48,439 research outputs found
An Investigation Report on Auction Mechanism Design
Auctions are markets with strict regulations governing the information
available to traders in the market and the possible actions they can take.
Since well designed auctions achieve desirable economic outcomes, they have
been widely used in solving real-world optimization problems, and in
structuring stock or futures exchanges. Auctions also provide a very valuable
testing-ground for economic theory, and they play an important role in
computer-based control systems.
Auction mechanism design aims to manipulate the rules of an auction in order
to achieve specific goals. Economists traditionally use mathematical methods,
mainly game theory, to analyze auctions and design new auction forms. However,
due to the high complexity of auctions, the mathematical models are typically
simplified to obtain results, and this makes it difficult to apply results
derived from such models to market environments in the real world. As a result,
researchers are turning to empirical approaches.
This report aims to survey the theoretical and empirical approaches to
designing auction mechanisms and trading strategies with more weights on
empirical ones, and build the foundation for further research in the field
on the efficiency of team-based meritocracies
According to theory a pure meritocracy is efficient because individual members are competitively rewarded according to their individual contributions to society. However, purely individually based meritocracies seldom occur. We introduce a new model of social production called “team-based meritocracy” (TBM) in which individual members are rewarded based on their team membership. We demonstrate that as long as such team membership is both mobile and competitively based on contributions, individuals are able to tacitly coordinate a complex and counterintuitive asymmetric equilibrium that is close to Pareto-optimal, possibly indicating that such a group-based meritocracy could be a social structure to which humans respond with particular ease. Our findings are relevant to many contemporary societies in which rewards are at least in part determined via membership in organizations such as for example firms, and organizational membership is increasingly determined by contribution rather than privilege.social stratification, meritocracies, mechanism design, non-cooperative games, experiment, team production
An Approximate "Law of One Price" in Random Assignment Games
Assignment games represent a tractable yet versatile model of two-sided
markets with transfers. We study the likely properties of the core of randomly
generated assignment games. If the joint productivities of every firm and
worker are i.i.d bounded random variables, then with high probability all
workers are paid roughly equal wages, and all firms make similar profits. This
implies that core allocations vary significantly in balanced markets, but that
there is core convergence in even slightly unbalanced markets. For the
benchmark case of uniform distribution, we provide a tight bound for the
workers' share of the surplus under the firm-optimal core allocation. We
present simulation results suggesting that the phenomena analyzed appear even
in medium-sized markets. Finally, we briefly discuss the effects of unbounded
distributions and the ways in which they may affect wage dispersion
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