3 research outputs found

    The Use Of Cultural Algorithms To Learn The Impact Of Climate On Local Fishing Behavior In Cerro Azul, Peru

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    Recently it has been found that the earth’s oceans are warming at a pace that is 40% faster than predicted by a United Nations panel a few years ago. As a result, 2019 has become the warmest year on record for the earth’s oceans. That is because the oceans have acted as a buffer by absorbing 93% of the heat produced by the greenhouse gases [40]. The impact of the oceanic warming has already been felt in terms of the periodic warming of the Pacific Ocean as an effect of the ENSO process. The ENSO process is a cycle of warming and subsequent cooling of the Pacific Ocean that can last over a period of years. This cycle was first documented by Peruvian fishermen in the early 1600’s. So it has been part of the environmental challenges that have been presented to economic agents throughout the world since then. It has even been suggested that the cycle has increased in frequency over the years, perhaps in response to the overall issues related to global warming. Although the onset of the ENSO cycle might be viewed as disruption of the fishing economy in a given area, there is some possibility that over time agents have been able to develop strategic responses to these changes to as to reduce the economic risk associated with them. During that time the Cerro Azul, Peru was in the process of emerging from one of the largest ENSOs on record. This was perceived to be a great opportunity to see how the collective bodies of fishermen were able to alter their fishing strategies to deal with these more uncertain times. Our results suggest that indeed the collective economic response of the fishermen demonstrates an ability to respond to the unpredictabilities of climate change, but at a cost. It is clear that the fishermen have gained the collective knowledge over the years to produce a coordinated response that can be observed at a higher level. Of course, this knowledge can be used to coordinate activities only if it is communicated socially within the society. Although our data does not provide any explicit information about such communication there is some indirect evidence that the adjustments in strategy are brought about by the increased exchange of experiences among the fishermen

    Investigating evolutionary checkers by incorporating individual and social learning, N-tuple systems and a round robin tournament

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    In recent years, much research attention has been paid to evolving self-learning game players. Fogel's Blondie24 is just one demonstration of a real success in this field and it has inspired many other scientists. In this thesis, artificial neural networks are employed to evolve game playing strategies for the game of checkers by introducing a league structure into the learning phase of a system based on Blondie24. We believe that this helps eliminate some of the randomness in the evolution. The best player obtained is tested against an evolutionary checkers program based on Blondie24. The results obtained are promising. In addition, we introduce an individual and social learning mechanism into the learning phase of the evolutionary checkers system. The best player obtained is tested against an implementation of an evolutionary checkers program, and also against a player, which utilises a round robin tournament. The results are promising. N-tuple systems are also investigated and are used as position value functions for the game of checkers. The architecture of the n-tuple is utilises temporal difference learning. The best player obtained is compared with an implementation of evolutionary checkers program based on Blondie24, and also against a Blondie24 inspired player, which utilises a round robin tournament. The results are promising. We also address the question of whether piece difference and the look-ahead depth are important factors in the Blondie24 architecture. Our experiments show that piece difference and the look-ahead depth have a significant effect on learning abilities

    Investigating evolutionary checkers by incorporating individual and social learning, N-tuple systems and a round robin tournament

    Get PDF
    In recent years, much research attention has been paid to evolving self-learning game players. Fogel's Blondie24 is just one demonstration of a real success in this field and it has inspired many other scientists. In this thesis, artificial neural networks are employed to evolve game playing strategies for the game of checkers by introducing a league structure into the learning phase of a system based on Blondie24. We believe that this helps eliminate some of the randomness in the evolution. The best player obtained is tested against an evolutionary checkers program based on Blondie24. The results obtained are promising. In addition, we introduce an individual and social learning mechanism into the learning phase of the evolutionary checkers system. The best player obtained is tested against an implementation of an evolutionary checkers program, and also against a player, which utilises a round robin tournament. The results are promising. N-tuple systems are also investigated and are used as position value functions for the game of checkers. The architecture of the n-tuple is utilises temporal difference learning. The best player obtained is compared with an implementation of evolutionary checkers program based on Blondie24, and also against a Blondie24 inspired player, which utilises a round robin tournament. The results are promising. We also address the question of whether piece difference and the look-ahead depth are important factors in the Blondie24 architecture. Our experiments show that piece difference and the look-ahead depth have a significant effect on learning abilities
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