6,065 research outputs found

    Comparative Evaluation of Action Recognition Methods via Riemannian Manifolds, Fisher Vectors and GMMs: Ideal and Challenging Conditions

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    We present a comparative evaluation of various techniques for action recognition while keeping as many variables as possible controlled. We employ two categories of Riemannian manifolds: symmetric positive definite matrices and linear subspaces. For both categories we use their corresponding nearest neighbour classifiers, kernels, and recent kernelised sparse representations. We compare against traditional action recognition techniques based on Gaussian mixture models and Fisher vectors (FVs). We evaluate these action recognition techniques under ideal conditions, as well as their sensitivity in more challenging conditions (variations in scale and translation). Despite recent advancements for handling manifolds, manifold based techniques obtain the lowest performance and their kernel representations are more unstable in the presence of challenging conditions. The FV approach obtains the highest accuracy under ideal conditions. Moreover, FV best deals with moderate scale and translation changes

    Extrinsic Methods for Coding and Dictionary Learning on Grassmann Manifolds

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    Sparsity-based representations have recently led to notable results in various visual recognition tasks. In a separate line of research, Riemannian manifolds have been shown useful for dealing with features and models that do not lie in Euclidean spaces. With the aim of building a bridge between the two realms, we address the problem of sparse coding and dictionary learning over the space of linear subspaces, which form Riemannian structures known as Grassmann manifolds. To this end, we propose to embed Grassmann manifolds into the space of symmetric matrices by an isometric mapping. This in turn enables us to extend two sparse coding schemes to Grassmann manifolds. Furthermore, we propose closed-form solutions for learning a Grassmann dictionary, atom by atom. Lastly, to handle non-linearity in data, we extend the proposed Grassmann sparse coding and dictionary learning algorithms through embedding into Hilbert spaces. Experiments on several classification tasks (gender recognition, gesture classification, scene analysis, face recognition, action recognition and dynamic texture classification) show that the proposed approaches achieve considerable improvements in discrimination accuracy, in comparison to state-of-the-art methods such as kernelized Affine Hull Method and graph-embedding Grassmann discriminant analysis.Comment: Appearing in International Journal of Computer Visio

    A discussion on the validation tests employed to compare human action recognition methods using the MSR Action3D dataset

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    This paper aims to determine which is the best human action recognition method based on features extracted from RGB-D devices, such as the Microsoft Kinect. A review of all the papers that make reference to MSR Action3D, the most used dataset that includes depth information acquired from a RGB-D device, has been performed. We found that the validation method used by each work differs from the others. So, a direct comparison among works cannot be made. However, almost all the works present their results comparing them without taking into account this issue. Therefore, we present different rankings according to the methodology used for the validation in orden to clarify the existing confusion.Comment: 16 pages and 7 table

    Expanding the Family of Grassmannian Kernels: An Embedding Perspective

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    Modeling videos and image-sets as linear subspaces has proven beneficial for many visual recognition tasks. However, it also incurs challenges arising from the fact that linear subspaces do not obey Euclidean geometry, but lie on a special type of Riemannian manifolds known as Grassmannian. To leverage the techniques developed for Euclidean spaces (e.g, support vector machines) with subspaces, several recent studies have proposed to embed the Grassmannian into a Hilbert space by making use of a positive definite kernel. Unfortunately, only two Grassmannian kernels are known, none of which -as we will show- is universal, which limits their ability to approximate a target function arbitrarily well. Here, we introduce several positive definite Grassmannian kernels, including universal ones, and demonstrate their superiority over previously-known kernels in various tasks, such as classification, clustering, sparse coding and hashing

    Robust 3D Action Recognition through Sampling Local Appearances and Global Distributions

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    3D action recognition has broad applications in human-computer interaction and intelligent surveillance. However, recognizing similar actions remains challenging since previous literature fails to capture motion and shape cues effectively from noisy depth data. In this paper, we propose a novel two-layer Bag-of-Visual-Words (BoVW) model, which suppresses the noise disturbances and jointly encodes both motion and shape cues. First, background clutter is removed by a background modeling method that is designed for depth data. Then, motion and shape cues are jointly used to generate robust and distinctive spatial-temporal interest points (STIPs): motion-based STIPs and shape-based STIPs. In the first layer of our model, a multi-scale 3D local steering kernel (M3DLSK) descriptor is proposed to describe local appearances of cuboids around motion-based STIPs. In the second layer, a spatial-temporal vector (STV) descriptor is proposed to describe the spatial-temporal distributions of shape-based STIPs. Using the Bag-of-Visual-Words (BoVW) model, motion and shape cues are combined to form a fused action representation. Our model performs favorably compared with common STIP detection and description methods. Thorough experiments verify that our model is effective in distinguishing similar actions and robust to background clutter, partial occlusions and pepper noise
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