3,246 research outputs found

    Video browsing interfaces and applications: a review

    Get PDF
    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other

    Online television library: organization and content browsing for general users

    Get PDF
    This paper describes the organisational and playback features of Físchlár, a digital video library that allows users to record, browse and watch television programmes online. Programmes that can be watched and recorded are organised by personal recommendations, genre classifications, name and other attributes for access by general television users. Motivations and interactions of users with online television libraries are outlined and they are also supported by personalised library access, categorised programmes, a combined player browser with content viewing history and content marks. The combined player browser supports a user who watches a programme on different occasions in a non-sequential order

    Random Assisted Browsing of Rushes Archives

    Get PDF
    How to efficiently browse a large video database if its content is unknown to the user? In this paper we propose new approaches for browsing initialisation, exploration and content access of a rushes archive, where the span of information stored can be huge and difficult to understand at a glance. Exploring and navigating through raw footage is assisted by organising the video material in a meaningful structure and by adopting appropriate visualisation solutions. Un-annotated content is organised in hierarchical previews, while browsing is enabled by novel methods of random exploration and random content access to preview nodes. User tests conducted on professional users in a real-work scenario aim at demonstrating how the hierarchical visualisation and the proposed random browsing solutions assist the process of accessing and retrieving desired content

    RUSHES—an annotation and retrieval engine for multimedia semantic units

    Get PDF
    Multimedia analysis and reuse of raw un-edited audio visual content known as rushes is gaining acceptance by a large number of research labs and companies. A set of research projects are considering multimedia indexing, annotation, search and retrieval in the context of European funded research, but only the FP6 project RUSHES is focusing on automatic semantic annotation, indexing and retrieval of raw and un-edited audio-visual content. Even professional content creators and providers as well as home-users are dealing with this type of content and therefore novel technologies for semantic search and retrieval are required. In this paper, we present a summary of the most relevant achievements of the RUSHES project, focusing on specific approaches for automatic annotation as well as the main features of the final RUSHES search engine

    An interactive and multi-level framework for summarising user generated videos

    Get PDF
    We present an interactive and multi-level abstraction framework for user-generated video (UGV) summarisation, allowing a user the flexibility to select a summarisation criterion out of a number of methods provided by the system. First, a given raw video is segmented into shots, and each shot is further decomposed into sub-shots in line with the change in dominant camera motion. Secondly, principal component analysis (PCA) is applied to the colour representation of the collection of sub-shots, and a content map is created using the first few components. Each sub-shot is represented with a ``footprint'' on the content map, which reveals its content significance (coverage) and the most dynamic segment. The final stage of abstraction is devised in a user-assisted manner whereby a user is able to specify a desired summary length, with options to interactively perform abstraction at different granularity of visual comprehension. The results obtained show the potential benefit in significantly alleviating the burden of laborious user intervention associated with conventional video editing/browsing

    The TRECVID 2007 BBC rushes summarization evaluation pilot

    Get PDF
    This paper provides an overview of a pilot evaluation of video summaries using rushes from several BBC dramatic series. It was carried out under the auspices of TRECVID. Twenty-two research teams submitted video summaries of up to 4% duration, of 42 individual rushes video files aimed at compressing out redundant and insignificant material. The output of two baseline systems built on straightforward content reduction techniques was contributed by Carnegie Mellon University as a control. Procedures for developing ground truth lists of important segments from each video were developed at Dublin City University and applied to the BBC video. At NIST each summary was judged by three humans with respect to how much of the ground truth was included, how easy the summary was to understand, and how much repeated material the summary contained. Additional objective measures included: how long it took the system to create the summary, how long it took the assessor to judge it against the ground truth, and what the summary's duration was. Assessor agreement on finding desired segments averaged 78% and results indicate that while it is difficult to exceed the performance of baselines, a few systems did

    Procedure for searching of data or a group of data in a database

    Get PDF
    The present invention deals with a method to search one item or a group of similar items within a number of items stored in a database, where each item is assigned with a representative graphical information, such as an image, sound, or text which identifies and characterizes the item itself. The method includes the following steps: a) organizing the database as a relational structure where all the representative information are grouped in a number of subsets according to a predetermined criterion of similarity, so that the information contained in each subset show differences in the informative content below a predetermined threshold value; b) associating to at least one of the subsets a probability value which depends on the subset content and/or from the results of previous search procedures and/or from the status of the ongoing search; c) randomly selecting one among the subsets according to the probability value assigned at the previous step, and simultaneously reproducing at least one part of the information contained in the same subset; d) if the searched item is not within the reproduced ones, repeating at least the previous step, until the user is able to find some interesting information

    Hierarchical Structuring of Video Previews by Leading-Cluster-Analysis

    Get PDF
    3noClustering of shots is frequently used for accessing video data and enabling quick grasping of the associated content. In this work we first group video shots by a classic hierarchical algorithm, where shot content is described by a codebook of visual words and different codebooks are compared by a suitable measure of distortion. To deal with the high number of levels in a hierarchical tree, a novel procedure of Leading-Cluster-Analysis is then proposed to extract a reduced set of hierarchically arranged previews. The depth of the obtained structure is driven both from the nature of the visual content information, and by the user needs, who can navigate the obtained video previews at various levels of representation. The effectiveness of the proposed method is demonstrated by extensive tests and comparisons carried out on a large collection of video data. of digital videos has not been accompanied by a parallel increase in its accessibility. In this context, video abstraction techniques may represent a key components of a practical video management system: indeed a condensed video may be effective for a quick browsing or retrieval tasks. A commonly accepted type of abstract for generic videos does not exist yet, and the solutions investigated so far depend usually on the nature and the genre of video data.openopenBenini, Sergio; Migliorati, Pierangelo; Leonardi, RiccardoBenini, Sergio; Migliorati, Pierangelo; Leonardi, Riccard

    PlaceRaider: Virtual Theft in Physical Spaces with Smartphones

    Full text link
    As smartphones become more pervasive, they are increasingly targeted by malware. At the same time, each new generation of smartphone features increasingly powerful onboard sensor suites. A new strain of sensor malware has been developing that leverages these sensors to steal information from the physical environment (e.g., researchers have recently demonstrated how malware can listen for spoken credit card numbers through the microphone, or feel keystroke vibrations using the accelerometer). Yet the possibilities of what malware can see through a camera have been understudied. This paper introduces a novel visual malware called PlaceRaider, which allows remote attackers to engage in remote reconnaissance and what we call virtual theft. Through completely opportunistic use of the camera on the phone and other sensors, PlaceRaider constructs rich, three dimensional models of indoor environments. Remote burglars can thus download the physical space, study the environment carefully, and steal virtual objects from the environment (such as financial documents, information on computer monitors, and personally identifiable information). Through two human subject studies we demonstrate the effectiveness of using mobile devices as powerful surveillance and virtual theft platforms, and we suggest several possible defenses against visual malware
    corecore