8 research outputs found

    Biometric Systems and Their Applications

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    Nowadays, we are talking more and more about insecurity in various sectors as well as the computer techniques to be implemented to counter this trend: access control to computers, e-commerce, banking, etc. There are two traditional ways of identifying an individual. The first method is a knowledge-based method. It is based on the knowledge of an individual’s information such as the PIN code to allow him/her to activate a mobile phone. The second method is based on the possession of token. It can be a piece of identification, a key, a badge, etc. These two methods of identification can be used in a complementary way to obtain increased security like in bank cards. However, they each have their weaknesses. In the first case, the password can be forgotten or guessed by a third party. In the second case, the badge (or ID or key) may be lost or stolen. Biometric features are an alternative solution to the two previous identification modes. The advantage of using the biometric features is that they are all universal, measurable, unique, and permanent. The interest of applications using biometrics can be summed up in two classes: to facilitate the way of life and to avoid fraud

    Visual Impairment and Blindness

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    Blindness and vision impairment affect at least 2.2 billion people worldwide with most individuals having a preventable vision impairment. The majority of people with vision impairment are older than 50 years, however, vision loss can affect people of all ages. Reduced eyesight can have major and long-lasting effects on all aspects of life, including daily personal activities, interacting with the community, school and work opportunities, and the ability to access public services. This book provides an overview of the effects of blindness and visual impairment in the context of the most common causes of blindness in older adults as well as children, including retinal disorders, cataracts, glaucoma, and macular or corneal degeneration

    On the Combination of Game-Theoretic Learning and Multi Model Adaptive Filters

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    This paper casts coordination of a team of robots within the framework of game theoretic learning algorithms. In particular a novel variant of fictitious play is proposed, by considering multi-model adaptive filters as a method to estimate other players’ strategies. The proposed algorithm can be used as a coordination mechanism between players when they should take decisions under uncertainty. Each player chooses an action after taking into account the actions of the other players and also the uncertainty. Uncertainty can occur either in terms of noisy observations or various types of other players. In addition, in contrast to other game-theoretic and heuristic algorithms for distributed optimisation, it is not necessary to find the optimal parameters a priori. Various parameter values can be used initially as inputs to different models. Therefore, the resulting decisions will be aggregate results of all the parameter values. Simulations are used to test the performance of the proposed methodology against other game-theoretic learning algorithms.</p

    Kernel Pooled Local Subspaces for Classification

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    We investigate the use of subspace analysis methods for learning low-dimensional representations for classification. We propose a kernel-pooled local discriminant subspace method and compare it against competing techniques: kernel principal component analysis (KPCA) and generalized discriminant analysis (GDA) in classification problems. We evaluate the classification performance of the nearest-neighbor rule with each subspace representation. The experimental results using several data sets demonstrate the effectiveness and performance superiority of the kernel-pooled subspace method over competing methods such as KPCA and GDA in some classification problems

    Kernel Pooled Local Subspaces for Classification

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