5,032 research outputs found

    Extreme 3D Face Reconstruction: Seeing Through Occlusions

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    Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces viewed under extreme conditions, out of plane rotations, and occlusions. Motivated by the concept of bump mapping, we propose a layered approach which decouples estimation of a global shape from its mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which acts as a foundation and then separately layer this foundation with details represented by a bump map. We show how a deep convolutional encoder-decoder can be used to estimate such bump maps. We further show how this approach naturally extends to generate plausible details for occluded facial regions. We test our approach and its components extensively, quantitatively demonstrating the invariance of our estimated facial details. We further provide numerous qualitative examples showing that our method produces detailed 3D face shapes in viewing conditions where existing state of the art often break down.Comment: Accepted to CVPR'18. Previously titled: "Extreme 3D Face Reconstruction: Looking Past Occlusions

    3D ShapeNets: A Deep Representation for Volumetric Shapes

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    3D shape is a crucial but heavily underutilized cue in today's computer vision systems, mostly due to the lack of a good generic shape representation. With the recent availability of inexpensive 2.5D depth sensors (e.g. Microsoft Kinect), it is becoming increasingly important to have a powerful 3D shape representation in the loop. Apart from category recognition, recovering full 3D shapes from view-based 2.5D depth maps is also a critical part of visual understanding. To this end, we propose to represent a geometric 3D shape as a probability distribution of binary variables on a 3D voxel grid, using a Convolutional Deep Belief Network. Our model, 3D ShapeNets, learns the distribution of complex 3D shapes across different object categories and arbitrary poses from raw CAD data, and discovers hierarchical compositional part representations automatically. It naturally supports joint object recognition and shape completion from 2.5D depth maps, and it enables active object recognition through view planning. To train our 3D deep learning model, we construct ModelNet -- a large-scale 3D CAD model dataset. Extensive experiments show that our 3D deep representation enables significant performance improvement over the-state-of-the-arts in a variety of tasks.Comment: to be appeared in CVPR 201

    Learning Robust Object Recognition Using Composed Scenes from Generative Models

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    Recurrent feedback connections in the mammalian visual system have been hypothesized to play a role in synthesizing input in the theoretical framework of analysis by synthesis. The comparison of internally synthesized representation with that of the input provides a validation mechanism during perceptual inference and learning. Inspired by these ideas, we proposed that the synthesis machinery can compose new, unobserved images by imagination to train the network itself so as to increase the robustness of the system in novel scenarios. As a proof of concept, we investigated whether images composed by imagination could help an object recognition system to deal with occlusion, which is challenging for the current state-of-the-art deep convolutional neural networks. We fine-tuned a network on images containing objects in various occlusion scenarios, that are imagined or self-generated through a deep generator network. Trained on imagined occluded scenarios under the object persistence constraint, our network discovered more subtle and localized image features that were neglected by the original network for object classification, obtaining better separability of different object classes in the feature space. This leads to significant improvement of object recognition under occlusion for our network relative to the original network trained only on un-occluded images. In addition to providing practical benefits in object recognition under occlusion, this work demonstrates the use of self-generated composition of visual scenes through the synthesis loop, combined with the object persistence constraint, can provide opportunities for neural networks to discover new relevant patterns in the data, and become more flexible in dealing with novel situations.Comment: Accepted by 14th Conference on Computer and Robot Visio

    Robustness of 3D Deep Learning in an Adversarial Setting

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    Understanding the spatial arrangement and nature of real-world objects is of paramount importance to many complex engineering tasks, including autonomous navigation. Deep learning has revolutionized state-of-the-art performance for tasks in 3D environments; however, relatively little is known about the robustness of these approaches in an adversarial setting. The lack of comprehensive analysis makes it difficult to justify deployment of 3D deep learning models in real-world, safety-critical applications. In this work, we develop an algorithm for analysis of pointwise robustness of neural networks that operate on 3D data. We show that current approaches presented for understanding the resilience of state-of-the-art models vastly overestimate their robustness. We then use our algorithm to evaluate an array of state-of-the-art models in order to demonstrate their vulnerability to occlusion attacks. We show that, in the worst case, these networks can be reduced to 0% classification accuracy after the occlusion of at most 6.5% of the occupied input space.Comment: 10 pages, 8 figures, 1 tabl

    Occlusion-Robust MVO: Multimotion Estimation Through Occlusion Via Motion Closure

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    Visual motion estimation is an integral and well-studied challenge in autonomous navigation. Recent work has focused on addressing multimotion estimation, which is especially challenging in highly dynamic environments. Such environments not only comprise multiple, complex motions but also tend to exhibit significant occlusion. Previous work in object tracking focuses on maintaining the integrity of object tracks but usually relies on specific appearance-based descriptors or constrained motion models. These approaches are very effective in specific applications but do not generalize to the full multimotion estimation problem. This paper presents a pipeline for estimating multiple motions, including the camera egomotion, in the presence of occlusions. This approach uses an expressive motion prior to estimate the SE (3) trajectory of every motion in the scene, even during temporary occlusions, and identify the reappearance of motions through motion closure. The performance of this occlusion-robust multimotion visual odometry (MVO) pipeline is evaluated on real-world data and the Oxford Multimotion Dataset.Comment: To appear at the 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). An earlier version of this work first appeared at the Long-term Human Motion Planning Workshop (ICRA 2019). 8 pages, 5 figures. Video available at https://www.youtube.com/watch?v=o_N71AA6FR

    Learning a Disentangled Embedding for Monocular 3D Shape Retrieval and Pose Estimation

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    We propose a novel approach to jointly perform 3D shape retrieval and pose estimation from monocular images.In order to make the method robust to real-world image variations, e.g. complex textures and backgrounds, we learn an embedding space from 3D data that only includes the relevant information, namely the shape and pose. Our approach explicitly disentangles a shape vector and a pose vector, which alleviates both pose bias for 3D shape retrieval and categorical bias for pose estimation. We then train a CNN to map the images to this embedding space, and then retrieve the closest 3D shape from the database and estimate the 6D pose of the object. Our method achieves 10.3 median error for pose estimation and 0.592 top-1-accuracy for category agnostic 3D object retrieval on the Pascal3D+ dataset, outperforming the previous state-of-the-art methods on both tasks

    Multi-view Face Detection Using Deep Convolutional Neural Networks

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    In this paper we consider the problem of multi-view face detection. While there has been significant research on this problem, current state-of-the-art approaches for this task require annotation of facial landmarks, e.g. TSM [25], or annotation of face poses [28, 22]. They also require training dozens of models to fully capture faces in all orientations, e.g. 22 models in HeadHunter method [22]. In this paper we propose Deep Dense Face Detector (DDFD), a method that does not require pose/landmark annotation and is able to detect faces in a wide range of orientations using a single model based on deep convolutional neural networks. The proposed method has minimal complexity; unlike other recent deep learning object detection methods [9], it does not require additional components such as segmentation, bounding-box regression, or SVM classifiers. Furthermore, we analyzed scores of the proposed face detector for faces in different orientations and found that 1) the proposed method is able to detect faces from different angles and can handle occlusion to some extent, 2) there seems to be a correlation between dis- tribution of positive examples in the training set and scores of the proposed face detector. The latter suggests that the proposed methods performance can be further improved by using better sampling strategies and more sophisticated data augmentation techniques. Evaluations on popular face detection benchmark datasets show that our single-model face detector algorithm has similar or better performance compared to the previous methods, which are more complex and require annotations of either different poses or facial landmarks.Comment: in International Conference on Multimedia Retrieval 2015 (ICMR

    Recovering 6D Object Pose and Predicting Next-Best-View in the Crowd

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    Object detection and 6D pose estimation in the crowd (scenes with multiple object instances, severe foreground occlusions and background distractors), has become an important problem in many rapidly evolving technological areas such as robotics and augmented reality. Single shot-based 6D pose estimators with manually designed features are still unable to tackle the above challenges, motivating the research towards unsupervised feature learning and next-best-view estimation. In this work, we present a complete framework for both single shot-based 6D object pose estimation and next-best-view prediction based on Hough Forests, the state of the art object pose estimator that performs classification and regression jointly. Rather than using manually designed features we a) propose an unsupervised feature learnt from depth-invariant patches using a Sparse Autoencoder and b) offer an extensive evaluation of various state of the art features. Furthermore, taking advantage of the clustering performed in the leaf nodes of Hough Forests, we learn to estimate the reduction of uncertainty in other views, formulating the problem of selecting the next-best-view. To further improve pose estimation, we propose an improved joint registration and hypotheses verification module as a final refinement step to reject false detections. We provide two additional challenging datasets inspired from realistic scenarios to extensively evaluate the state of the art and our framework. One is related to domestic environments and the other depicts a bin-picking scenario mostly found in industrial settings. We show that our framework significantly outperforms state of the art both on public and on our datasets.Comment: CVPR 2016 accepted paper, project page: http://www.iis.ee.ic.ac.uk/rkouskou/6D_NBV.htm
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