1,102 research outputs found

    Grasp planning with soft hands using Bounding Box object decomposition

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    In this paper, we present a method to plan grasps for soft hands. Considering that soft hands can easily conform to the shape an the object, with preference to certain types of basic geometries and dimensions, we decompose the object into one type of these geometries, particularly into Minimal Volume Bounding Boxes (MVBBs), which are proved to be efficiently graspable by the hand we use. A set of hand poses are then generated using geometric information extracted from such MVBBs. All hand postures are used in a dynamic simulator of the PISA/IIT Soft Hand and put on a test to evaluate if a proposed hand posture leads to a successful grasp. We show, through a set of numerical simulations, that the probability of success of the hand poses generated with the proposed algorithm is very good and represents an evident improvement with respect to our previous results published in [1]

    Simultaneous Tactile Exploration and Grasp Refinement for Unknown Objects

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    This paper addresses the problem of simultaneously exploring an unknown object to model its shape, using tactile sensors on robotic fingers, while also improving finger placement to optimise grasp stability. In many situations, a robot will have only a partial camera view of the near side of an observed object, for which the far side remains occluded. We show how an initial grasp attempt, based on an initial guess of the overall object shape, yields tactile glances of the far side of the object which enable the shape estimate and consequently the successive grasps to be improved. We propose a grasp exploration approach using a probabilistic representation of shape, based on Gaussian Process Implicit Surfaces. This representation enables initial partial vision data to be augmented with additional data from successive tactile glances. This is combined with a probabilistic estimate of grasp quality to refine grasp configurations. When choosing the next set of finger placements, a bi-objective optimisation method is used to mutually maximise grasp quality and improve shape representation during successive grasp attempts. Experimental results show that the proposed approach yields stable grasp configurations more efficiently than a baseline method, while also yielding improved shape estimate of the grasped object.Comment: IEEE Robotics and Automation Letters. Preprint Version. Accepted February, 202

    Deep learning for object detection in robotic grasping contexts

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    Dans la dernière décennie, les approches basées sur les réseaux de neurones convolutionnels sont devenus les standards pour la plupart des tâches en vision numérique. Alors qu'une grande partie des méthodes classiques de vision étaient basées sur des règles et algorithmes, les réseaux de neurones sont optimisés directement à partir de données d'entraînement qui sont étiquetées pour la tâche voulue. En pratique, il peut être difficile d'obtenir une quantité su sante de données d'entraînement ou d'interpréter les prédictions faites par les réseaux. Également, le processus d'entraînement doit être recommencé pour chaque nouvelle tâche ou ensemble d'objets. Au final, bien que très performantes, les solutions basées sur des réseaux de neurones peuvent être difficiles à mettre en place. Dans cette thèse, nous proposons des stratégies visant à contourner ou solutionner en partie ces limitations en contexte de détection d'instances d'objets. Premièrement, nous proposons d'utiliser une approche en cascade consistant à utiliser un réseau de neurone comme pré-filtrage d'une méthode standard de "template matching". Cette façon de faire nous permet d'améliorer les performances de la méthode de "template matching" tout en gardant son interprétabilité. Deuxièmement, nous proposons une autre approche en cascade. Dans ce cas, nous proposons d'utiliser un réseau faiblement supervisé pour générer des images de probabilité afin d'inférer la position de chaque objet. Cela permet de simplifier le processus d'entraînement et diminuer le nombre d'images d'entraînement nécessaires pour obtenir de bonnes performances. Finalement, nous proposons une architecture de réseau de neurones ainsi qu'une procédure d'entraînement permettant de généraliser un détecteur d'objets à des objets qui ne sont pas vus par le réseau lors de l'entraînement. Notre approche supprime donc la nécessité de réentraîner le réseau de neurones pour chaque nouvel objet.In the last decade, deep convolutional neural networks became a standard for computer vision applications. As opposed to classical methods which are based on rules and hand-designed features, neural networks are optimized and learned directly from a set of labeled training data specific for a given task. In practice, both obtaining sufficient labeled training data and interpreting network outputs can be problematic. Additionnally, a neural network has to be retrained for new tasks or new sets of objects. Overall, while they perform really well, deployment of deep neural network approaches can be challenging. In this thesis, we propose strategies aiming at solving or getting around these limitations for object detection. First, we propose a cascade approach in which a neural network is used as a prefilter to a template matching approach, allowing an increased performance while keeping the interpretability of the matching method. Secondly, we propose another cascade approach in which a weakly-supervised network generates object-specific heatmaps that can be used to infer their position in an image. This approach simplifies the training process and decreases the number of required training images to get state-of-the-art performances. Finally, we propose a neural network architecture and a training procedure allowing detection of objects that were not seen during training, thus removing the need to retrain networks for new objects

    Advanced grasping with the Pisa/IIT softHand

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    This chapter presents the hardware, software and overall strategy used by the team UNIPI-IIT-QB to participate to the Robotic Grasping and Manipulation Competition. It relies on the PISA/IIT SoftHand, which is underactuated soft robotic hand that can adapt to the grasped object shape and is compliant with the environment. It was used for the hand-in-hand and for the simulation tracks, where the team reached first and third places respectively

    Improved Deep Neural Networks for Generative Robotic Grasping

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    This thesis provides a thorough evaluation of current state-of-the-art robotic grasping methods and contributes to a subset of data-driven grasp estimation approaches, termed generative models. These models aim to directly generate grasp region proposals from a given image without the need for a separate analysis and ranking step, which can be computationally expensive. This approach allows for fully end-to-end training of a model and quick closed-loop operation of a robot arm. A number of limitations are identified within these generative models, which are identified and addressed. Contributions are proposed that directly target each stage of the training pipeline that help to form accurate grasp proposals and generalise better to unseen objects. Firstly, inspired by theories of object manipulation within the mammalian visual system, the use of multi-task learning in existing generative architectures is evaluated. This aims to improve the performance of grasping algorithms when presented with impoverished colour (RGB) data by training models to perform simultaneous tasks such as object categorisation, saliency detection, and depth reconstruction. Secondly, a novel loss function is introduced which improves overall performance by rewarding the network to focus only on learning grasps at suitable positions. This reduces overall training times and results in better performance on fewer training examples. The last contribution analyses the problems with the most common metric used for evaluating and comparing offline performance between different grasping models and algorithms. To this end, a Gaussian method of representing ground-truth labelled grasps is put forward, which optimal grasp locations tested in a simulated grasping environment. The combination of these novel additions to generative models results in improved grasp success, accuracy, and performance on common benchmark datasets compared to previous approaches. Furthermore, the efficacy of these contributions is also tested when transferred to a physical robotic arm, demonstrating the ability to effectively grasp previously unseen 3D printed objects of varying complexity and difficulty without the need for domain adaptation. Finally, the future directions are discussed for generative convolutional models within the overall field of robotic grasping
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