10,308 research outputs found

    Atari games and Intel processors

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    The asynchronous nature of the state-of-the-art reinforcement learning algorithms such as the Asynchronous Advantage Actor-Critic algorithm, makes them exceptionally suitable for CPU computations. However, given the fact that deep reinforcement learning often deals with interpreting visual information, a large part of the train and inference time is spent performing convolutions. In this work we present our results on learning strategies in Atari games using a Convolutional Neural Network, the Math Kernel Library and TensorFlow 0.11rc0 machine learning framework. We also analyze effects of asynchronous computations on the convergence of reinforcement learning algorithms

    Markov mezƑk a kĂ©pmodellezĂ©sben, alkalmazĂĄsuk az automatikus kĂ©pszegmentĂĄlĂĄs terĂŒletĂ©n = Markovian Image Models: Applications in Unsupervised Image Segmentation

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    1) KifejlesztettĂŒnk egy olyan szĂ­n Ă©s textĂșra alapĂș szegmentĂĄlĂł MRF algoritmust, amely alkalmas egy kĂ©p automatikus szegmentĂĄlĂĄsĂĄt elvĂ©gezni. Az eredmĂ©nyeinket az Image and Vision Computing folyĂłiratban publikĂĄltuk. 2) KifejlesztettĂŒnk egy Reversible Jump Markov Chain Monte Carlo technikĂĄn alapulĂł automatikus kĂ©pszegmentĂĄlĂł eljĂĄrĂĄst, melyet sikeresen alkalmaztunk szĂ­nes kĂ©pek teljesen automatikus szegmentĂĄlĂĄsĂĄra. Az eredmĂ©nyeinket a BMVC 2004 konferenciĂĄn Ă©s az Image and Vision Computing folyĂłiratban publikĂĄltuk. 3) A modell többrĂ©tegƱ tovĂĄbbfejlesztĂ©sĂ©t alkalmaztuk video objektumok szĂ­n Ă©s mozgĂĄs alapĂș szegmentĂĄlĂĄsĂĄra, melynek eredmĂ©nyeit a HACIPPR 2005 illetve az ACCV 2006 nemzetközi konferenciĂĄkon publikĂĄltuk. SzintĂ©n ehhez az alapproblĂ©mĂĄhoz kapcsolĂłdik HorvĂĄth PĂ©ter hallgatĂłmmal az optic flow szamĂ­tĂĄsĂĄval illetve szĂ­n, textĂșra Ă©s mozgĂĄs alapĂș GVF aktĂ­v kontĂșrral kapcsoltos munkĂĄink. TDK dolgozata elsƑ helyezĂ©st Ă©rt el a 2004-es helyi versenyen, az eredmĂ©nyeinket pedig a KEPAF 2004 konferenciĂĄn publikĂĄltuk. 4) HorvĂĄth PĂ©ter PhD hallgatĂłmmal illetve az franciaorszĂĄgi INRIA Ariana csoportjĂĄval, kidolgoztunk egy olyan kĂ©pszegmentĂĄlĂł eljĂĄrĂĄst, amely a szegmentĂĄlandĂł objektum alakjĂĄt is figyelembe veszi. Az eredmĂ©nyeinket az ICPR 2006 illetve az ICCVGIP 2006 konferenciĂĄn foglaltuk össze. A modell elƑzmĂ©nyekĂ©nt kidolgoztunk tovĂĄbbĂĄ egy alakzat-momemntumokon alapulĂł aktĂ­v kontĂșr modellt, amelyet a HACIPPR 2005 konferenciĂĄn publikĂĄltunk. | 1) We have proposed a monogrid MRF model which is able to combine color and texture features in order to improve the quality of segmentation results. We have also solved the estimation of model parameters. This work has been published in the Image and Vision Computing journal. 2) We have proposed an RJMCMC sampling method which is able to identify multi-dimensional Gaussian mixtures. Using this technique, we have developed a fully automatic color image segmentation algorithm. Our results have been published at BMVC 2004 international conference and in the Image and Vision Computing journal. 3) A new multilayer MRF model has been proposed which is able to segment an image based on multiple cues (such as color, texture, or motion). This work has been published at HACIPPR 2005 and ACCV 2006 international conferences. The work on optic flow computation and color-, texture-, and motion-based GVF active contours doen with my student, Mr. Peter Horvath, won a first price at the local Student Research Competition in 2004. Results have been presented at KEPAF 2004 conference. 4) A new shape prior, called 'gas of circles' has been introduced using active contour models. This work is done in collaboration with the Ariana group of INRIA, France and my PhD student, Mr. Peter Horvath. Results are published at the ICPR 2006 and ICCVGIP 2006 conferences. A preliminary study on active contour models using shape-moments has also been done, these results are published at HACIPPR 2005

    Experimenting with Gnutella Communities

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    Computer networks and distributed systems in general may be regarded as communities where the individual components, be they entire systems, application software or users, interact in a shared environment. Such communities dynamically evolve with components or nodes joning and leaving the system. Their own individual activities affect the community's behaviour and vice-versa. This paper discusses various experiments undertaken to investigate the behaviour of a real system, the Gnutella network, which represents such a community. Gnutella is a distributed Peer-to-Peer data-sharing system without any central control. It turns out that most interactions between nodes do not last long and much of their activity is devoted to finding appropriate partners in the network. Good connections lasting longer appear only as rare events. For example, out of 42,000 connections only 57 hosts were found to available on a regular basis. This means that, in contrast to the common belief that this kind of peer-to-peer networks or sub-communities are always large, they are actually quite small. However, those sub-communities examplify very dynamic behaviour because their actual composition can change very quickly. The experimental results presented have been obtained from a Java implementation of Gnutella running in the open Internet environment, and thus in unknown and quickly changing network structures heavily dependent on chance. Les rĂ©seaux informatique ainsi que les systĂšmes distribuĂ©s peuvent ĂȘtre considĂ©rĂ©s comme des communautĂ©s oĂč les composantes - que ce soit des systĂšmes complets, des programmes ou des usagers - interagissent dans un environnement partagĂ©. Ces communautĂ©s sont dynamiques car des Ă©lĂ©ments peuvent s'y joindre ou quitter en tout temps. L'article prĂ©sente les rĂ©sultats d'une suite d'expĂ©riences et de mesures faites sur Gnutella, un systĂšme peer-to-peer Ă  grande Ă©chelle qui opĂšre sans aucun contrĂŽle centralisĂ©. Nous avons remarquĂ© qu'une grande partie des messages Ă©changĂ©s sont erronĂ©s ou redondants et que les interactions entre n?uds ne durent pas trĂšs longtemps. En particulier, des connexions durant plus d'une minute sont des phĂ©nomĂšnes rares. Les n?uds passent donc la majoritĂ© de leur temps Ă  remplacer les partenaires perdus et, contrairement Ă  l'idĂ©e rĂ©pandue que les rĂ©seaux peer-to-peer sont immenses, nous avons notĂ© que les communautĂ©s effectives Ă©taient assez limitĂ©es. Gnutella est un environnement trĂšs dynamique avec peu de stabilitĂ©. Par exemple, de 42,000 sites avec lesquels nous avons Ă©tabli une connexion, il a seulement Ă©tĂ© possible de re-communiquer de façon rĂ©guliĂšre avec 57. Dans un tel environnement, la chance joue un rĂŽle important dans la performance observĂ©e; mais nous avons Ă©laborĂ© un protocole expĂ©rimental permettant de comparer diverses options.Gnutella, peer-to-peer networks, Internet communities, distributed systems, protocols, Gnutella, rĂ©seaux peer-to-peer, communautĂ©s virtuelles, internet, systĂšmes distribuĂ©s, protocoles de tĂ©lĂ©communication

    Two-stage optimization method for efficient power converter design including light load operation

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    Power converter efficiency is always a hot topic for switch mode power supplies. Nowadays, high efficiency is required over a wide load range, e.g., 20%, 50% and 100% load. Computer-aided design optimization is developed in this research work, to optimize off-line power converter efficiency from light load to full load. A two-stage optimization method to optimize power converter efficiency from light load to full load is proposed. The optimization procedure first breaks the converter design variables into many switching frequency loops. In each fixed switching frequency loop, the optimal designs for 20%, 50% and 100% load are derived separately in the first stage, and an objective function using the optimization results in the first stage is formed in the second stage to consider optimizing efficiency at 20%, 50% and 100% load. Component efficiency models are also established to serve as the objective functions of optimizations. Prototypes 400V to 12V/25A 300W two-FET forward converters are built to verify the optimization results
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