48 research outputs found

    Finding Optimal Tree Decompositions

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    The task of organizing a given graph into a structure called a tree decomposition is relevant in multiple areas of computer science. In particular, many NP-hard problems can be solved in polynomial time if a suitable tree decomposition of a graph describing the problem instance is given as a part of the input. This motivates the task of finding as good tree decompositions as possible, or ideally, optimal tree decompositions. This thesis is about finding optimal tree decompositions of graphs with respect to several notions of optimality. Each of the considered notions measures the quality of a tree decomposition in the context of an application. In particular, we consider a total of seven problems that are formulated as finding optimal tree decompositions: treewidth, minimum fill-in, generalized and fractional hypertreewidth, total table size, phylogenetic character compatibility, and treelength. For each of these problems we consider the BT algorithm of Bouchitté and Todinca as the method of finding optimal tree decompositions. The BT algorithm is well-known on the theoretical side, but to our knowledge the first time it was implemented was only recently for the 2nd Parameterized Algorithms and Computational Experiments Challenge (PACE 2017). The author’s implementation of the BT algorithm took the second place in the minimum fill-in track of PACE 2017. In this thesis we review and extend the BT algorithm and our implementation. In particular, we improve the eciency of the algorithm in terms of both theory and practice. We also implement the algorithm for each of the seven problems considered, introducing a novel adaptation of the algorithm for the maximum compatibility problem of phylogenetic characters. Our implementation outperforms alternative state-of-the-art approaches in terms of numbers of test instances solved on well-known benchmarks on minimum fill-in, generalized hypertreewidth, fractional hypertreewidth, total table size, and the maximum compatibility problem of phylogenetic characters. Furthermore, to our understanding the implementation is the first exact approach for the treelength problem

    On Sparse Discretization for Graphical Games

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    This short paper concerns discretization schemes for representing and computing approximate Nash equilibria, with emphasis on graphical games, but briefly touching on normal-form and poly-matrix games. The main technical contribution is a representation theorem that informally states that to account for every exact Nash equilibrium using a nearby approximate Nash equilibrium on a grid over mixed strategies, a uniform discretization size linear on the inverse of the approximation quality and natural game-representation parameters suffices. For graphical games, under natural conditions, the discretization is logarithmic in the game-representation size, a substantial improvement over the linear dependency previously required. The paper has five other objectives: (1) given the venue, to highlight the important, but often ignored, role that work on constraint networks in AI has in simplifying the derivation and analysis of algorithms for computing approximate Nash equilibria; (2) to summarize the state-of-the-art on computing approximate Nash equilibria, with emphasis on relevance to graphical games; (3) to help clarify the distinction between sparse-discretization and sparse-support techniques; (4) to illustrate and advocate for the deliberate mathematical simplicity of the formal proof of the representation theorem; and (5) to list and discuss important open problems, emphasizing graphical-game generalizations, which the AI community is most suitable to solve.Comment: 30 pages. Original research note drafted in Dec. 2002 and posted online Spring'03 (http://www.cis.upenn. edu/~mkearns/teaching/cgt/revised_approx_bnd.pdf) as part of a course on computational game theory taught by Prof. Michael Kearns at the University of Pennsylvania; First major revision sent to WINE'10; Current version sent to JAIR on April 25, 201

    Learning Models over Relational Data using Sparse Tensors and Functional Dependencies

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    Integrated solutions for analytics over relational databases are of great practical importance as they avoid the costly repeated loop data scientists have to deal with on a daily basis: select features from data residing in relational databases using feature extraction queries involving joins, projections, and aggregations; export the training dataset defined by such queries; convert this dataset into the format of an external learning tool; and train the desired model using this tool. These integrated solutions are also a fertile ground of theoretically fundamental and challenging problems at the intersection of relational and statistical data models. This article introduces a unified framework for training and evaluating a class of statistical learning models over relational databases. This class includes ridge linear regression, polynomial regression, factorization machines, and principal component analysis. We show that, by synergizing key tools from database theory such as schema information, query structure, functional dependencies, recent advances in query evaluation algorithms, and from linear algebra such as tensor and matrix operations, one can formulate relational analytics problems and design efficient (query and data) structure-aware algorithms to solve them. This theoretical development informed the design and implementation of the AC/DC system for structure-aware learning. We benchmark the performance of AC/DC against R, MADlib, libFM, and TensorFlow. For typical retail forecasting and advertisement planning applications, AC/DC can learn polynomial regression models and factorization machines with at least the same accuracy as its competitors and up to three orders of magnitude faster than its competitors whenever they do not run out of memory, exceed 24-hour timeout, or encounter internal design limitations.Comment: 61 pages, 9 figures, 2 table
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