11 research outputs found

    Automatic Code Placement Alternatives for Ad-Hoc And Sensor Networks

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    Developing applications for ad-hoc and sensor networks poses significant challenges. Many interesting applications in these domains entail collaboration between components distributed throughout an ad-hoc network. Defining these components, optimally placing them on nodes in the ad-hoc network and relocating them in response to changes is a fundamental problem faced by such applications. Manual approaches to code and data migration are not only platform-dependent and error-prone, but also needlessly complicate application development. Further, locally optimal decisions made by applications that share the same network can lead to globally unstable and energy inefficient behavior. In this paper we describe the design and implementation of a distributed operating system for ad-hoc and sensor networks whose goal is to enable power-aware, adaptive, and easy-to-develop ad-hoc networking applications. Our system achieves this goal by providing a single system image of a unified Java virtual machine to applications over an ad-hoc collection of heterogeneous nodes. It automatically and transparently partitions applications into components and dynamically finds a placement of these components on nodes within the ad-hoc network to reduce energy consumption and increase system longevity. This paper outlines the design of our system and evaluates two practical, power-aware, online algorithms for object placement that form the core of our system. We demonstrate that our algorithms can increase system longevity by a factor of four to five by effectively distributing energy consumption, and are suitable for use in an energy efficient operating system in which applications are distributed automatically and transparently

    Making Asynchronous Distributed Computations Robust to Channel Noise

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    We consider the problem of making distributed computations robust to noise, in particular to worst-case (adversarial) corruptions of messages. We give a general distributed interactive coding scheme which simulates any asynchronous distributed protocol while tolerating a maximal corruption level of Theta(1/n)-fraction of all messages. Our noise tolerance is optimal and is obtained with only a moderate overhead in the number of messages. Our result is the first fully distributed interactive coding scheme in which the topology of the communication network is not known in advance. Prior work required either a coordinating node to be connected to all other nodes in the network or assumed a synchronous network in which all nodes already know the complete topology of the network. Overcoming this more realistic setting of an unknown topology leads to intriguing distributed problems, in which nodes try to learn sufficient information about the network topology in order to perform efficient coding and routing operations for coping with the noise. What makes these problems hard is that these topology exploration computations themselves must already be robust to noise

    A leader election algorithm for dynamic networks with causal clocks

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    An algorithm for electing a leader in an asynchronous network with dynamically changing communication topology is presented. The algorithm ensures that, no matter what pattern of topology changes occurs, if topology changes cease, then eventually every connected component contains a unique leader. The algorithm combines ideas from the Temporally Ordered Routing Algorithm for mobile ad hoc networks (Park and Corson in Proceedings of the 16th IEEE Conference on Computer Communications (INFOCOM), pp. 1405–1413 (1997) with a wave algorithm (Tel in Introduction to distributed algorithms, 2nd edn. Cambridge University Press, Cambridge, MA, 2000), all within the framework of a height-based mechanism for reversing the logical direction of communication topology links (Gafni and Bertsekas in IEEE Trans Commun C–29(1), 11–18 1981). Moreover, a generic representation of time is used, which can be implemented using totally-ordered values that preserve the causality of events, such as logical clocks and perfect clocks. A correctness proof for the algorithm is provided, and it is ensured that in certain well-behaved situations, a new leader is not elected unnecessarily, that is, the algorithm satisfies a stability condition.National Science Foundation (U.S.) (0500265)Texas Higher Education Coordinating Board (ARP-00512-0007-2006)Texas Higher Education Coordinating Board (ARP 000512-0130-2007)National Science Foundation (U.S.) (IIS-0712911)National Science Foundation (U.S.) (CNS-0540631)National Science Foundation (U.S.) (Research Experience for Undergraduates (Program) (0649233)

    Probabilistic verification of hierarchical leader election protocols in dynamic systems

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    Leader election protocols are fundamental for coordination problems—such as consensus—in distributed computing. Recently, hierarchical leader election protocols have been proposed for dynamic systems where processes can dynamically join and leave, and no process has global information. However, quantitative analysis of such protocols is generally lacking. In this paper, we present a probabilistic model checking based approach to verify quantitative properties of these protocols. Particularly, we employ the compositional technique in the style of assume-guarantee reasoning such that the sub-protocols for each of the two layers are verified separately and the correctness of the whole protocol is guaranteed by the assume-guarantee rules. Moreover, within this framework we also augment the proposed model with additional features such as rewards. This allows the analysis of time or energy consumption of the protocol. Experiments have been conducted to demonstrate the effectiveness of our approach

    On designing large, secure and resilient networked systems

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    2019 Summer.Includes bibliographical references.Defending large networked systems against rapidly evolving cyber attacks is challenging. This is because of several factors. First, cyber defenders are always fighting an asymmetric warfare: While the attacker needs to find just a single security vulnerability that is unprotected to launch an attack, the defender needs to identify and protect against all possible avenues of attacks to the system. Various types of cost factors, such as, but not limited to, costs related to identifying and installing defenses, costs related to security management, costs related to manpower training and development, costs related to system availability, etc., make this asymmetric warfare even challenging. Second, newer and newer cyber threats are always emerging - the so called zero-day attacks. It is not possible for a cyber defender to defend against an attack for which defenses are yet unknown. In this work, we investigate the problem of designing large and complex networks that are secure and resilient. There are two specific aspects of the problem that we look into. First is the problem of detecting anomalous activities in the network. While this problem has been variously investigated, we address the problem differently. We posit that anomalous activities are the result of mal-actors interacting with non mal-actors, and such anomalous activities are reflected in changes to the topological structure (in a mathematical sense) of the network. We formulate this problem as that of Sybil detection in networks. For our experimentation and hypothesis testing we instantiate the problem as that of Sybil detection in on-line social networks (OSNs). Sybil attacks involve one or more attackers creating and introducing several mal-actors (fake identities in on-line social networks), called Sybils, into a complex network. Depending on the nature of the network system, the goal of the mal-actors can be to unlawfully access data, to forge another user's identity and activity, or to influence and disrupt the normal behavior of the system. The second aspect that we look into is that of building resiliency in a large network that consists of several machines that collectively provide a single service to the outside world. Such networks are particularly vulnerable to Sybil attacks. While our Sybil detection algorithms achieve very high levels of accuracy, they cannot guarantee that all Sybils will be detected. Thus, to protect against such "residual" Sybils (that is, those that remain potentially undetected and continue to attack the network services), we propose a novel Moving Target Defense (MTD) paradigm to build resilient networks. The core idea is that for large enterprise level networks, the survivability of the network's mission is more important than the security of one or more of the servers. We develop protocols to re-locate services from server to server in a random way such that before an attacker has an opportunity to target a specific server and disrupt it’s services, the services will migrate to another non-malicious server. The continuity of the service of the large network is thus sustained. We evaluate the effectiveness of our proposed protocols using theoretical analysis, simulations, and experimentation. For the Sybil detection problem we use both synthetic and real-world data sets. We evaluate the algorithms for accuracy of Sybil detection. For the moving target defense protocols we implement a proof-of-concept in the context of access control as a service, and run several large scale simulations. The proof-of- concept demonstrates the effectiveness of the MTD paradigm. We evaluate the computation and communication complexity of the protocols as we scale up to larger and larger networks

    ATOMAS : a transaction-oriented open multi agent system; final report

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    The electronic marketplace of the future will consist of a large number of services located on an open, distributed and heterogeneous platform, which will be used by an even larger number of clients. Mobile Agent Systems are considered to be a precondition for the evolution of such an electronic market. They can provide a flexible infrastructure for this market, i.e. for the installation of new services by service agents as well as for the utilization of these services by client agents. Mobile Agent Systems basically consist of a number of locations and agents. Locations are (logical) abstractions for (physical) hosts in a computer network. The network of locations serves as a unique and homogeneous platform, while the underlying network of hosts may be heterogeneous and widely distributed. Locations therefore have to guarantee independence from the underlying hard- and software. To make the Mobile Agent System an open platform, the system furthermore has to guarantee security of hosts against malicious attacks
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