36,984 research outputs found
From 3D Models to 3D Prints: an Overview of the Processing Pipeline
Due to the wide diffusion of 3D printing technologies, geometric algorithms
for Additive Manufacturing are being invented at an impressive speed. Each
single step, in particular along the Process Planning pipeline, can now count
on dozens of methods that prepare the 3D model for fabrication, while analysing
and optimizing geometry and machine instructions for various objectives. This
report provides a classification of this huge state of the art, and elicits the
relation between each single algorithm and a list of desirable objectives
during Process Planning. The objectives themselves are listed and discussed,
along with possible needs for tradeoffs. Additive Manufacturing technologies
are broadly categorized to explicitly relate classes of devices and supported
features. Finally, this report offers an analysis of the state of the art while
discussing open and challenging problems from both an academic and an
industrial perspective.Comment: European Union (EU); Horizon 2020; H2020-FoF-2015; RIA - Research and
Innovation action; Grant agreement N. 68044
A survey of exemplar-based texture synthesis
Exemplar-based texture synthesis is the process of generating, from an input
sample, new texture images of arbitrary size and which are perceptually
equivalent to the sample. The two main approaches are statistics-based methods
and patch re-arrangement methods. In the first class, a texture is
characterized by a statistical signature; then, a random sampling conditioned
to this signature produces genuinely different texture images. The second class
boils down to a clever "copy-paste" procedure, which stitches together large
regions of the sample. Hybrid methods try to combine ideas from both approaches
to avoid their hurdles. The recent approaches using convolutional neural
networks fit to this classification, some being statistical and others
performing patch re-arrangement in the feature space. They produce impressive
synthesis on various kinds of textures. Nevertheless, we found that most real
textures are organized at multiple scales, with global structures revealed at
coarse scales and highly varying details at finer ones. Thus, when confronted
with large natural images of textures the results of state-of-the-art methods
degrade rapidly, and the problem of modeling them remains wide open.Comment: v2: Added comments and typos fixes. New section added to describe
FRAME. New method presented: CNNMR
Numerical Methods for Obtaining Multimedia Graphical Effects
This paper is an explanatory document about how several animations effects can be obtained using different numerical methods, as well as investigating the possibility of implementing them on very simple yet powerful massive parallel machines. The methods are clearly described, containing graphical examples of the effects, as well as workflow for the algorithms. All of the methods presented in this paper use only numerical matrix manipulations, which usually are fast, and do not require the use of any other graphical software application.raster graphics, numerical matrix manipulation, animation effects
Reliable fusion of ToF and stereo depth driven by confidence measures
In this paper we propose a framework for the fusion of depth data produced by a Time-of-Flight (ToF) camera and stereo vision system. Initially, depth data acquired by the ToF camera are upsampled by an ad-hoc algorithm based on image segmentation and bilateral filtering. In parallel a dense disparity map is obtained using the Semi- Global Matching stereo algorithm. Reliable confidence measures are extracted for both the ToF and stereo depth data. In particular, ToF confidence also accounts for the mixed-pixel effect and the stereo confidence accounts for the relationship between the pointwise matching costs and the cost obtained by the semi-global optimization. Finally, the two depth maps are synergically fused by enforcing the local consistency of depth data accounting for the confidence of the two data sources at each location. Experimental results clearly show that the proposed method produces accurate high resolution depth maps and outperforms the compared fusion algorithms
An Inhomogeneous Bayesian Texture Model for Spatially Varying Parameter Estimation
In statistical model based texture feature extraction, features based on spatially varying parameters achievehigher discriminative performances compared to spatially constant parameters. In this paper we formulate anovel Bayesian framework which achieves texture characterization by spatially varying parameters based onGaussian Markov random fields. The parameter estimation is carried out by Metropolis-Hastings algorithm.The distributions of estimated spatially varying parameters are then used as successful discriminant texturefeatures in classification and segmentation. Results show that novel features outperform traditional GaussianMarkov random field texture features which use spatially constant parameters. These features capture bothpixel spatial dependencies and structural properties of a texture giving improved texture features for effectivetexture classification and segmentation
Electric-field-induced nematic-cholesteric transition and 3-D director structures in homeotropic cells
We study the phase diagram of director structures in cholesteric liquid
crystals of negative dielectric anisotropy in homeotropic cells of thickness d
which is smaller than the cholesteric pitch p. The basic control parameters are
the frustration ratio d/p and the applied voltage U. Fluorescence Confocal
Polarising Microscopy allows us to directly and unambiguously determine the 3-D
director structures. The results are of importance for potential applications
of the cholesteric structures, such as switchable gratings and eyewear with
tunable transparency based.Comment: Will be published in Physical Review
- …