116,333 research outputs found
Software engineering and middleware: a roadmap (Invited talk)
The construction of a large class of distributed systems can be simplified by leveraging middleware, which is layered between network operating systems and application components. Middleware resolves heterogeneity and facilitates communication and coordination of distributed components. Existing middleware products enable software engineers to build systems that are distributed across a local-area network. State-of-the-art middleware research aims to push this boundary towards Internet-scale distribution, adaptive and reconfigurable middleware and middleware for dependable and wireless systems. The challenge for software engineering research is to devise notations, techniques, methods and tools for distributed system construction that systematically build and exploit the capabilities that middleware deliver
Energy Management for Hypervisor-Based Virtual Machines
Current approaches to power management are based on operating systems with full knowledge of and full control over the underlying hardware; the distributed nature of multi-layered virtual machine environments renders such approaches insufficient. In this paper, we present a novel framework for energy management in modular, multi-layered operating system structures. The framework provides a unified model to partition and distribute energy, and mechanisms for energy-aware resource accounting and allocation. As a key property, the framework explicitly takes the recursive energy consumption into account, which is spent, e.g., in the virtualization layer or subsequent driver components.
Our prototypical implementation targets hypervisor- based virtual machine systems and comprises two components: a host-level subsystem, which controls machine-wide energy constraints and enforces them among all guest OSes and service components, and, complementary, an energy-aware guest operating system, capable of fine-grained applicationspecific energy management. Guest level energy management thereby relies on effective virtualization of physical energy effects provided by the virtual machine monitor. Experiments with CPU and disk devices and an external data acquisition system demonstrate that our framework accurately controls and stipulates the power consumption of individual hardware devices, both for energy-aware and energyunaware guest operating systems
Managing Dynamic Enterprise and Urgent Workloads on Clouds Using Layered Queuing and Historical Performance Models
The automatic allocation of enterprise workload to resources can be enhanced by being able to make what-if response time predictions whilst different allocations are being considered. We experimentally investigate an historical and a layered queuing performance model and show how they can provide a good level of support for a dynamic-urgent cloud environment. Using this we define, implement and experimentally investigate the effectiveness of a prediction-based cloud workload and resource management algorithm. Based on these experimental analyses we: i.) comparatively evaluate the layered queuing and historical techniques; ii.) evaluate the effectiveness of the management algorithm in different operating scenarios; and iii.) provide guidance on using prediction-based workload and resource management
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Computing infrastructure issues in distributed communications systems : a survey of operating system transport system architectures
The performance of distributed applications (such as file transfer, remote login, tele-conferencing, full-motion video, and scientific visualization) is influenced by several factors that interact in complex ways. In particular, application performance is significantly affected both by communication infrastructure factors and computing infrastructure factors. Several communication infrastructure factors include channel speed, bit-error rate, and congestion at intermediate switching nodes. Computing infrastructure factors include (among other things) both protocol processing activities (such as connection management, flow control, error detection, and retransmission) and general operating system factors (such as memory latency, CPU speed, interrupt and context switching overhead, process architecture, and message buffering). Due to a several orders of magnitude increase in network channel speed and an increase in application diversity, performance bottlenecks are shifting from the network factors to the transport system factors.This paper defines an abstraction called an "Operating System Transport System Architecture" (OSTSA) that is used to classify the major components and services in the computing infrastructure. End-to-end network protocols such as TCP, TP4, VMTP, XTP, and Delta-t typically run on general-purpose computers, where they utilize various operating system resources such as processors, virtual memory, and network controllers. The OSTSA provides services that integrate these resources to support distributed applications running on local and wide area networks.A taxonomy is presented to evaluate OSTSAs in terms of their support for protocol processing activities. We use this taxonomy to compare and contrast five general-purpose commercial and experimental operating systems including System V UNIX, BSD UNIX, the x-kernel, Choices, and Xinu
Towards a Framework for Developing Mobile Agents for Managing Distributed Information Resources
Distributed information management tools allow users to author, disseminate, discover and manage information within large-scale networked environments, such as the Internet. Agent technology provides the flexibility and scalability necessary to develop such distributed information management applications. We present a layered organisation that is shared by the specific applications that we build. Within this organisation we describe an architecture where mobile agents can move across distributed environments, integrate with local resources and other mobile agents, and communicate their results back to the user
Online Reinforcement Learning for Dynamic Multimedia Systems
In our previous work, we proposed a systematic cross-layer framework for
dynamic multimedia systems, which allows each layer to make autonomous and
foresighted decisions that maximize the system's long-term performance, while
meeting the application's real-time delay constraints. The proposed solution
solved the cross-layer optimization offline, under the assumption that the
multimedia system's probabilistic dynamics were known a priori. In practice,
however, these dynamics are unknown a priori and therefore must be learned
online. In this paper, we address this problem by allowing the multimedia
system layers to learn, through repeated interactions with each other, to
autonomously optimize the system's long-term performance at run-time. We
propose two reinforcement learning algorithms for optimizing the system under
different design constraints: the first algorithm solves the cross-layer
optimization in a centralized manner, and the second solves it in a
decentralized manner. We analyze both algorithms in terms of their required
computation, memory, and inter-layer communication overheads. After noting that
the proposed reinforcement learning algorithms learn too slowly, we introduce a
complementary accelerated learning algorithm that exploits partial knowledge
about the system's dynamics in order to dramatically improve the system's
performance. In our experiments, we demonstrate that decentralized learning can
perform as well as centralized learning, while enabling the layers to act
autonomously. Additionally, we show that existing application-independent
reinforcement learning algorithms, and existing myopic learning algorithms
deployed in multimedia systems, perform significantly worse than our proposed
application-aware and foresighted learning methods.Comment: 35 pages, 11 figures, 10 table
Digitalization and Innovation
Developments in digital technology offer new opportunities to design new products and services. However, creating such digitalized products and services often creates new problems and challenges to firms that are trying to innovate. In this essay, we analyze the impact of digitalization of products and services on innovations. In particular, we argue that digitalization of products will lead to an emergence of new layered product architecture. The layered architecture is characterized by its generative design rules that connect loosely coupled heterogeneous layers. It is pregnant with the potential of unbounded innovations. The new product architecture will require organizations to adopt a new organizing logic of innovation that we dubbed as doubly distributed innovation network. Based on this analysis, we propose five key issues that future researchers need to explore.innovation, innovation, product architecture, design rules
An Approach of Software Engineering through Middleware
ABSTRACT: The challenge for software engineering research is to devise notations, techniques, methods and tools for distributed system construction that systematically build and exploit the capabilities that middleware deliver.The construction of a large class of distributed systems can be simplified by leveraging middleware, which is layered between network operating systems and application communication and coordination of distributed components. Existing middleware products enable software engineers to build systems that are distributed across a local-area network. State-of-the-art middleware research aims to push this boundary towards Internet-scale distribution, adaptive and reconfigurable middleware and middleware for dependable and wireless systems
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