26,128 research outputs found
Towards an Indexical Model of Situated Language Comprehension for Cognitive Agents in Physical Worlds
We propose a computational model of situated language comprehension based on
the Indexical Hypothesis that generates meaning representations by translating
amodal linguistic symbols to modal representations of beliefs, knowledge, and
experience external to the linguistic system. This Indexical Model incorporates
multiple information sources, including perceptions, domain knowledge, and
short-term and long-term experiences during comprehension. We show that
exploiting diverse information sources can alleviate ambiguities that arise
from contextual use of underspecific referring expressions and unexpressed
argument alternations of verbs. The model is being used to support linguistic
interactions in Rosie, an agent implemented in Soar that learns from
instruction.Comment: Advances in Cognitive Systems 3 (2014
Flexibly Instructable Agents
This paper presents an approach to learning from situated, interactive
tutorial instruction within an ongoing agent. Tutorial instruction is a
flexible (and thus powerful) paradigm for teaching tasks because it allows an
instructor to communicate whatever types of knowledge an agent might need in
whatever situations might arise. To support this flexibility, however, the
agent must be able to learn multiple kinds of knowledge from a broad range of
instructional interactions. Our approach, called situated explanation, achieves
such learning through a combination of analytic and inductive techniques. It
combines a form of explanation-based learning that is situated for each
instruction with a full suite of contextually guided responses to incomplete
explanations. The approach is implemented in an agent called Instructo-Soar
that learns hierarchies of new tasks and other domain knowledge from
interactive natural language instructions. Instructo-Soar meets three key
requirements of flexible instructability that distinguish it from previous
systems: (1) it can take known or unknown commands at any instruction point;
(2) it can handle instructions that apply to either its current situation or to
a hypothetical situation specified in language (as in, for instance,
conditional instructions); and (3) it can learn, from instructions, each class
of knowledge it uses to perform tasks.Comment: See http://www.jair.org/ for any accompanying file
From Verbs to Tasks: An Integrated Account of Learning Tasks from Situated Interactive Instruction.
Intelligent collaborative agents are becoming common in the human society. From virtual assistants such as Siri and Google Now to assistive robots, they contribute to human activities in a variety of ways. As they become more pervasive, the challenge of customizing them to a variety of environments and tasks becomes critical. It is infeasible for engineers to program them for each individual use. Our research aims at building interactive robots and agents that adapt to new environments autonomously by interacting with human users using natural modalities.
This dissertation studies the problem of learning novel tasks from human-agent dialog. We propose a novel approach for interactive task learning, situated interactive instruction (SII), and investigate approaches to three computational challenges that arise in designing SII agents: situated comprehension, mixed-initiative interaction, and interactive task learning. We propose a novel mixed-modality grounded representation for task verbs which encompasses their lexical, semantic, and
task-oriented aspects. This representation is useful in situated comprehension and can be learned through human-agent interactions. We introduce the Indexical Model of comprehension that can exploit
extra-linguistic contexts for resolving semantic ambiguities in situated comprehension of task commands. The Indexical model is integrated with a mixed-initiative interaction model that facilitates
a flexible task-oriented human-agent dialog. This dialog serves as the basis of interactive task learning. We propose an interactive variation of explanation-based learning that can acquire the proposed
representation. We demonstrate that our learning paradigm is efficient, can transfer knowledge between structurally similar tasks, integrates agent-driven exploration with instructional learning, and can acquire several tasks. The methods proposed in this thesis are integrated in Rosie - a generally instructable agent developed in the Soar cognitive architecture and embodied on a table-top robot.PhDComputer Science and EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/111573/1/shiwali_1.pd
Teachers as mediators: an exploration of situated English teaching
Within the context of lower secondary English teaching in South West England, this study identifies in broad terms the competing goals between which English teachers mediate and the explicit and hidden tensions that result. To understand the interactions of competing goals, teachersā goal-oriented behaviours are referenced to a set of idealised ārole typesā based on the dimensions of goals, norms, discourses and practices. It is asserted that competing goals, significant to particular educational circumstances, emanate from various sometimes contradictory local, national and perhaps broader social and cultural influences on practice. Yet the teachers observed moved smoothly between goal-oriented behaviours in a continuous and comfortable style, easily and without reflecting any tensions between them. Thus, this article elaborates an account of situated English teaching
Building End-To-End Dialogue Systems Using Generative Hierarchical Neural Network Models
We investigate the task of building open domain, conversational dialogue
systems based on large dialogue corpora using generative models. Generative
models produce system responses that are autonomously generated word-by-word,
opening up the possibility for realistic, flexible interactions. In support of
this goal, we extend the recently proposed hierarchical recurrent
encoder-decoder neural network to the dialogue domain, and demonstrate that
this model is competitive with state-of-the-art neural language models and
back-off n-gram models. We investigate the limitations of this and similar
approaches, and show how its performance can be improved by bootstrapping the
learning from a larger question-answer pair corpus and from pretrained word
embeddings.Comment: 8 pages with references; Published in AAAI 2016 (Special Track on
Cognitive Systems
Simulating activities: Relating motives, deliberation, and attentive coordination
Activities are located behaviors, taking time, conceived as socially meaningful, and usually involving interaction with tools and the environment. In modeling human cognition as a form of problem solving (goal-directed search and operator sequencing), cognitive science researchers have not adequately studied āoff-taskā activities (e.g., waiting), non-intellectual motives (e.g., hunger), sustaining a goal state (e.g., playful interaction), and coupled perceptual-motor dynamics (e.g., following someone). These aspects of human behavior have been considered in bits and pieces in past research, identified as scripts, human factors, behavior settings, ensemble, flow experience, and situated action. More broadly, activity theory provides a comprehensive framework relating motives, goals, and operations. This paper ties these ideas together, using examples from work life in a Canadian High Arctic research station. The emphasis is on simulating human behavior as it naturally occurs, such that āworkingā is understood as an aspect of living. The result is a synthesis of previously unrelated analytic perspectives and a broader appreciation of the nature of human cognition. Simulating activities in this comprehensive way is useful for understanding work practice, promoting learning, and designing better tools, including human-robot systems
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