4 research outputs found

    Outdoor Dynamic 3-D Scene Reconstruction

    Get PDF
    Existing systems for 3D reconstruction from multiple view video use controlled indoor environments with uniform illumination and backgrounds to allow accurate segmentation of dynamic foreground objects. In this paper we present a portable system for 3D reconstruction of dynamic outdoor scenes which require relatively large capture volumes with complex backgrounds and non-uniform illumination. This is motivated by the demand for 3D reconstruction of natural outdoor scenes to support film and broadcast production. Limitations of existing multiple view 3D reconstruction techniques for use in outdoor scenes are identified. Outdoor 3D scene reconstruction is performed in three stages: (1) 3D background scene modelling using spherical stereo image capture; (2) multiple view segmentation of dynamic foreground objects by simultaneous video matting across multiple views; and (3) robust 3D foreground reconstruction and multiple view segmentation refinement in the presence of segmentation and calibration errors. Evaluation is performed on several outdoor productions with complex dynamic scenes including people and animals. Results demonstrate that the proposed approach overcomes limitations of previous indoor multiple view reconstruction approaches enabling high-quality free-viewpoint rendering and 3D reference models for production

    Virtual camera synthesis for soccer game replays

    Get PDF
    International audienceIn this paper, we present a set of tools developed during the creation of a platform that allows the automatic generation of virtual views in a live soccer game production. Observing the scene through a multi-camera system, a 3D approximation of the players is computed and used for the synthesis of virtual views. The system is suitable both for static scenes, to create bullet time effects, and for video applications, where the virtual camera moves as the game plays

    平成18年度 計算科学研究センター研究報告

    Get PDF
    1.平成18年度重点施策 …… 12.素粒子宇宙研究部門 …… 53.物質生命研究部門 …… 214.地球生物環境研究部門 …… 445.超高速計算システム研究部門 …… 516.計算情報学研究部門 …… 617.平成18年度年次報告会プログラム …… 7

    Tietojenkäsittelytieteellisiä tutkielmia. Syksy 2013

    Get PDF
    corecore