18,095 research outputs found
An application generator for rapid prototyping of Ada real-time control software
The need to increase engineering productivity and decrease software life cycle costs in real-time system development establishes a motivation for a method of rapid prototyping. The design by iterative rapid prototyping technique is described. A tool which facilitates such a design methodology for the generation of embedded control software is described
Rapid prototyping and AI programming environments applied to payload modeling
This effort focused on using artificial intelligence (AI) programming environments and rapid prototyping to aid in both space flight manned and unmanned payload simulation and training. Significant problems addressed are the large amount of development time required to design and implement just one of these payload simulations and the relative inflexibility of the resulting model to accepting future modification. Results of this effort have suggested that both rapid prototyping and AI programming environments can significantly reduce development time and cost when applied to the domain of payload modeling for crew training. The techniques employed are applicable to a variety of domains where models or simulations are required
Automatic programming of simulation models
The concepts of software engineering were used to improve the simulation modeling environment. Emphasis was placed on the application of an element of rapid prototyping, or automatic programming, to assist the modeler define the problem specification. Then, once the problem specification has been defined, an automatic code generator is used to write the simulation code. The following two domains were selected for evaluating the concepts of software engineering for discrete event simulation: manufacturing domain and a spacecraft countdown network sequence. The specific tasks were to: (1) define the software requirements for a graphical user interface to the Automatic Manufacturing Programming System (AMPS) system; (2) develop a graphical user interface for AMPS; and (3) compare the AMPS graphical interface with the AMPS interactive user interface
A requirements engineering framework for integrated systems development for the construction industry
Computer Integrated Construction (CIC) systems are computer environments through which
collaborative working can be undertaken. Although many CIC systems have been developed to demonstrate the
communication and collaboration within the construction projects, the uptake of CICs by the industry is still
inadequate. This is mainly due to the fact that research methodologies of the CIC development projects are
incomplete to bridge the technology transfer gap. Therefore, defining comprehensive methodologies for the
development of these systems and their effective implementation on real construction projects is vital.
Requirements Engineering (RE) can contribute to the effective uptake of these systems because it drives the
systems development for the targeted audience. This paper proposes a requirements engineering approach for
industry driven CIC systems development. While some CIC systems are investigated to build a broad and deep
contextual knowledge in the area, the EU funded research project, DIVERCITY (Distributed Virtual Workspace
for Enhancing Communication within the Construction Industry), is analysed as the main case study project
because its requirements engineering approach has the potential to determine a framework for the adaptation of
requirements engineering in order to contribute towards the uptake of CIC systems
Towards a Scalable Hardware/Software Co-Design Platform for Real-time Pedestrian Tracking Based on a ZYNQ-7000 Device
Currently, most designers face a daunting task to
research different design flows and learn the intricacies of
specific software from various manufacturers in
hardware/software co-design. An urgent need of creating a
scalable hardware/software co-design platform has become a key
strategic element for developing hardware/software integrated
systems. In this paper, we propose a new design flow for building
a scalable co-design platform on FPGA-based system-on-chip.
We employ an integrated approach to implement a histogram
oriented gradients (HOG) and a support vector machine (SVM)
classification on a programmable device for pedestrian tracking.
Not only was hardware resource analysis reported, but the
precision and success rates of pedestrian tracking on nine open
access image data sets are also analysed. Finally, our proposed
design flow can be used for any real-time image processingrelated
products on programmable ZYNQ-based embedded
systems, which benefits from a reduced design time and provide a
scalable solution for embedded image processing products
Validation of highly reliable, real-time knowledge-based systems
Knowledge-based systems have the potential to greatly increase the capabilities of future aircraft and spacecraft and to significantly reduce support manpower needed for the space station and other space missions. However, a credible validation methodology must be developed before knowledge-based systems can be used for life- or mission-critical applications. Experience with conventional software has shown that the use of good software engineering techniques and static analysis tools can greatly reduce the time needed for testing and simulation of a system. Since exhaustive testing is infeasible, reliability must be built into the software during the design and implementation phases. Unfortunately, many of the software engineering techniques and tools used for conventional software are of little use in the development of knowledge-based systems. Therefore, research at Langley is focused on developing a set of guidelines, methods, and prototype validation tools for building highly reliable, knowledge-based systems. The use of a comprehensive methodology for building highly reliable, knowledge-based systems should significantly decrease the time needed for testing and simulation. A proven record of delivering reliable systems at the beginning of the highly visible testing and simulation phases is crucial to the acceptance of knowledge-based systems in critical applications
Ada in AI or AI in Ada. On developing a rationale for integration
The use of Ada as an Artificial Intelligence (AI) language is gaining interest in the NASA Community, i.e., by parties who have a need to deploy Knowledge Based-Systems (KBS) compatible with the use of Ada as the software standard for the Space Station. A fair number of KBS and pseudo-KBS implementations in Ada exist today. Currently, no widely used guidelines exist to compare and evaluate these with one another. The lack of guidelines illustrates a fundamental problem inherent in trying to compare and evaluate implementations of any sort in languages that are procedural or imperative in style, such as Ada, with those in languages that are functional in style, such as Lisp. Discussed are the strengths and weakness of using Ada as an AI language and a preliminary analysis provided of factors needed for the development of criteria for the integration of these two families of languages and the environments in which they are implemented. The intent for developing such criteria is to have a logical rationale that may be used to guide the development of Ada tools and methodology to support KBS requirements, and to identify those AI technology components that may most readily and effectively be deployed in Ada
Logic-Based Specification Languages for Intelligent Software Agents
The research field of Agent-Oriented Software Engineering (AOSE) aims to find
abstractions, languages, methodologies and toolkits for modeling, verifying,
validating and prototyping complex applications conceptualized as Multiagent
Systems (MASs). A very lively research sub-field studies how formal methods can
be used for AOSE. This paper presents a detailed survey of six logic-based
executable agent specification languages that have been chosen for their
potential to be integrated in our ARPEGGIO project, an open framework for
specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the
IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each
executable language, the logic foundations are described and an example of use
is shown. A comparison of the six languages and a survey of similar approaches
complete the paper, together with considerations of the advantages of using
logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal
"Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe
Editor-in-Chie
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