3,975 research outputs found

    GiViP: A Visual Profiler for Distributed Graph Processing Systems

    Full text link
    Analyzing large-scale graphs provides valuable insights in different application scenarios. While many graph processing systems working on top of distributed infrastructures have been proposed to deal with big graphs, the tasks of profiling and debugging their massive computations remain time consuming and error-prone. This paper presents GiViP, a visual profiler for distributed graph processing systems based on a Pregel-like computation model. GiViP captures the huge amount of messages exchanged throughout a computation and provides an interactive user interface for the visual analysis of the collected data. We show how to take advantage of GiViP to detect anomalies related to the computation and to the infrastructure, such as slow computing units and anomalous message patterns.Comment: Appears in the Proceedings of the 25th International Symposium on Graph Drawing and Network Visualization (GD 2017

    Omniscopes: Large Area Telescope Arrays with only N log N Computational Cost

    Get PDF
    We show that the class of antenna layouts for telescope arrays allowing cheap analysis hardware (with correlator cost scaling as N log N rather than N^2 with the number of antennas N) is encouragingly large, including not only previously discussed rectangular grids but also arbitrary hierarchies of such grids, with arbitrary rotations and shears at each level. We show that all correlations for such a 2D array with an n-level hierarchy can be efficiently computed via a Fast Fourier Transform in not 2 but 2n dimensions. This can allow major correlator cost reductions for science applications requiring exquisite sensitivity at widely separated angular scales, for example 21cm tomography (where short baselines are needed to probe the cosmological signal and long baselines are needed for point source removal), helping enable future 21cm experiments with thousands or millions of cheap dipole-like antennas. Such hierarchical grids combine the angular resolution advantage of traditional array layouts with the cost advantage of a rectangular Fast Fourier Transform Telescope. We also describe an algorithm for how a subclass of hierarchical arrays can efficiently use rotation synthesis to produce global sky maps with minimal noise and a well-characterized synthesized beam.Comment: Replaced to match accepted PRD version. 10 pages, 9 fig

    Optimal Hierarchical Layouts for Cache-Oblivious Search Trees

    Full text link
    This paper proposes a general framework for generating cache-oblivious layouts for binary search trees. A cache-oblivious layout attempts to minimize cache misses on any hierarchical memory, independent of the number of memory levels and attributes at each level such as cache size, line size, and replacement policy. Recursively partitioning a tree into contiguous subtrees and prescribing an ordering amongst the subtrees, Hierarchical Layouts generalize many commonly used layouts for trees such as in-order, pre-order and breadth-first. They also generalize the various flavors of the van Emde Boas layout, which have previously been used as cache-oblivious layouts. Hierarchical Layouts thus unify all previous attempts at deriving layouts for search trees. The paper then derives a new locality measure (the Weighted Edge Product) that mimics the probability of cache misses at multiple levels, and shows that layouts that reduce this measure perform better. We analyze the various degrees of freedom in the construction of Hierarchical Layouts, and investigate the relative effect of each of these decisions in the construction of cache-oblivious layouts. Optimizing the Weighted Edge Product for complete binary search trees, we introduce the MinWEP layout, and show that it outperforms previously used cache-oblivious layouts by almost 20%.Comment: Extended version with proofs added to the appendi

    Dynamic Multilevel Graph Visualization

    Full text link
    We adapt multilevel, force-directed graph layout techniques to visualizing dynamic graphs in which vertices and edges are added and removed in an online fashion (i.e., unpredictably). We maintain multiple levels of coarseness using a dynamic, randomized coarsening algorithm. To ensure the vertices follow smooth trajectories, we employ dynamics simulation techniques, treating the vertices as point particles. We simulate fine and coarse levels of the graph simultaneously, coupling the dynamics of adjacent levels. Projection from coarser to finer levels is adaptive, with the projection determined by an affine transformation that evolves alongside the graph layouts. The result is a dynamic graph visualizer that quickly and smoothly adapts to changes in a graph.Comment: 21 page

    Edge Routing with Ordered Bundles

    Full text link
    Edge bundling reduces the visual clutter in a drawing of a graph by uniting the edges into bundles. We propose a method of edge bundling drawing each edge of a bundle separately as in metro-maps and call our method ordered bundles. To produce aesthetically looking edge routes it minimizes a cost function on the edges. The cost function depends on the ink, required to draw the edges, the edge lengths, widths and separations. The cost also penalizes for too many edges passing through narrow channels by using the constrained Delaunay triangulation. The method avoids unnecessary edge-node and edge-edge crossings. To draw edges with the minimal number of crossings and separately within the same bundle we develop an efficient algorithm solving a variant of the metro-line crossing minimization problem. In general, the method creates clear and smooth edge routes giving an overview of the global graph structure, while still drawing each edge separately and thus enabling local analysis
    corecore