287,387 research outputs found

    Corpus-Driven Knowledge Acquisition for Discourse Analysis

    Full text link
    The availability of large on-line text corpora provides a natural and promising bridge between the worlds of natural language processing (NLP) and machine learning (ML). In recent years, the NLP community has been aggressively investigating statistical techniques to drive part-of-speech taggers, but application-specific text corpora can be used to drive knowledge acquisition at much higher levels as well. In this paper we will show how ML techniques can be used to support knowledge acquisition for information extraction systems. It is often very difficult to specify an explicit domain model for many information extraction applications, and it is always labor intensive to implement hand-coded heuristics for each new domain. We have discovered that it is nevertheless possible to use ML algorithms in order to capture knowledge that is only implicitly present in a representative text corpus. Our work addresses issues traditionally associated with discourse analysis and intersentential inference generation, and demonstrates the utility of ML algorithms at this higher level of language analysis. The benefits of our work address the portability and scalability of information extraction (IE) technologies. When hand-coded heuristics are used to manage discourse analysis in an information extraction system, months of programming effort are easily needed to port a successful IE system to a new domain. We will show how ML algorithms can reduce thisComment: 6 pages, AAAI-9

    Knowledge Acquisition for Content Selection

    Full text link
    An important part of building a natural-language generation (NLG) system is knowledge acquisition, that is deciding on the specific schemas, plans, grammar rules, and so forth that should be used in the NLG system. We discuss some experiments we have performed with KA for content-selection rules, in the context of building an NLG system which generates health-related material. These experiments suggest that it is useful to supplement corpus analysis with KA techniques developed for building expert systems, such as structured group discussions and think-aloud protocols. They also raise the point that KA issues may influence architectural design issues, in particular the decision on whether a planning approach is used for content selection. We suspect that in some cases, KA may be easier if other constructive expert-system techniques (such as production rules, or case-based reasoning) are used to determine the content of a generated text.Comment: To appear in the 1997 European NLG workshop. 10 pages, postscrip

    Acquiring Correct Knowledge for Natural Language Generation

    Full text link
    Natural language generation (NLG) systems are computer software systems that produce texts in English and other human languages, often from non-linguistic input data. NLG systems, like most AI systems, need substantial amounts of knowledge. However, our experience in two NLG projects suggests that it is difficult to acquire correct knowledge for NLG systems; indeed, every knowledge acquisition (KA) technique we tried had significant problems. In general terms, these problems were due to the complexity, novelty, and poorly understood nature of the tasks our systems attempted, and were worsened by the fact that people write so differently. This meant in particular that corpus-based KA approaches suffered because it was impossible to assemble a sizable corpus of high-quality consistent manually written texts in our domains; and structured expert-oriented KA techniques suffered because experts disagreed and because we could not get enough information about special and unusual cases to build robust systems. We believe that such problems are likely to affect many other NLG systems as well. In the long term, we hope that new KA techniques may emerge to help NLG system builders. In the shorter term, we believe that understanding how individual KA techniques can fail, and using a mixture of different KA techniques with different strengths and weaknesses, can help developers acquire NLG knowledge that is mostly correct

    An Integrated Approach for Automatic\ud Aggregation of Learning Knowledge Objects

    Get PDF
    This paper presents the Knowledge Puzzle, an ontology-based platform designed to facilitate domain\ud knowledge acquisition from textual documents for knowledge-based systems. First, the\ud Knowledge Puzzle Platform performs an automatic generation of a domain ontology from documentsโ€™\ud content through natural language processing and machine learning technologies. Second,\ud it employs a new content model, the Knowledge Puzzle Content Model, which aims to model\ud learning material from annotated content. Annotations are performed semi-automatically based\ud on IBMโ€™s Unstructured Information Management Architecture and are stored in an Organizational\ud memory (OM) as knowledge fragments. The organizational memory is used as a knowledge\ud base for a training environment (an Intelligent Tutoring System or an e-Learning environment).\ud The main objective of these annotations is to enable the automatic aggregation of Learning\ud Knowledge Objects (LKOs) guided by instructional strategies, which are provided through\ud SWRL rules. Finally, a methodology is proposed to generate SCORM-compliant learning objects\ud from these LKOs

    ์˜๋ฏธ๋ก ์  ํ™˜๊ฒฝ ์ดํ•ด ๊ธฐ๋ฐ˜ ์ธ๊ฐ„ ๋กœ๋ด‡ ํ˜‘์—…

    Get PDF
    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ)--์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› :๊ณต๊ณผ๋Œ€ํ•™ ์ „๊ธฐยท์ •๋ณด๊ณตํ•™๋ถ€,2020. 2. ์ด๋ฒ”ํฌ.Human-robot cooperation is unavoidable in various applications ranging from manufacturing to field robotics owing to the advantages of adaptability and high flexibility. Especially, complex task planning in large, unconstructed, and uncertain environments can employ the complementary capabilities of human and diverse robots. For a team to be effectives, knowledge regarding team goals and current situation needs to be effectively shared as they affect decision making. In this respect, semantic scene understanding in natural language is one of the most fundamental components for information sharing between humans and heterogeneous robots, as robots can perceive the surrounding environment in a form that both humans and other robots can understand. Moreover, natural-language-based scene understanding can reduce network congestion and improve the reliability of acquired data. Especially, in field robotics, transmission of raw sensor data increases network bandwidth and decreases quality of service. We can resolve this problem by transmitting information in the form of natural language that has encoded semantic representations of environments. In this dissertation, I introduce a human and heterogeneous robot cooperation scheme based on semantic scene understanding. I generate sentences and scene graphs, which is a natural language grounded graph over the detected objects and their relationships, with the graph map generated using a robot mapping algorithm. Subsequently, a framework that can utilize the results for cooperative mission planning of humans and robots is proposed. Experiments were performed to verify the effectiveness of the proposed methods. This dissertation comprises two parts: graph-based scene understanding and scene understanding based on the cooperation between human and heterogeneous robots. For the former, I introduce a novel natural language processing method using a semantic graph map. Although semantic graph maps have been widely applied to study the perceptual aspects of the environment, such maps do not find extensive application in natural language processing tasks. Several studies have been conducted on the understanding of workspace images in the field of computer vision; in these studies, the sentences were automatically generated, and therefore, multiple scenes have not yet been utilized for sentence generation. A graph-based convolutional neural network, which comprises spectral graph convolution and graph coarsening, and a recurrent neural network are employed to generate sentences attention over graphs. The proposed method outperforms the conventional methods on a publicly available dataset for single scenes and can be utilized for sequential scenes. Recently, deep learning has demonstrated impressive developments in scene understanding using natural language. However, it has not been extensively applied to high-level processes such as causal reasoning, analogical reasoning, or planning. The symbolic approach that calculates the sequence of appropriate actions by combining the available skills of agents outperforms in reasoning and planning; however, it does not entirely consider semantic knowledge acquisition for human-robot information sharing. An architecture that combines deep learning techniques and symbolic planner for human and heterogeneous robots to achieve a shared goal based on semantic scene understanding is proposed for scene understanding based on human-robot cooperation. In this study, graph-based perception is used for scene understanding. A planning domain definition language (PDDL) planner and JENA-TDB are utilized for mission planning and data acquisition storage, respectively. The effectiveness of the proposed method is verified in two situations: a mission failure, in which the dynamic environment changes, and object detection in a large and unseen environment.์ธ๊ฐ„๊ณผ ์ด์ข… ๋กœ๋ด‡ ๊ฐ„์˜ ํ˜‘์—…์€ ๋†’์€ ์œ ์—ฐ์„ฑ๊ณผ ์ ์‘๋ ฅ์„ ๋ณด์ผ ์ˆ˜ ์žˆ๋‹ค๋Š” ์ ์—์„œ ์ œ์กฐ์—…์—์„œ ํ•„๋“œ ๋กœ๋ณดํ‹ฑ์Šค๊นŒ์ง€ ๋‹ค์–‘ํ•œ ๋ถ„์•ผ์—์„œ ํ•„์—ฐ์ ์ด๋‹ค. ํŠนํžˆ, ์„œ๋กœ ๋‹ค๋ฅธ ๋Šฅ๋ ฅ์„ ์ง€๋‹Œ ๋กœ๋ด‡๋“ค๊ณผ ์ธ๊ฐ„์œผ๋กœ ๊ตฌ์„ฑ๋œ ํ•˜๋‚˜์˜ ํŒ€์€ ๋„“๊ณ  ์ •ํ˜•ํ™”๋˜์ง€ ์•Š์€ ๊ณต๊ฐ„์—์„œ ์„œ๋กœ์˜ ๋Šฅ๋ ฅ์„ ๋ณด์™„ํ•˜๋ฉฐ ๋ณต์žกํ•œ ์ž„๋ฌด ์ˆ˜ํ–‰์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•œ๋‹ค๋Š” ์ ์—์„œ ํฐ ์žฅ์ ์„ ๊ฐ–๋Š”๋‹ค. ํšจ์œจ์ ์ธ ํ•œ ํŒ€์ด ๋˜๊ธฐ ์œ„ํ•ด์„œ๋Š”, ํŒ€์˜ ๊ณตํ†ต๋œ ๋ชฉํ‘œ ๋ฐ ๊ฐ ํŒ€์›์˜ ํ˜„์žฌ ์ƒํ™ฉ์— ๊ด€ํ•œ ์ •๋ณด๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๊ณต์œ ํ•  ์ˆ˜ ์žˆ์–ด์•ผ ํ•˜๋ฉฐ ํ•จ๊ป˜ ์˜์‚ฌ ๊ฒฐ์ •์„ ํ•  ์ˆ˜ ์žˆ์–ด์•ผ ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ด€์ ์—์„œ, ์ž์—ฐ์–ด๋ฅผ ํ†ตํ•œ ์˜๋ฏธ๋ก ์  ํ™˜๊ฒฝ ์ดํ•ด๋Š” ์ธ๊ฐ„๊ณผ ์„œ๋กœ ๋‹ค๋ฅธ ๋กœ๋ด‡๋“ค์ด ๋ชจ๋‘ ์ดํ•ดํ•  ์ˆ˜ ์žˆ๋Š” ํ˜•ํƒœ๋กœ ํ™˜๊ฒฝ์„ ์ธ์ง€ํ•œ๋‹ค๋Š” ์ ์—์„œ ๊ฐ€์žฅ ํ•„์ˆ˜์ ์ธ ์š”์†Œ์ด๋‹ค. ๋˜ํ•œ, ์šฐ๋ฆฌ๋Š” ์ž์—ฐ์–ด ๊ธฐ๋ฐ˜ ํ™˜๊ฒฝ ์ดํ•ด๋ฅผ ํ†ตํ•ด ๋„คํŠธ์›Œํฌ ํ˜ผ์žก์„ ํ”ผํ•จ์œผ๋กœ์จ ํš๋“ํ•œ ์ •๋ณด์˜ ์‹ ๋ขฐ์„ฑ์„ ๋†’์ผ ์ˆ˜ ์žˆ๋‹ค. ํŠนํžˆ, ๋Œ€๋Ÿ‰์˜ ์„ผ์„œ ๋ฐ์ดํ„ฐ ์ „์†ก์— ์˜ํ•ด ๋„คํŠธ์›Œํฌ ๋Œ€์—ญํญ์ด ์ฆ๊ฐ€ํ•˜๊ณ  ํ†ต์‹  QoS (Quality of Service) ์‹ ๋ขฐ๋„๊ฐ€ ๊ฐ์†Œํ•˜๋Š” ๋ฌธ์ œ๊ฐ€ ๋นˆ๋ฒˆํžˆ ๋ฐœ์ƒํ•˜๋Š” ํ•„๋“œ ๋กœ๋ณดํ‹ฑ์Šค ์˜์—ญ์—์„œ๋Š” ์˜๋ฏธ๋ก ์  ํ™˜๊ฒฝ ์ •๋ณด์ธ ์ž์—ฐ์–ด๋ฅผ ์ „์†กํ•จ์œผ๋กœ์จ ํ†ต์‹  ๋Œ€์—ญํญ์„ ๊ฐ์†Œ์‹œํ‚ค๊ณ  ํ†ต์‹  QoS ์‹ ๋ขฐ๋„๋ฅผ ์ฆ๊ฐ€์‹œํ‚ฌ ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ํ•™์œ„ ๋…ผ๋ฌธ์—์„œ๋Š” ํ™˜๊ฒฝ์˜ ์˜๋ฏธ๋ก ์  ์ดํ•ด ๊ธฐ๋ฐ˜ ์ธ๊ฐ„ ๋กœ๋ด‡ ํ˜‘๋™ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ์†Œ๊ฐœํ•œ๋‹ค. ๋จผ์ €, ๋กœ๋ด‡์˜ ์ง€๋„ ์ž‘์„ฑ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ํ†ตํ•ด ํš๋“ํ•œ ๊ทธ๋ž˜ํ”„ ์ง€๋„๋ฅผ ์ด์šฉํ•˜์—ฌ ์ž์—ฐ์–ด ๋ฌธ์žฅ๊ณผ ๊ฒ€์ถœํ•œ ๊ฐ์ฒด ๋ฐ ๊ฐ ๊ฐ์ฒด ๊ฐ„์˜ ๊ด€๊ณ„๋ฅผ ์ž์—ฐ์–ด ๋‹จ์–ด๋กœ ํ‘œํ˜„ํ•˜๋Š” ๊ทธ๋ž˜ํ”„๋ฅผ ์ƒ์„ฑํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ž์—ฐ์–ด ์ฒ˜๋ฆฌ ๊ฒฐ๊ณผ๋ฅผ ์ด์šฉํ•˜์—ฌ ์ธ๊ฐ„๊ณผ ๋‹ค์–‘ํ•œ ๋กœ๋ด‡๋“ค์ด ํ•จ๊ป˜ ํ˜‘์—…ํ•˜์—ฌ ์ž„๋ฌด๋ฅผ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ํ•™์œ„ ๋…ผ๋ฌธ์€ ํฌ๊ฒŒ ๊ทธ๋ž˜ํ”„๋ฅผ ์ด์šฉํ•œ ์˜๋ฏธ๋ก ์  ํ™˜๊ฒฝ ์ดํ•ด์™€ ์˜๋ฏธ๋ก ์  ํ™˜๊ฒฝ ์ดํ•ด๋ฅผ ํ†ตํ•œ ์ธ๊ฐ„๊ณผ ์ด์ข… ๋กœ๋ด‡ ๊ฐ„์˜ ํ˜‘์—… ๋ฐฉ๋ฒ•์œผ๋กœ ๊ตฌ์„ฑ๋œ๋‹ค. ๋จผ์ €, ๊ทธ๋ž˜ํ”„๋ฅผ ์ด์šฉํ•œ ์˜๋ฏธ๋ก ์  ํ™˜๊ฒฝ ์ดํ•ด ๋ถ€๋ถ„์—์„œ๋Š” ์˜๋ฏธ๋ก ์  ๊ทธ๋ž˜ํ”„ ์ง€๋„๋ฅผ ์ด์šฉํ•œ ์ƒˆ๋กœ์šด ์ž์—ฐ์–ด ์ฒ˜๋ฆฌ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ์†Œ๊ฐœํ•œ๋‹ค. ์˜๋ฏธ๋ก ์  ๊ทธ๋ž˜ํ”„ ์ง€๋„ ์ž‘์„ฑ ๋ฐฉ๋ฒ•์€ ๋กœ๋ด‡์˜ ํ™˜๊ฒฝ ์ธ์ง€ ์ธก๋ฉด์—์„œ ๋งŽ์ด ์—ฐ๊ตฌ๋˜์—ˆ์ง€๋งŒ ์ด๋ฅผ ์ด์šฉํ•œ ์ž์—ฐ์–ด ์ฒ˜๋ฆฌ ๋ฐฉ๋ฒ•์€ ๊ฑฐ์˜ ์—ฐ๊ตฌ๋˜์ง€ ์•Š์•˜๋‹ค. ๋ฐ˜๋ฉด ์ปดํ“จํ„ฐ ๋น„์ „ ๋ถ„์•ผ์—์„œ๋Š” ์ด๋ฏธ์ง€๋ฅผ ์ด์šฉํ•œ ํ™˜๊ฒฝ ์ดํ•ด ์—ฐ๊ตฌ๊ฐ€ ๋งŽ์ด ์ด๋ฃจ์–ด์กŒ์ง€๋งŒ, ์—ฐ์†์ ์ธ ์žฅ๋ฉด๋“ค์€ ๋‹ค๋ฃจ๋Š”๋ฐ๋Š” ํ•œ๊ณ„์ ์ด ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ์šฐ๋ฆฌ๋Š” ๊ทธ๋ž˜ํ”„ ์ŠคํŽ™ํŠธ๋Ÿผ ์ด๋ก ์— ๊ธฐ๋ฐ˜ํ•œ ๊ทธ๋ž˜ํ”„ ์ปจ๋ณผ๋ฃจ์…˜๊ณผ ๊ทธ๋ž˜ํ”„ ์ถ•์†Œ ๋ ˆ์ด์–ด๋กœ ๊ตฌ์„ฑ๋œ ๊ทธ๋ž˜ํ”„ ์ปจ๋ณผ๋ฃจ์…˜ ์‹ ๊ฒฝ๋ง ๋ฐ ์ˆœํ™˜ ์‹ ๊ฒฝ๋ง์„ ์ด์šฉํ•˜์—ฌ ๊ทธ๋ž˜ํ”„๋ฅผ ์„ค๋ช…ํ•˜๋Š” ๋ฌธ์žฅ์„ ์ƒ์„ฑํ•œ๋‹ค. ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์€ ๊ธฐ์กด์˜ ๋ฐฉ๋ฒ•๋“ค๋ณด๋‹ค ํ•œ ์žฅ๋ฉด์— ๋Œ€ํ•ด ํ–ฅ์ƒ๋œ ์„ฑ๋Šฅ์„ ๋ณด์˜€์œผ๋ฉฐ ์—ฐ์†๋œ ์žฅ๋ฉด๋“ค์— ๋Œ€ํ•ด์„œ๋„ ์„ฑ๊ณต์ ์œผ๋กœ ์ž์—ฐ์–ด ๋ฌธ์žฅ์„ ์ƒ์„ฑํ•œ๋‹ค. ์ตœ๊ทผ ๋”ฅ๋Ÿฌ๋‹์€ ์ž์—ฐ์–ด ๊ธฐ๋ฐ˜ ํ™˜๊ฒฝ ์ธ์ง€์— ์žˆ์–ด ๊ธ‰์†๋„๋กœ ํฐ ๋ฐœ์ „์„ ์ด๋ฃจ์—ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ธ๊ณผ ์ถ”๋ก , ์œ ์ถ”์  ์ถ”๋ก , ์ž„๋ฌด ๊ณ„ํš๊ณผ ๊ฐ™์€ ๋†’์€ ์ˆ˜์ค€์˜ ํ”„๋กœ์„ธ์Šค์—๋Š” ์ ์šฉ์ด ํž˜๋“ค๋‹ค. ๋ฐ˜๋ฉด ์ž„๋ฌด๋ฅผ ์ˆ˜ํ–‰ํ•˜๋Š” ๋ฐ ์žˆ์–ด ๊ฐ ์—์ด์ „ํŠธ์˜ ๋Šฅ๋ ฅ์— ๋งž๊ฒŒ ํ–‰์œ„๋“ค์˜ ์ˆœ์„œ๋ฅผ ๊ณ„์‚ฐํ•ด์ฃผ๋Š” ์ƒ์ง•์  ์ ‘๊ทผ๋ฒ•(symbolic approach)์€ ์ถ”๋ก ๊ณผ ์ž„๋ฌด ๊ณ„ํš์— ์žˆ์–ด ๋›ฐ์–ด๋‚œ ์„ฑ๋Šฅ์„ ๋ณด์ด์ง€๋งŒ ์ธ๊ฐ„๊ณผ ๋กœ๋ด‡๋“ค ์‚ฌ์ด์˜ ์˜๋ฏธ๋ก ์  ์ •๋ณด ๊ณต์œ  ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด์„œ๋Š” ๊ฑฐ์˜ ๋‹ค๋ฃจ์ง€ ์•Š๋Š”๋‹ค. ๋”ฐ๋ผ์„œ, ์ธ๊ฐ„๊ณผ ์ด์ข… ๋กœ๋ด‡ ๊ฐ„์˜ ํ˜‘์—… ๋ฐฉ๋ฒ• ๋ถ€๋ถ„์—์„œ๋Š” ๋”ฅ๋Ÿฌ๋‹ ๊ธฐ๋ฒ•๋“ค๊ณผ ์ƒ์ง•์  ํ”Œ๋ž˜๋„ˆ(symbolic planner)๋ฅผ ์—ฐ๊ฒฐํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•˜์—ฌ ์˜๋ฏธ๋ก ์  ์ดํ•ด๋ฅผ ํ†ตํ•œ ์ธ๊ฐ„ ๋ฐ ์ด์ข… ๋กœ๋ด‡ ๊ฐ„์˜ ํ˜‘์—…์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•œ๋‹ค. ์šฐ๋ฆฌ๋Š” ์˜๋ฏธ๋ก ์  ์ฃผ๋ณ€ ํ™˜๊ฒฝ ์ดํ•ด๋ฅผ ์œ„ํ•ด ์ด์ „ ๋ถ€๋ถ„์—์„œ ์ œ์•ˆํ•œ ๊ทธ๋ž˜ํ”„ ๊ธฐ๋ฐ˜ ์ž์—ฐ์–ด ๋ฌธ์žฅ ์ƒ์„ฑ์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. PDDL ํ”Œ๋ž˜๋„ˆ์™€ JENA-TDB๋Š” ๊ฐ๊ฐ ์ž„๋ฌด ๊ณ„ํš ๋ฐ ์ •๋ณด ํš๋“ ์ €์žฅ์†Œ๋กœ ์‚ฌ์šฉํ•œ๋‹ค. ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์˜ ํšจ์šฉ์„ฑ์€ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ํ†ตํ•ด ๋‘ ๊ฐ€์ง€ ์ƒํ™ฉ์— ๋Œ€ํ•ด์„œ ๊ฒ€์ฆํ•œ๋‹ค. ํ•˜๋‚˜๋Š” ๋™์  ํ™˜๊ฒฝ์—์„œ ์ž„๋ฌด ์‹คํŒจ ์ƒํ™ฉ์ด๋ฉฐ ๋‹ค๋ฅธ ํ•˜๋‚˜๋Š” ๋„“์€ ๊ณต๊ฐ„์—์„œ ๊ฐ์ฒด๋ฅผ ์ฐพ๋Š” ์ƒํ™ฉ์ด๋‹ค.1 Introduction 1 1.1 Background and Motivation 1 1.2 Literature Review 5 1.2.1 Natural Language-Based Human-Robot Cooperation 5 1.2.2 Artificial Intelligence Planning 5 1.3 The Problem Statement 10 1.4 Contributions 11 1.5 Dissertation Outline 12 2 Natural Language-Based Scene Graph Generation 14 2.1 Introduction 14 2.2 Related Work 16 2.3 Scene Graph Generation 18 2.3.1 Graph Construction 19 2.3.2 Graph Inference 19 2.4 Experiments 22 2.5 Summary 25 3 Language Description with 3D Semantic Graph 26 3.1 Introduction 26 3.2 Related Work 26 3.3 Natural Language Description 29 3.3.1 Preprocess 29 3.3.2 Graph Feature Extraction 33 3.3.3 Natural Language Description with Graph Features 34 3.4 Experiments 35 3.5 Summary 42 4 Natural Question with Semantic Graph 43 4.1 Introduction 43 4.2 Related Work 45 4.3 Natural Question Generation 47 4.3.1 Preprocess 49 4.3.2 Graph Feature Extraction 50 4.3.3 Natural Question with Graph Features 51 4.4 Experiments 52 4.5 Summary 58 5 PDDL Planning with Natural Language 59 5.1 Introduction 59 5.2 Related Work 60 5.3 PDDL Planning with Incomplete World Knowledge 61 5.3.1 Natural Language Process for PDDL Planning 63 5.3.2 PDDL Planning System 64 5.4 Experiments 65 5.5 Summary 69 6 PDDL Planning with Natural Language-Based Scene Understanding 70 6.1 Introduction 70 6.2 Related Work 74 6.3 A Framework for Heterogeneous Multi-Agent Cooperation 77 6.3.1 Natural Language-Based Cognition 78 6.3.2 Knowledge Engine 80 6.3.3 PDDL Planning Agent 81 6.4 Experiments 82 6.4.1 Experiment Setting 82 6.4.2 Scenario 84 6.4.3 Results 87 6.5 Summary 91 7 Conclusion 92Docto

    Conversational services for multi-agency situational understanding

    Get PDF
    Recent advances in cognitive computing technology, mobile platforms, and context-aware user interfaces have made it possible to envision multi-agency situational understanding as a โ€˜conversationalโ€™ process involving human and machine agents. This paper presents an integrated approach to information collection, fusion and sense-making founded on the use of natural language (NL) and controlled natural language (CNL) to enable agile human-machine interaction and knowledge management. Examples are drawn mainly from our work in the security and public safety sectors, but the approaches are broadly applicable to other governmental and public sector domains. Key use cases for the approach are highlighted: rapid acquisition of actionable information, low training overhead for non-technical users, and inbuilt support for the generation of explanations of machine-generated outputs

    A taxonomy for interactive educational multimedia

    Get PDF
    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. We will present a taxonomy for interactive educational multimedia that supports the classification, description and development of such systems. Such a taxonomy needs to embed multimedia technology into a coherent educational context. A conceptual framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, describe them in the human-computer context, and integrate them with mechanisms and principles of multimedia interaction
    • โ€ฆ
    corecore