10,101 research outputs found
Volumetric Untrimming: Precise decomposition of trimmed trivariates into tensor products
3D objects, modeled using Computer Aided Geometric Design tools, are
traditionally represented using a boundary representation (B-rep), and
typically use spline functions to parameterize these boundary surfaces.
However, recent development in physical analysis, in isogeometric analysis
(IGA) in specific, necessitates a volumetric parametrization of the interior of
the object. IGA is performed directly by integrating over the spline spaces of
the volumetric spline representation of the object. Typically, tensor-product
B-spline trivariates are used to parameterize the volumetric domain. A general
3D object, that can be modeled in contemporary B-rep CAD tools, is typically
represented using trimmed B-spline surfaces. In order to capture the generality
of the contemporary B-rep modeling space, while supporting IGA needs, Massarwi
and Elber (2016) proposed the use of trimmed trivariates volumetric elements.
However, the use of trimmed geometry makes the integration process more
difficult since integration over trimmed B-spline basis functions is a highly
challenging task. In this work, we propose an algorithm that precisely
decomposes a trimmed B-spline trivariate into a set of (singular only on the
boundary) tensor-product B-spline trivariates, that can be utilized to simplify
the integration process in IGA. The trimmed B-spline trivariate is first
subdivided into a set of trimmed B\'ezier trivariates, at all its internal
knots. Then, each trimmed B\'ezier trivariate, is decomposed into a set of
mutually exclusive tensor-product B-spline trivariates, that precisely cover
the entire trimmed domain. This process, denoted untrimming, can be performed
in either the Euclidean space or the parametric space of the trivariate. We
present examples on complex trimmed trivariates' based geometry, and we
demonstrate the effectiveness of the method by applying IGA over the
(untrimmed) results.Comment: 18 pages, 32 figures. Contribution accepted in International
Conference on Geometric Modeling and Processing (GMP 2019
Isogeometric Analysis on V-reps: first results
Inspired by the introduction of Volumetric Modeling via volumetric
representations (V-reps) by Massarwi and Elber in 2016, in this paper we
present a novel approach for the construction of isogeometric numerical methods
for elliptic PDEs on trimmed geometries, seen as a special class of more
general V-reps. We develop tools for approximation and local re-parametrization
of trimmed elements for three dimensional problems, and we provide a
theoretical framework that fully justify our algorithmic choices. We validate
our approach both on two and three dimensional problems, for diffusion and
linear elasticity.Comment: 36 pages, 44 figures. Reviewed versio
Two triangulations methods based on edge refinement
In this paper two curvature adaptive methods of surface triangulation
are presented. Both methods are based on edge refinement to obtain a
triangulation compatible with the curvature requirements. The first
method applies an incremental and constrained Delaunay triangulation
and uses curvature bounds to determine if an edge of the triangulation
is admissible. The second method uses this function also in the edge
refinement process, i.e. in the computation of the location of a
refining point, and in the re-triangulation needed after the insertion
of this refining point. Results are presented, comparing both
approachesPostprint (published version
The development of a finite elements based springback compensation tool for sheet metal products
Springback is a major problem in the deep drawing process. When the tools are released after the forming stage, the product springs back due to the action of internal stresses. In many cases the shape deviation is too large and springback compensation is needed: the tools of the deep drawing process are changed so, that the product becomes geometrically accurate after springback. In this paper, two different ways of geometric optimization are presented, the smooth displacement adjustment (SDA) method and the surface controlled overbending (SCO) method. Both methods use results from a finite elements deep drawing simulation for the optimization of the tool shape. The methods are demonstrated on an industrial product. The results are satisfactory, but it is shown that both methods still need to be improved and that the FE simulation needs to become more reliable to allow industrial application
A simple approach to the numerical simulation with trimmed CAD surfaces
In this work a novel method for the analysis with trimmed CAD surfaces is
presented. The method involves an additional mapping step and the attraction
stems from its sim- plicity and ease of implementation into existing Finite
Element (FEM) or Boundary Element (BEM) software. The method is first verified
with classical test examples in structural mechanics. Then two practical
applications are presented one using the FEM, the other the BEM, that show the
applicability of the method.Comment: 20 pages and 16 figure
Reverse Engineering Trimmed NURB Surfaces From Laser Scanned Data
A common reverse engineering problem is to convert several hundred thousand points
collected from the surface of an object via a digitizing process, into a coherent geometric
model that is easily transferred to a CAD software such as a solid modeler for either design
improvement or manufacturing and analysis. These data are very dense and make data-set
manipulation difficult and tedious. Many commercial solutions exist but involve time
consuming interaction to go from points to surface meshes such as BSplines or NURBS (Non
Uniform Rational BSplines). Our approach differs from current industry practice in that we
produce a mesh with little or no interaction from the user. The user can produce degree 2 and
higher BSpline surfaces and can choose the degree and number ofsegments as parameters to
the system. The BSpline surface is both compact and curvature continuous. The former
property reduces the large storage overhead, and the later implies a smooth can be created
from noisy data. In addition, the nature ofthe BSpline allows one to easily and smoothly alter
the surface, making re-engineering extremely feasible. The BSpline surface is created using
the principle ofhigher orders least squares with smoothing functions at the edges. Both linear
and cylindrical data sets are handled using an automated parameterization method. Also,
because ofthe BSpline's continuous nature, a multiresolutional-triangulated mesh can quickly
be produced. This last fact means that an STL file is simple to generate. STL files can also be
easily used as input to the system.Mechanical Engineerin
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