1,514 research outputs found

    Reflection-Aware Sound Source Localization

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    We present a novel, reflection-aware method for 3D sound localization in indoor environments. Unlike prior approaches, which are mainly based on continuous sound signals from a stationary source, our formulation is designed to localize the position instantaneously from signals within a single frame. We consider direct sound and indirect sound signals that reach the microphones after reflecting off surfaces such as ceilings or walls. We then generate and trace direct and reflected acoustic paths using inverse acoustic ray tracing and utilize these paths with Monte Carlo localization to estimate a 3D sound source position. We have implemented our method on a robot with a cube-shaped microphone array and tested it against different settings with continuous and intermittent sound signals with a stationary or a mobile source. Across different settings, our approach can localize the sound with an average distance error of 0.8m tested in a room of 7m by 7m area with 3m height, including a mobile and non-line-of-sight sound source. We also reveal that the modeling of indirect rays increases the localization accuracy by 40% compared to only using direct acoustic rays.Comment: Submitted to ICRA 2018. The working video is available at (https://youtu.be/TkQ36lMEC-M

    Euclidean Distance Matrices: Essential Theory, Algorithms and Applications

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    Euclidean distance matrices (EDM) are matrices of squared distances between points. The definition is deceivingly simple: thanks to their many useful properties they have found applications in psychometrics, crystallography, machine learning, wireless sensor networks, acoustics, and more. Despite the usefulness of EDMs, they seem to be insufficiently known in the signal processing community. Our goal is to rectify this mishap in a concise tutorial. We review the fundamental properties of EDMs, such as rank or (non)definiteness. We show how various EDM properties can be used to design algorithms for completing and denoising distance data. Along the way, we demonstrate applications to microphone position calibration, ultrasound tomography, room reconstruction from echoes and phase retrieval. By spelling out the essential algorithms, we hope to fast-track the readers in applying EDMs to their own problems. Matlab code for all the described algorithms, and to generate the figures in the paper, is available online. Finally, we suggest directions for further research.Comment: - 17 pages, 12 figures, to appear in IEEE Signal Processing Magazine - change of title in the last revisio

    CABE : a cloud-based acoustic beamforming emulator for FPGA-based sound source localization

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    Microphone arrays are gaining in popularity thanks to the availability of low-cost microphones. Applications including sonar, binaural hearing aid devices, acoustic indoor localization techniques and speech recognition are proposed by several research groups and companies. In most of the available implementations, the microphones utilized are assumed to offer an ideal response in a given frequency domain. Several toolboxes and software can be used to obtain a theoretical response of a microphone array with a given beamforming algorithm. However, a tool facilitating the design of a microphone array taking into account the non-ideal characteristics could not be found. Moreover, generating packages facilitating the implementation on Field Programmable Gate Arrays has, to our knowledge, not been carried out yet. Visualizing the responses in 2D and 3D also poses an engineering challenge. To alleviate these shortcomings, a scalable Cloud-based Acoustic Beamforming Emulator (CABE) is proposed. The non-ideal characteristics of microphones are considered during the computations and results are validated with acoustic data captured from microphones. It is also possible to generate hardware description language packages containing delay tables facilitating the implementation of Delay-and-Sum beamformers in embedded hardware. Truncation error analysis can also be carried out for fixed-point signal processing. The effects of disabling a given group of microphones within the microphone array can also be calculated. Results and packages can be visualized with a dedicated client application. Users can create and configure several parameters of an emulation, including sound source placement, the shape of the microphone array and the required signal processing flow. Depending on the user configuration, 2D and 3D graphs showing the beamforming results, waterfall diagrams and performance metrics can be generated by the client application. The emulations are also validated with captured data from existing microphone arrays.</jats:p

    Acoustic Imaging with Circular Microphone Array: a new Approach for Sound Field Analysis

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    Acoustic imaging is powerful in collecting spatial information of acoustic sources into a visual representation. In this paper, we focus on the analysis of the exterior acoustic field captured by a circular array of microphones. With a proper parametrization based on angles, we map the directions of arrival of sources as a function of the microphone locations, thus obtaining an acoustic image called "angular space". Therefore, we introduce a linear transform to enable analysis and synthesis operations for mapping the microphone pressures onto the angular space using local space-time Fourier analysis. We prove the ability of this representation to combine global information coming from multiple arrays in a single acoustic image that can be processed and manipulated. Examples of source localization applications in simulated and measured scenarios show the effectiveness of the proposed method obtaining results comparable with state-of-the- art methods

    Particle Filter Design Using Importance Sampling for Acoustic Source Localisation and Tracking in Reverberant Environments

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    Sequential Monte Carlo methods have been recently proposed to deal with the problem of acoustic source localisation and tracking using an array of microphones. Previous implementations make use of the basic bootstrap particle filter, whereas a more general approach involves the concept of importance sampling. In this paper, we develop a new particle filter for acoustic source localisation using importance sampling, and compare its tracking ability with that of a bootstrap algorithm proposed previously in the literature. Experimental results obtained with simulated reverberant samples and real audio recordings demonstrate that the new algorithm is more suitable for practical applications due to its reinitialisation capabilities, despite showing a slightly lower average tracking accuracy. A real-time implementation of the algorithm also shows that the proposed particle filter can reliably track a person talking in real reverberant rooms.This paper was performed while Eric A. Lehmann was working with National ICT Australia. National ICT Australia is funded by the Australian Government’s Department of Communications, Information Technology, and the Arts, the Australian Research Council, through Backing Australia’s Ability, and the ICT Centre of Excellence programs

    Source localization and denoising: a perspective from the TDOA space

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    In this manuscript, we formulate the problem of denoising Time Differences of Arrival (TDOAs) in the TDOA space, i.e. the Euclidean space spanned by TDOA measurements. The method consists of pre-processing the TDOAs with the purpose of reducing the measurement noise. The complete set of TDOAs (i.e., TDOAs computed at all microphone pairs) is known to form a redundant set, which lies on a linear subspace in the TDOA space. Noise, however, prevents TDOAs from lying exactly on this subspace. We therefore show that TDOA denoising can be seen as a projection operation that suppresses the component of the noise that is orthogonal to that linear subspace. We then generalize the projection operator also to the cases where the set of TDOAs is incomplete. We analytically show that this operator improves the localization accuracy, and we further confirm that via simulation.Comment: 25 pages, 9 figure
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