1,443,144 research outputs found

    Designing software to maximize learning1

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    This paper starts from the assumption that any evaluation of educational software should focus on whether or not, and the extent to which, it maximizes learning. It is particularly concerned with the impact of software on the quality of learning. The paper reviews key texts in the literature on learning, including some which relate directly to software development, and suggests ways in which a range of learning theories can inform the process of software design. The paper sets out to make a contribution to both the design and the evaluation of educational software

    E/Valuating new media in language development

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    This paper addresses the need for a new approach to the educational evaluation of software that falls under the rubric "new media" or "multimedia" as distinct from previous generations of Computer-Assisted Language Learning (CALL) software. The authors argue that present approaches to CALL software evaluation are not appropriate for a new genre of CALL software distinguished by its shared assumptions about language learning and teaching as well as by its technical design. The paper sketches a research-based program called "E/Valuation" that aims to assist language educators to answer questions about the educational effectiveness of recent multimedia language learning software. The authors suggest that such program needs to take into account not only the nature of the new media and its potential to promote language learning in novel ways, but also current professional knowledge about language learning and teaching

    A hybrid method for the analysis of learner behaviour in active learning environments

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    Software-mediated learning requires adjustments in the teaching and learning process. In particular active learning facilitated through interactive learning software differs from traditional instructor-oriented, classroom-based teaching. We present behaviour analysis techniques for Web-mediated learning. Motivation, acceptance of the learning approach and technology, learning organisation and actual tool usage are aspects of behaviour that require different analysis techniques to be used. A hybrid method based on a combination of survey methods and Web usage mining techniques can provide accurate and comprehensive analysis results. These techniques allow us to evaluate active learning approaches implemented in form of Web tutorials

    Providing equivalent learning activities with software-based remote access laboratories

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    Laboratory-based learning activities are important components of engineering and surveying education and it is difficult to offering practical activities to distance education students. Remote Access Laboratory (RAL) systems are widely discussed as learning tools to offer students remote access to rigs or hardware. In some disciplines laboratory activities are purely software based and RAL systems can be used to provide access to software. As part of a larger study into the transferability of the remote laboratory concept to non-engineering disciplines this project evaluates the effectiveness of RAL based software activities in supporting student learning is investigated. In the discipline of Surveying and Spatial Science, RAL technology is used to provide Geographic Information System software access to distance students. The key research question discussed in this paper is whether RALbased software activities can address the same learning outcomes as face-to-face practical classes for software activities. Data was collected from students' discussion forums, teaching staff diaries and teaching staff interviews. The project demonstrates that students undertaking learning activities remotely achieve similar learning outcomes than student in practice classes using the same software. Ease of system access and usability are critical and the learning activity needs to be supported by comprehensive learning materials. This research provides a clear case in which the use of RAL technology has provided inclusive educational opportunities more efficiently and these general results are also applicable to experiments that involve physical hardware

    The QTKanji project : an analysis of the relationship between computer assisted language learning (CALL) and the development of autonomous language learners : a thesis presented in partial fulfilment of the requirements for the degree of Master of Arts in Japanese at Massey University, Palmerston North, New Zealand

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    Further thesis content held on disc is unreadable.An analysis of the relationship between computer Assisted Language Learning (CALL) and the development of autonomous language learners Computer assisted language learning (CALL) software is being introduced into tertiary language programmes for a number of reasons. Research has indicated that CALL is effective for language learning, that it caters for individual learning needs and that it promotes independent learning. By providing structured learning, students can study in their own time without a teacher. Whilst it is now commonly accepted that CALL material must be carefully integrated into the curriculum for it to be effective, there is a move in CALL research away from just evaluation of software to a greater focus on the learner. It is maintained that understanding different learning styles and learner preferences is essential in the creation of CALL packages, and that packages are sufficiently flexible to cater for learners of different ability to manage their own learning. However, while an attraction of CALL is that it fosters independent learning, it is not clear what learners do when they are in the process of becoming independent learners, what CALL environments will foster the development of independent learning skills, and the type of learner who will benefit. This thesis examines the in-house development and trialling of kanji software at the Auckland University of Technology, taking into account the direction of current research into CALL. It provides an initial evaluation of the software design and use, within the framework of research into second language acquisition, learner differences and independent learning. Findings from this initial study will be used to modify the software where necessary and to provide the basis for further research into CALL and language learning

    Learning Large-Scale Bayesian Networks with the sparsebn Package

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    Learning graphical models from data is an important problem with wide applications, ranging from genomics to the social sciences. Nowadays datasets often have upwards of thousands---sometimes tens or hundreds of thousands---of variables and far fewer samples. To meet this challenge, we have developed a new R package called sparsebn for learning the structure of large, sparse graphical models with a focus on Bayesian networks. While there are many existing software packages for this task, this package focuses on the unique setting of learning large networks from high-dimensional data, possibly with interventions. As such, the methods provided place a premium on scalability and consistency in a high-dimensional setting. Furthermore, in the presence of interventions, the methods implemented here achieve the goal of learning a causal network from data. Additionally, the sparsebn package is fully compatible with existing software packages for network analysis.Comment: To appear in the Journal of Statistical Software, 39 pages, 7 figure

    A software system for laboratory experiments in image processing

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    Laboratory experiments for image processing courses are usually software implementations of processing algorithms, but students of image processing come from diverse backgrounds with widely differing software experience. To avoid learning overhead, the software system should be easy to learn and use, even for those with no exposure to mathematical programming languages or object-oriented programming. The class library for image processing (CLIP) supports users with knowledge of C, by providing three C++ types with small public interfaces, including natural and efficient operator overloading. CLIP programs are compact and fast. Experience in using the system in undergraduate and graduate teaching indicates that it supports subject matter learning with little distraction from language/system learning
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