233 research outputs found

    Food - Media - Senses: Interdisciplinary Approaches

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    Food is more than just nutrition. Its preparation, presentation and consumption is a multifold communicative practice which includes the meal's design and its whole field of experience. How is food represented in cookbooks, product packaging or in paintings? How is dining semantically charged? How is the sensuality of eating treated in different cultural contexts? In order to acknowledge the material and media-related aspects of eating as a cultural praxis, experts from media studies, art history, literary studies, philosophy, experimental psychology, anthropology, food studies, cultural studies and design studies share their specific approaches

    Enhancing Mesh Deformation Realism: Dynamic Mesostructure Detailing and Procedural Microstructure Synthesis

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    Propomos uma solução para gerar dados de mapas de relevo dinâmicos para simular deformações em superfícies macias, com foco na pele humana. A solução incorpora a simulação de rugas ao nível mesoestrutural e utiliza texturas procedurais para adicionar detalhes de microestrutura estáticos. Oferece flexibilidade além da pele humana, permitindo a geração de padrões que imitam deformações em outros materiais macios, como couro, durante a animação. As soluções existentes para simular rugas e pistas de deformação frequentemente dependem de hardware especializado, que é dispendioso e de difícil acesso. Além disso, depender exclusivamente de dados capturados limita a direção artística e dificulta a adaptação a mudanças. Em contraste, a solução proposta permite a síntese dinâmica de texturas que se adaptam às deformações subjacentes da malha de forma fisicamente plausível. Vários métodos foram explorados para sintetizar rugas diretamente na geometria, mas sofrem de limitações como auto-interseções e maiores requisitos de armazenamento. A intervenção manual de artistas na criação de mapas de rugas e mapas de tensão permite controle, mas pode ser limitada em deformações complexas ou onde maior realismo seja necessário. O nosso trabalho destaca o potencial dos métodos procedimentais para aprimorar a geração de padrões de deformação dinâmica, incluindo rugas, com maior controle criativo e sem depender de dados capturados. A incorporação de padrões procedimentais estáticos melhora o realismo, e a abordagem pode ser estendida além da pele para outros materiais macios.We propose a solution for generating dynamic heightmap data to simulate deformations for soft surfaces, with a focus on human skin. The solution incorporates mesostructure-level wrinkles and utilizes procedural textures to add static microstructure details. It offers flexibility beyond human skin, enabling the generation of patterns mimicking deformations in other soft materials, such as leater, during animation. Existing solutions for simulating wrinkles and deformation cues often rely on specialized hardware, which is costly and not easily accessible. Moreover, relying solely on captured data limits artistic direction and hinders adaptability to changes. In contrast, our proposed solution provides dynamic texture synthesis that adapts to underlying mesh deformations. Various methods have been explored to synthesize wrinkles directly to the geometry, but they suffer from limitations such as self-intersections and increased storage requirements. Manual intervention by artists using wrinkle maps and tension maps provides control but may be limited to the physics-based simulations. Our research presents the potential of procedural methods to enhance the generation of dynamic deformation patterns, including wrinkles, with greater creative control and without reliance on captured data. Incorporating static procedural patterns improves realism, and the approach can be extended to other soft-materials beyond skin

    Religion, Education, and the ‘East’. Addressing Orientalism and Interculturality in Religious Education Through Japanese and East Asian Religions

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    This work addresses the theme of Japanese religions in order to rethink theories and practices pertaining to the field of Religious Education. Through an interdisciplinary framework that combines the study of religions, didactics and intercultural education, this book puts the case study of Religious Education in England in front of two ‘challenges’ in order to reveal hidden spots, tackle unquestioned assumptions and highlight problematic areas. These ‘challenges’, while focusing primarily on Japanese religions, are addressed within the wider contexts of other East Asian traditions and of the modern historical exchanges with the Euro-American societies. As result, a model for teaching Japanese and other East Asian religions is discussed and proposed in order to fruitfully engage issues such as orientalism, occidentalism, interculturality and critical thinking

    In Vivo computation - Where computing meets nanosytem for smart tumor biosensing

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    According to World Health Organization, 13.1 million people will die in the world just because of cancer by 2030. Early tumor detection is very crucial to saving the world from this alarming mortality rate. However, it is an insurmountable challenge for the existing medical imaging techniques with limited imaging resolution to detect microscopic tumors. Hence, the need of the hour is to explore novel cross-disciplinary strategies to solve this problem. The rise of nanotechnologies provides a strong belief to solve complex medical problems such as early tumor detection. Nanoparticles with sizes ranging between 1-100 nanometers can be used as contrast agents. Their small sizes enable them to leak out of blood vessels and accumulate within tumors. Moreover, their chemical, optical, magnetic and electronic properties also change at nanoscale, which make them an ideal probing agent to spatially highlight the tumor site. Though, using nanoparticles to target malignant tumors is a promising concept, only 0.7% of the injected nanoparticles reach the tumor according to the statistical results of last 10 years. In PhD work, we proposed novel in vivo computational frameworks for fast, accurate and robust nanobiosensing. Specifically, the peritumoral region corresponds to the “objective function”; the tumor is the “global optimum”; the region of interest is the “domain” of the objective function; and the nanoswimmers are the “computational agents” (i.e., guesses or optimization variables). First, in externally manipulable in vivo computation, nanoswimmers are used as contrast agents to probe the region of interest. The observable characteristics of these nanoswimmers, under the influence of tumor-induced biological gradients, are utilized by the external tracking system to steer nanoswimmers towards the possible tumor direction. To take it one step ahead, we provide solutions to the real-life constraints of in vivo natural computation such as uniformity of the external steering force and finite life span of the nanoswimmers. To overcome these challenges, we propose a multi-estimate-fusion strategy to obtain a common steering direction for the swarm of nanoswimmers and an iterative memory-driven gradient descent optimization strategy for faster tumor sensitization. Next, we proposed a parallel framework called autonomous in vivo computation, where the tumor sensitization is highly scalable and tracking-free. We demonstrate that the tumor-triggered biophysical gradients can be leveraged by nanoparticles to collectively move toward the potential tumor hypoxic regions without the aid of any external intervention. Although individual nanoparticles have no target-directed locomotion ability due to limited communication and computation capability, we showed that once passive collaboration is achieved, they can successfully avoid obstacles and detect the tumor. Finally, to address the respective limitations of externally manipulable and autonomous settings such as constant monitoring and slow detection, we proposed a semi-autonomous in vivo computational framework. We showed that the spot sampling strategy for an autonomous swarm of nanoswimmers can achieve faster tumor sensitization in complex environments. This approach makes the swarm highly scalable along with giving it the freedom from constant monitoring. The performance of the aforementioned tumor sensitization frameworks is evaluated through comprehensive in silico experiments that mimic the realistic targeting processes in externally manipulable, self-regulatable and semi-autonomous settings. The efficacies of the proposed frameworks are demonstrated through numerical simulations that incorporate various physical constraints with respect to controlling and steering of computational agents, their motion in discretized vascular networks and their motion under the influence of disturbance and noise

    Self-Supervised Shape and Appearance Modeling via Neural Differentiable Graphics

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    Inferring 3D shape and appearance from natural images is a fundamental challenge in computer vision. Despite recent progress using deep learning methods, a key limitation is the availability of annotated training data, as acquisition is often very challenging and expensive, especially at a large scale. This thesis proposes to incorporate physical priors into neural networks that allow for self-supervised learning. As a result, easy-to-access unlabeled data can be used for model training. In particular, novel algorithms in the context of 3D reconstruction and texture/material synthesis are introduced, where only image data is available as supervisory signal. First, a method that learns to reason about 3D shape and appearance solely from unstructured 2D images, achieved via differentiable rendering in an adversarial fashion, is proposed. As shown next, learning from videos significantly improves 3D reconstruction quality. To this end, a novel ray-conditioned warp embedding is proposed that aggregates pixel-wise features from multiple source images. Addressing the challenging task of disentangling shape and appearance, first a method that enables 3D texture synthesis independent of shape or resolution is presented. For this purpose, 3D noise fields of different scales are transformed into stationary textures. The method is able to produce 3D textures, despite only requiring 2D textures for training. Lastly, the surface characteristics of textures under different illumination conditions are modeled in the form of material parameters. Therefore, a self-supervised approach is proposed that has no access to material parameters but only flash images. Similar to the previous method, random noise fields are reshaped to material parameters, which are conditioned to replicate the visual appearance of the input under matching light

    SENS: Sketch-based Implicit Neural Shape Modeling

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    We present SENS, a novel method for generating and editing 3D models from hand-drawn sketches, including those of an abstract nature. Our method allows users to quickly and easily sketch a shape, and then maps the sketch into the latent space of a part-aware neural implicit shape architecture. SENS analyzes the sketch and encodes its parts into ViT patch encoding, then feeds them into a transformer decoder that converts them to shape embeddings, suitable for editing 3D neural implicit shapes. SENS not only provides intuitive sketch-based generation and editing, but also excels in capturing the intent of the user's sketch to generate a variety of novel and expressive 3D shapes, even from abstract sketches. We demonstrate the effectiveness of our model compared to the state-of-the-art using objective metric evaluation criteria and a decisive user study, both indicating strong performance on sketches with a medium level of abstraction. Furthermore, we showcase its intuitive sketch-based shape editing capabilities.Comment: 18 pages, 18 figure

    HyperStyle3D: Text-Guided 3D Portrait Stylization via Hypernetworks

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    Portrait stylization is a long-standing task enabling extensive applications. Although 2D-based methods have made great progress in recent years, real-world applications such as metaverse and games often demand 3D content. On the other hand, the requirement of 3D data, which is costly to acquire, significantly impedes the development of 3D portrait stylization methods. In this paper, inspired by the success of 3D-aware GANs that bridge 2D and 3D domains with 3D fields as the intermediate representation for rendering 2D images, we propose a novel method, dubbed HyperStyle3D, based on 3D-aware GANs for 3D portrait stylization. At the core of our method is a hyper-network learned to manipulate the parameters of the generator in a single forward pass. It not only offers a strong capacity to handle multiple styles with a single model, but also enables flexible fine-grained stylization that affects only texture, shape, or local part of the portrait. While the use of 3D-aware GANs bypasses the requirement of 3D data, we further alleviate the necessity of style images with the CLIP model being the stylization guidance. We conduct an extensive set of experiments across the style, attribute, and shape, and meanwhile, measure the 3D consistency. These experiments demonstrate the superior capability of our HyperStyle3D model in rendering 3D-consistent images in diverse styles, deforming the face shape, and editing various attributes

    Actor & Avatar: A Scientific and Artistic Catalog

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    What kind of relationship do we have with artificial beings (avatars, puppets, robots, etc.)? What does it mean to mirror ourselves in them, to perform them or to play trial identity games with them? Actor & Avatar addresses these questions from artistic and scholarly angles. Contributions on the making of "technical others" and philosophical reflections on artificial alterity are flanked by neuroscientific studies on different ways of perceiving living persons and artificial counterparts. The contributors have achieved a successful artistic-scientific collaboration with extensive visual material

    CITIES: Energetic Efficiency, Sustainability; Infrastructures, Energy and the Environment; Mobility and IoT; Governance and Citizenship

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    This book collects important contributions on smart cities. This book was created in collaboration with the ICSC-CITIES2020, held in San José (Costa Rica) in 2020. This book collects articles on: energetic efficiency and sustainability; infrastructures, energy and the environment; mobility and IoT; governance and citizenship
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