717,588 research outputs found

    Pengembangan Media Pembelajaran Interaktif Berbasis Komputer Untuk Siswa SMP Kelas VIII

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    This research aimed to result computer-based interactive learning media for eighth grade students of Junior High School. Developed interactive learning media consisted of two main parts: material and evaluation. The procedure of development followed Borg and Gall model. The interactive learning was validated by material and media experts. The material validation result was in very good category and media validation was in good category. The media was tried out at SMP Negeri 3 Palu. The students' response in small and large-scale try out were in very good category. The students' learning achievement showed an improvement where normalized gain () was in moderate category. The results showed that developed interactive learning media is feasible to use as an learning media in supporting conceptual understanding

    Development of Android-Base Learning Media to Determine Digital Literacy at Public Vocational High School

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    The development of information and communication technology (ICT) in the era of globalization has had a major influence in all aspects of life, including in the world of education. In the development of information and communication technology, Android-based learning media was developed as a means of learning for students. The limited number of books that can be used by students and in conditions like now where the learning process is carried out online requires learning media that can be used and accessed easily by students. The objectives of this study are: (1) developing android-based learning media, (2) understanding the feasibility of android-based learning media, and (3) evaluating the digital literacy of students by using android-based learning media as a learning resource. The development of this android-based learning media uses a research and development model with stages including identification of potential and problems, data collection, product design, design validation, design revision, small-scale trials, product revisions, large-scale trials, and product revision. The results of this study indicate that the learning media developed was found "Decent" by material experts, media experts and linguists and students stated "Very Decent" to be used as learning media in the subject of Plantation and Herbal Commodity Processing Production. Furthermore, the learning media is applied in learning by using One Shot Case Study. Based on the results obtained, the digital literacy that students have is already in the "Very High" category for the aspect of using. As for the understanding aspect, the indicators of analyzing and creating are in the “High†category and the indicators for reflecting and acting are in the “Very High†categor

    Predicting the Quality of Short Narratives from Social Media

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    An important and difficult challenge in building computational models for narratives is the automatic evaluation of narrative quality. Quality evaluation connects narrative understanding and generation as generation systems need to evaluate their own products. To circumvent difficulties in acquiring annotations, we employ upvotes in social media as an approximate measure for story quality. We collected 54,484 answers from a crowd-powered question-and-answer website, Quora, and then used active learning to build a classifier that labeled 28,320 answers as stories. To predict the number of upvotes without the use of social network features, we create neural networks that model textual regions and the interdependence among regions, which serve as strong benchmarks for future research. To our best knowledge, this is the first large-scale study for automatic evaluation of narrative quality.Comment: 7 pages, 2 figures. Accepted at the 2017 IJCAI conferenc

    Voice and voicelessness in the construction of assessment policies: Participation as a relevant dimension in the potential impact on teaching and learning

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    The article critically analyses the currently predominant processes of construction of large-scale assessment policies, using the national curriculum assessment system in Chile as a case. Based on qualitative evidence that includes media and policy texts analysis, ethnographic work and interviews with key policy actors, it aims at illustrating the disparity of participation in policy design as a potential reason for the lack of impact of these policies on teaching and learning. Conclusions aim at a need for reconceptualising our framework for the understanding of the processes of construction of large-scale assessment policies by overcoming the rationale of market-oriented accountability systems that predominate nowadays. Alternatives are explored through examples of large-scale assessment systems with a higher parity of participation of stakeholders in policy design and policy enactment

    Interactive Multimedia Development to Increase Basic Movements at Curriculum 2013

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    This development aims to help the students in understanding dance art subject to the material of imitating movement based on space, time, and energy. The resulted product was interactive learning multimedia. The research was conducted by using developmental model which was adapted from developmental model of Borg and Gall. This product was through validation test which was conducted by 2 material experts, 1 media expert, small group test for 7 students and large group for 30 students. The user test was conducted in SMP Negeri (Public Junior High School) 1 Malang. Data collection technique was through Likert Scale. Data from test result that been conducted showed that the product of interactive learning multimedia obtained the percentage 84,2% with feasible qualification/no revision. Keywords: development, learning media, interactive multimedia, dance movement. DOI: 10.7176/ADS/71-02 Publication date:March 31st 201

    Development of Learning Media for Acehnese Culture Picture Books to Get to Know Local Culture in Early Childhood

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    Purpose – This research aims to see the development of picture book learning media with the theme of Acehnese culture to stimulate children to know the local culture.Design/methods/approach – This type of research is research and development or often referred to as Research and Development (R&D). The type of data in this research and development consists of two types of data, namely qualitative and quantitative data. Researchers took qualitative data by conducting observations, interviews, and documentation. The quantitative data were obtained from research respondents, which included: material experts, media experts, cultural experts, and learning media users.Findings – The development of picture book media is designed using Corel Draw with design layouts, picture illustrations, smoothing snaps, giving and giving to content/material experts, media experts, and cultural experts to find out the media that has been designed. The results of the experts get a percentage of 100%, media experts get a percentage of 96%, cultural experts get a percentage of 96%, small-scale trials are 3.9, and large-scale trials are 4.6.Research implications/limitations – Based on developing the media and testing the learning media for picture books with the theme of Acehnese culture to stimulate children to know the local culture of Aceh. Constraints faced related to internet connection and mastery of using Corel Draw in designing books.Practical implications – This research contributes in-depth knowledge that the media for learning books with the theme of Acehnese culture can stimulate children to get to know the local culture.Originality/value – This research contributes to understanding and introducing Acehnese culture from early childhood education as a basis for children not to forget the cultures that developed in Aceh. Paper type Research pape

    RME Based Audiobook Development for Class IV Elementary School Students

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    Learning mathematics at the Elementary School (SD) level is an important basis in building a good understanding of mathematical concepts in students. However, students often experience difficulties in understanding abstract and complex mathematical concepts. This can have an impact on reducing students' interest in learning mathematics. To overcome this problem, an audiobook based on RME (Realistic Mathematics Education) was developed which emphasizes the quality of sound recordings that are close to the experience of listening to voices directly, especially for mathematics materials at the elementary level. The research method used in this study is a research and development approach using the ADDIE model developed by Robert Maribe Branch. The ADDIE model is a development model consisting of five stages, namely analysis, design, development, implementation, and evaluation. The results of the study show that audiobooks based on RME are valid and can be implemented in learning. Based on these results, the RME-based audiobook is ready to be implemented on a large scale and used as an effective alternative learning media in increasing conceptual understanding and interest in learning mathematics for fourth grade elementary school students in multiplication material

    Identification of Student's Behavior in Higher Education from Social Media by using Opinion based Memetic Classifier

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    Social media sites such as Twitter, Facebook, You-tube are very popular social sites in higher educational student’s like engineering, medical, pharmacy, trainees and other than student’s also. These social media sites provides a great platform or venues for student’s to share their views, emotions, stress, opinions, feelings about the learning process. Our aim is to extracting this data from social media sites for identifying the student’s behavior and their opinions. The technique provides a benefit for institute or an organization to understand student’s behavior. It saves our lots of time to understand the student’s views. In this paper our main focus is on higher educational students for understanding student’s behaviour from social media. For this we can use opinion based memetic classifier technique to integrate large scale data mining techniques and qualitative analysis to provide a better classification result of students behavior with the focus on sentimental analysis. DOI: 10.17762/ijritcc2321-8169.15033
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