126,955 research outputs found
3D Human Activity Recognition with Reconfigurable Convolutional Neural Networks
Human activity understanding with 3D/depth sensors has received increasing
attention in multimedia processing and interactions. This work targets on
developing a novel deep model for automatic activity recognition from RGB-D
videos. We represent each human activity as an ensemble of cubic-like video
segments, and learn to discover the temporal structures for a category of
activities, i.e. how the activities to be decomposed in terms of
classification. Our model can be regarded as a structured deep architecture, as
it extends the convolutional neural networks (CNNs) by incorporating structure
alternatives. Specifically, we build the network consisting of 3D convolutions
and max-pooling operators over the video segments, and introduce the latent
variables in each convolutional layer manipulating the activation of neurons.
Our model thus advances existing approaches in two aspects: (i) it acts
directly on the raw inputs (grayscale-depth data) to conduct recognition
instead of relying on hand-crafted features, and (ii) the model structure can
be dynamically adjusted accounting for the temporal variations of human
activities, i.e. the network configuration is allowed to be partially activated
during inference. For model training, we propose an EM-type optimization method
that iteratively (i) discovers the latent structure by determining the
decomposed actions for each training example, and (ii) learns the network
parameters by using the back-propagation algorithm. Our approach is validated
in challenging scenarios, and outperforms state-of-the-art methods. A large
human activity database of RGB-D videos is presented in addition.Comment: This manuscript has 10 pages with 9 figures, and a preliminary
version was published in ACM MM'14 conferenc
Learning Latent Super-Events to Detect Multiple Activities in Videos
In this paper, we introduce the concept of learning latent super-events from
activity videos, and present how it benefits activity detection in continuous
videos. We define a super-event as a set of multiple events occurring together
in videos with a particular temporal organization; it is the opposite concept
of sub-events. Real-world videos contain multiple activities and are rarely
segmented (e.g., surveillance videos), and learning latent super-events allows
the model to capture how the events are temporally related in videos. We design
temporal structure filters that enable the model to focus on particular
sub-intervals of the videos, and use them together with a soft attention
mechanism to learn representations of latent super-events. Super-event
representations are combined with per-frame or per-segment CNNs to provide
frame-level annotations. Our approach is designed to be fully differentiable,
enabling end-to-end learning of latent super-event representations jointly with
the activity detector using them. Our experiments with multiple public video
datasets confirm that the proposed concept of latent super-event learning
significantly benefits activity detection, advancing the state-of-the-arts.Comment: CVPR 201
Latent Embeddings for Collective Activity Recognition
Rather than simply recognizing the action of a person individually,
collective activity recognition aims to find out what a group of people is
acting in a collective scene. Previ- ous state-of-the-art methods using
hand-crafted potentials in conventional graphical model which can only define a
limited range of relations. Thus, the complex structural de- pendencies among
individuals involved in a collective sce- nario cannot be fully modeled. In
this paper, we overcome these limitations by embedding latent variables into
feature space and learning the feature mapping functions in a deep learning
framework. The embeddings of latent variables build a global relation
containing person-group interac- tions and richer contextual information by
jointly modeling broader range of individuals. Besides, we assemble atten- tion
mechanism during embedding for achieving more com- pact representations. We
evaluate our method on three col- lective activity datasets, where we
contribute a much larger dataset in this work. The proposed model has achieved
clearly better performance as compared to the state-of-the- art methods in our
experiments.Comment: 6pages, accepted by IEEE-AVSS201
VideoGraph: Recognizing Minutes-Long Human Activities in Videos
Many human activities take minutes to unfold. To represent them, related
works opt for statistical pooling, which neglects the temporal structure.
Others opt for convolutional methods, as CNN and Non-Local. While successful in
learning temporal concepts, they are short of modeling minutes-long temporal
dependencies. We propose VideoGraph, a method to achieve the best of two
worlds: represent minutes-long human activities and learn their underlying
temporal structure. VideoGraph learns a graph-based representation for human
activities. The graph, its nodes and edges are learned entirely from video
datasets, making VideoGraph applicable to problems without node-level
annotation. The result is improvements over related works on benchmarks:
Epic-Kitchen and Breakfast. Besides, we demonstrate that VideoGraph is able to
learn the temporal structure of human activities in minutes-long videos
Discriminatively Trained Latent Ordinal Model for Video Classification
We study the problem of video classification for facial analysis and human
action recognition. We propose a novel weakly supervised learning method that
models the video as a sequence of automatically mined, discriminative
sub-events (eg. onset and offset phase for "smile", running and jumping for
"highjump"). The proposed model is inspired by the recent works on Multiple
Instance Learning and latent SVM/HCRF -- it extends such frameworks to model
the ordinal aspect in the videos, approximately. We obtain consistent
improvements over relevant competitive baselines on four challenging and
publicly available video based facial analysis datasets for prediction of
expression, clinical pain and intent in dyadic conversations and on three
challenging human action datasets. We also validate the method with qualitative
results and show that they largely support the intuitions behind the method.Comment: Paper accepted in IEEE TPAMI. arXiv admin note: substantial text
overlap with arXiv:1604.0150
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