551,761 research outputs found

    Editor's Note

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    The International Journal of Interactive Multimedia and Artificial Intelligence – IJIMAI (ISSN 1989-1660) provides an interdisciplinary forum in which scientists and professionals can share their research results and report new advances in Artificial Intelligence (AI) tools or tools that use AI with interactive multimedia techniques. The present volume (June 2022), consists of 20 articles of diverse applications of great impact in several fields. The issue consistently showcases the utilization of AI techniques or mathematical models with an artificial intelligence base, as a standard element. Different manuscripts on usability and satisfaction, machine learning models, genetic algorithms, computer entertainment technologies, oral pathologies, optimistic motion planning, data analysis for decision making, etc. can be found in this volume

    Novel Artificial Human Optimization Field Algorithms - The Beginning

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    New Artificial Human Optimization (AHO) Field Algorithms can be created from scratch or by adding the concept of Artificial Humans into other existing Optimization Algorithms. Particle Swarm Optimization (PSO) has been very popular for solving complex optimization problems due to its simplicity. In this work, new Artificial Human Optimization Field Algorithms are created by modifying existing PSO algorithms with AHO Field Concepts. These Hybrid PSO Algorithms comes under PSO Field as well as AHO Field. There are Hybrid PSO research articles based on Human Behavior, Human Cognition and Human Thinking etc. But there are no Hybrid PSO articles which based on concepts like Human Disease, Human Kindness and Human Relaxation. This paper proposes new AHO Field algorithms based on these research gaps. Some existing Hybrid PSO algorithms are given a new name in this work so that it will be easy for future AHO researchers to find these novel Artificial Human Optimization Field Algorithms. A total of 6 Artificial Human Optimization Field algorithms titled "Human Safety Particle Swarm Optimization (HuSaPSO)", "Human Kindness Particle Swarm Optimization (HKPSO)", "Human Relaxation Particle Swarm Optimization (HRPSO)", "Multiple Strategy Human Particle Swarm Optimization (MSHPSO)", "Human Thinking Particle Swarm Optimization (HTPSO)" and "Human Disease Particle Swarm Optimization (HDPSO)" are tested by applying these novel algorithms on Ackley, Beale, Bohachevsky, Booth and Three-Hump Camel Benchmark Functions. Results obtained are compared with PSO algorithm.Comment: 25 pages, 41 figure

    Route Planning in Transportation Networks

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    We survey recent advances in algorithms for route planning in transportation networks. For road networks, we show that one can compute driving directions in milliseconds or less even at continental scale. A variety of techniques provide different trade-offs between preprocessing effort, space requirements, and query time. Some algorithms can answer queries in a fraction of a microsecond, while others can deal efficiently with real-time traffic. Journey planning on public transportation systems, although conceptually similar, is a significantly harder problem due to its inherent time-dependent and multicriteria nature. Although exact algorithms are fast enough for interactive queries on metropolitan transit systems, dealing with continent-sized instances requires simplifications or heavy preprocessing. The multimodal route planning problem, which seeks journeys combining schedule-based transportation (buses, trains) with unrestricted modes (walking, driving), is even harder, relying on approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4, previously published by Microsoft Research. This work was mostly done while the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at Microsoft Research Silicon Valle

    Multiangle social network recommendation algorithms and similarity network evaluation

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    Multiangle social network recommendation algorithms (MSN) and a new assessmentmethod, called similarity network evaluation (SNE), are both proposed. From the viewpoint of six dimensions, the MSN are classified into six algorithms, including user-based algorithmfromresource point (UBR), user-based algorithmfromtag point (UBT), resource-based algorithm fromtag point (RBT), resource-based algorithm from user point (RBU), tag-based algorithm from resource point (TBR), and tag-based algorithm from user point (TBU). Compared with the traditional recall/precision (RP) method, the SNE is more simple, effective, and visualized. The simulation results show that TBR and UBR are the best algorithms, RBU and TBU are the worst ones, and UBT and RBT are in the medium levels

    Benchmarks for Parity Games (extended version)

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    We propose a benchmark suite for parity games that includes all benchmarks that have been used in the literature, and make it available online. We give an overview of the parity games, including a description of how they have been generated. We also describe structural properties of parity games, and using these properties we show that our benchmarks are representative. With this work we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from https://github.com/jkeiren/paritygame-generator. This is an extended version of the paper that has been accepted for FSEN 201

    New numerical approaches for modeling thermochemical convection in a compositionally stratified fluid

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    Seismic imaging of the mantle has revealed large and small scale heterogeneities in the lower mantle; specifically structures known as large low shear velocity provinces (LLSVP) below Africa and the South Pacific. Most interpretations propose that the heterogeneities are compositional in nature, differing in composition from the overlying mantle, an interpretation that would be consistent with chemical geodynamic models. Numerical modeling of persistent compositional interfaces presents challenges, even to state-of-the-art numerical methodology. For example, some numerical algorithms for advecting the compositional interface cannot maintain a sharp compositional boundary as the fluid migrates and distorts with time dependent fingering due to the numerical diffusion that has been added in order to maintain the upper and lower bounds on the composition variable and the stability of the advection method. In this work we present two new algorithms for maintaining a sharper computational boundary than the advection methods that are currently openly available to the computational mantle convection community; namely, a Discontinuous Galerkin method with a Bound Preserving limiter and a Volume-of-Fluid interface tracking algorithm. We compare these two new methods with two approaches commonly used for modeling the advection of two distinct, thermally driven, compositional fields in mantle convection problems; namely, an approach based on a high-order accurate finite element method advection algorithm that employs an artificial viscosity technique to maintain the upper and lower bounds on the composition variable as well as the stability of the advection algorithm and the advection of particles that carry a scalar quantity representing the location of each compositional field. All four of these algorithms are implemented in the open source FEM code ASPECT
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