coders and propose a novel operational R-D model. We evaluate and demonstrate the accuracy of our R-D function in various scalable coders, such as Fine Granular Scalable (FGS) and Progressive FGS coders. Furthermore, due to the time-constraint nature of Internet streaming, we propose another operational R-D model, which is accurate yet with low computational cost, and apply it to streaming applications for quality control purposes. The Internet is a changing environment; however, most quality control approaches only consider constant bit rate (CBR) channels and no specific studies have been conducted for quality control in variable bit rate (VBR) channels. To fill this void, we examine an asymptotically stable congestion control mechanism and combine it with our R-D model to present smooth visual quality to end users under various network conditions. Our second focus in this work concerns the modeling and analysis of video traffic, which is crucial to protocol design and efficient network utilization for video transmission. Although scalable video traffic is expected to be an important source for the Internet, we find that little work has been done on analyzing or modeling it. In this regard, we develop a frame-level hybrid framework for modeling multi-layer VBR video traffic. In the proposed framework, the base layer is modeled using a combination of wavelet and time-domain methods and the enhancement layer is linearly predicted from the base layer using the cross-layer correlation

    Overview of UMTS network evolution through radio and transmission feature validation

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    This project is based on several UMTS network feature validation with the aim to provide an end-to-end in-depth knowledge overview gained in parallel in the areas of radio network mobility processes (cell camping and inter-system handover), Quality of Service improvement for HSPA data users and transport network evolution towards the All-IP era.Hardware and software validation is a key step in the relationship between the mobile network operator and the vendor. Through this verification process, while executing that functionality or testing a specific hardware, the difference between the actual result and expected result can be better understood and, in turn, this in-depth knowledge acquisition is translated into a tailored usage of the product in the operator’s live network. As a result, validation helps in building a better product as per the customer’s requirement and helps satisfying their needs, which positively impacts in the future evolution of the vendor product roadmap implementation process for a specific customer. This project is based on several Universal Mobile Telecommunication Services (UMTS) network feature validation with the aim to provide an end-to-end in-depth knowledge overview gained in parallel in the areas of radio network mobility processes (cell camping and inter-system handover), Quality of Service improvement for High Speed Downlink Packet Access (HSPA) data users and transport network evolution towards the All-IP era.Las campañas de validación hardware y software son un paso clave en las relaciones comerciales establecidas entre un operador de telecomunicaciones y su proveedor de equipos de red. Durante los procesos de certificación, mientras se ejecuta una funcionalidad software o se valida un determinado hardware, se obtiene un conocimiento profundo de la diferencia entre el resultado obtenido y el esperado, repercutiendo directamente en un uso a medida de dicha funcionalidad o hardware en la propia red del cliente. Como consecuencia de lo anterior, podemos aseverar que los procesos de validación permiten en gran medida al proveedor adaptarse mejor a los requerimientos del cliente, ayudando a satisfacer realmente sus necesidades. Esto implica directamente un impacto positivo en la futura evolución del portfolio que el fabricante ofrece a un determinado cliente. Este proyecto está basado en la validación de diferentes funcionalidades de red UMTS, cuyo objetivo es proporcionar un conocimiento global de distintos aspectos que conforman el funcionamiento de una red de telecomunicaciones 3G, como son los procesos de movilidad de acceso radio (acampado de red y handover inter-sistema), las mejoras en la calidad de servicio para usuarios de datos HSPA y la convergencia de la red de transporte hacia la era IP.Els processos de validació hardware i software són un punt clau en les relacions comercials establertes entre un operador de telecomunicaciones i el proveïdor d'equipament de la xarxa. En el transcurs dels processos de certificació, a la mateixa vegada que s'executa una funcionalitat software o es valida un determinat hardware, s'obtenen grans coneixements respecte la diferència entre el resultat obtingut i l'esperat, que són d'aplicació directa a l'hora d'establir un ús adpatat a la xarxa del client. En conseqüència, podem asseverar que les campanyes de validació permeten en gran mesura al proveïdor adaptar-se millor als requeriments del client, ajudant a satisfer realment les seves necessitats. Això implica directament un impacte positiu en la futura evol.lució del portfoli que el fabricant ofereix a un determinat client. Aquest projecte es basa en la presentació d'un procès de validació de diferents funcionalitats relacionades amb la xarxa UMTS, amb l'objectiu de proporcionar un coneixement global de la varietat d'aspectes que conformen el funcionament d'una xarxa de telecomunicacions 3G, com són els processos de mobilitat en accès radio (acampat de l'usuari i handover inter-sistema), millores en la qualitat de servei per a usuaris de dades HSPA i la convergència de la xarxa de transport cap a l'era IP

    Computational inference and control of quality in multimedia services

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    Quality is the degree of excellence we expect of a service or a product. It is also one of the key factors that determine its value. For multimedia services, understanding the experienced quality means understanding how the delivered delity, precision and reliability correspond to the users' expectations. Yet the quality of multimedia services is inextricably linked to the underlying technology. It is developments in video recording, compression and transport as well as display technologies that enables high quality multimedia services to become ubiquitous. The constant evolution of these technologies delivers a steady increase in performance, but also a growing level of complexity. As new technologies stack on top of each other the interactions between them and their components become more intricate and obscure. In this environment optimizing the delivered quality of multimedia services becomes increasingly challenging. The factors that aect the experienced quality, or Quality of Experience (QoE), tend to have complex non-linear relationships. The subjectively perceived QoE is hard to measure directly and continuously evolves with the user's expectations. Faced with the diculty of designing an expert system for QoE management that relies on painstaking measurements and intricate heuristics, we turn to an approach based on learning or inference. The set of solutions presented in this work rely on computational intelligence techniques that do inference over the large set of signals coming from the system to deliver QoE models based on user feedback. We furthermore present solutions for inference of optimized control in systems with no guarantees for resource availability. This approach oers the opportunity to be more accurate in assessing the perceived quality, to incorporate more factors and to adapt as technology and user expectations evolve. In a similar fashion, the inferred control strategies can uncover more intricate patterns coming from the sensors and therefore implement farther-reaching decisions. Similarly to natural systems, this continuous adaptation and learning makes these systems more robust to perturbations in the environment, longer lasting accuracy and higher eciency in dealing with increased complexity. Overcoming this increasing complexity and diversity is crucial for addressing the challenges of future multimedia system. Through experiments and simulations this work demonstrates that adopting an approach of learning can improve the sub jective and objective QoE estimation, enable the implementation of ecient and scalable QoE management as well as ecient control mechanisms
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