215,216 research outputs found
Handwritten Signature Verification using Deep Learning
Every person has his/her own unique signature that is used mainly for the purposes of personal
identification and verification of important documents or legal transactions. There are two kinds of signature
verification: static and dynamic. Static(off-line) verification is the process of verifying an electronic or document
signature after it has been made, while dynamic(on-line) verification takes place as a person creates his/her
signature on a digital tablet or a similar device. Offline signature verification is not efficient and slow for a large
number of documents. To overcome the drawbacks of offline signature verification, we have seen a growth in
online biometric personal verification such as fingerprints, eye scan etc. In this paper we created CNN model
using python for offline signature and after training and validating, the accuracy of testing was 99.70%
A New Digital Watermarking Algorithm Using Combination of Least Significant Bit (LSB) and Inverse Bit
In this paper, we introduce a new digital watermarking algorithm using least
significant bit (LSB). LSB is used because of its little effect on the image.
This new algorithm is using LSB by inversing the binary values of the watermark
text and shifting the watermark according to the odd or even number of pixel
coordinates of image before embedding the watermark. The proposed algorithm is
flexible depending on the length of the watermark text. If the length of the
watermark text is more than ((MxN)/8)-2 the proposed algorithm will also embed
the extra of the watermark text in the second LSB. We compare our proposed
algorithm with the 1-LSB algorithm and Lee's algorithm using Peak
signal-to-noise ratio (PSNR). This new algorithm improved its quality of the
watermarked image. We also attack the watermarked image by using cropping and
adding noise and we got good results as well.Comment: 8 pages, 6 figures and 4 tables; Journal of Computing, Volume 3,
Issue 4, April 2011, ISSN 2151-961
A comparative study on face recognition techniques and neural network
In modern times, face recognition has become one of the key aspects of
computer vision. There are at least two reasons for this trend; the first is
the commercial and law enforcement applications, and the second is the
availability of feasible technologies after years of research. Due to the very
nature of the problem, computer scientists, neuro-scientists and psychologists
all share a keen interest in this field. In plain words, it is a computer
application for automatically identifying a person from a still image or video
frame. One of the ways to accomplish this is by comparing selected features
from the image and a facial database. There are hundreds if not thousand
factors associated with this. In this paper some of the most common techniques
available including applications of neural network in facial recognition are
studied and compared with respect to their performance.Comment: 8 page
A survey of exemplar-based texture synthesis
Exemplar-based texture synthesis is the process of generating, from an input
sample, new texture images of arbitrary size and which are perceptually
equivalent to the sample. The two main approaches are statistics-based methods
and patch re-arrangement methods. In the first class, a texture is
characterized by a statistical signature; then, a random sampling conditioned
to this signature produces genuinely different texture images. The second class
boils down to a clever "copy-paste" procedure, which stitches together large
regions of the sample. Hybrid methods try to combine ideas from both approaches
to avoid their hurdles. The recent approaches using convolutional neural
networks fit to this classification, some being statistical and others
performing patch re-arrangement in the feature space. They produce impressive
synthesis on various kinds of textures. Nevertheless, we found that most real
textures are organized at multiple scales, with global structures revealed at
coarse scales and highly varying details at finer ones. Thus, when confronted
with large natural images of textures the results of state-of-the-art methods
degrade rapidly, and the problem of modeling them remains wide open.Comment: v2: Added comments and typos fixes. New section added to describe
FRAME. New method presented: CNNMR
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