15,810 research outputs found

    Atomic-SDN: Is Synchronous Flooding the Solution to Software-Defined Networking in IoT?

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    The adoption of Software Defined Networking (SDN) within traditional networks has provided operators the ability to manage diverse resources and easily reconfigure networks as requirements change. Recent research has extended this concept to IEEE 802.15.4 low-power wireless networks, which form a key component of the Internet of Things (IoT). However, the multiple traffic patterns necessary for SDN control makes it difficult to apply this approach to these highly challenging environments. This paper presents Atomic-SDN, a highly reliable and low-latency solution for SDN in low-power wireless. Atomic-SDN introduces a novel Synchronous Flooding (SF) architecture capable of dynamically configuring SF protocols to satisfy complex SDN control requirements, and draws from the authors' previous experiences in the IEEE EWSN Dependability Competition: where SF solutions have consistently outperformed other entries. Using this approach, Atomic-SDN presents considerable performance gains over other SDN implementations for low-power IoT networks. We evaluate Atomic-SDN through simulation and experimentation, and show how utilizing SF techniques provides latency and reliability guarantees to SDN control operations as the local mesh scales. We compare Atomic-SDN against other SDN implementations based on the IEEE 802.15.4 network stack, and establish that Atomic-SDN improves SDN control by orders-of-magnitude across latency, reliability, and energy-efficiency metrics

    On Byzantine Broadcast in Loosely Connected Networks

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    We consider the problem of reliably broadcasting information in a multihop asynchronous network that is subject to Byzantine failures. Most existing approaches give conditions for perfect reliable broadcast (all correct nodes deliver the authentic message and nothing else), but they require a highly connected network. An approach giving only probabilistic guarantees (correct nodes deliver the authentic message with high probability) was recently proposed for loosely connected networks, such as grids and tori. Yet, the proposed solution requires a specific initialization (that includes global knowledge) of each node, which may be difficult or impossible to guarantee in self-organizing networks - for instance, a wireless sensor network, especially if they are prone to Byzantine failures. In this paper, we propose a new protocol offering guarantees for loosely connected networks that does not require such global knowledge dependent initialization. In more details, we give a methodology to determine whether a set of nodes will always deliver the authentic message, in any execution. Then, we give conditions for perfect reliable broadcast in a torus network. Finally, we provide experimental evaluation for our solution, and determine the number of randomly distributed Byzantine failures than can be tolerated, for a given correct broadcast probability.Comment: 1

    Improving Knowledge Retrieval in Digital Libraries Applying Intelligent Techniques

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    Nowadays an enormous quantity of heterogeneous and distributed information is stored in the digital University. Exploring online collections to find knowledge relevant to a user’s interests is a challenging work. The artificial intelligence and Semantic Web provide a common framework that allows knowledge to be shared and reused in an efficient way. In this work we propose a comprehensive approach for discovering E-learning objects in large digital collections based on analysis of recorded semantic metadata in those objects and the application of expert system technologies. We have used Case Based-Reasoning methodology to develop a prototype for supporting efficient retrieval knowledge from online repositories. We suggest a conceptual architecture for a semantic search engine. OntoUS is a collaborative effort that proposes a new form of interaction between users and digital libraries, where the latter are adapted to users and their surroundings

    LunaNet: a Flexible and Extensible Lunar Exploration Communications and Navigation Infrastructure

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    NASA has set the ambitious goal of establishing a sustainable human presence on the Moon. Diverse commercial and international partners are engaged in this effort to catalyze scientific discovery, lunar resource utilization and economic development on both the Earth and at the Moon. Lunar development will serve as a critical proving ground for deeper exploration into the solar system. Space communications and navigation infrastructure will play an integral part in realizing this goal. This paper provides a high-level description of an extensible and scalable lunar communications and navigation architecture, known as LunaNet. LunaNet is a services network to enable lunar operations. Three LunaNet service types are defined: networking services, position, navigation and timing services, and science utilization services. The LunaNet architecture encompasses a wide variety of topology implementations, including surface and orbiting provider nodes. In this paper several systems engineering considerations within the service architecture are highlighted. Additionally, several alternative LunaNet instantiations are presented. Extensibility of the LunaNet architecture to the solar system internet is discussed

    From Codes to Patterns: Designing Interactive Decoration for Tableware

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    ABSTRACT We explore the idea of making aesthetic decorative patterns that contain multiple visual codes. We chart an iterative collaboration with ceramic designers and a restaurant to refine a recognition technology to work reliably on ceramics, produce a pattern book of designs, and prototype sets of tableware and a mobile app to enhance a dining experience. We document how the designers learned to work with and creatively exploit the technology, enriching their patterns with embellishments and backgrounds and developing strategies for embedding codes into complex designs. We discuss the potential and challenges of interacting with such patterns. We argue for a transition from designing ‘codes to patterns’ that reflects the skills of designers alongside the development of new technologies

    Towards a framework for investigating tangible environments for learning

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    External representations have been shown to play a key role in mediating cognition. Tangible environments offer the opportunity for novel representational formats and combinations, potentially increasing representational power for supporting learning. However, we currently know little about the specific learning benefits of tangible environments, and have no established framework within which to analyse the ways that external representations work in tangible environments to support learning. Taking external representation as the central focus, this paper proposes a framework for investigating the effect of tangible technologies on interaction and cognition. Key artefact-action-representation relationships are identified, and classified to form a structure for investigating the differential cognitive effects of these features. An example scenario from our current research is presented to illustrate how the framework can be used as a method for investigating the effectiveness of differential designs for supporting science learning

    Planning, teaching and assessing the curriculum for pupils with learning difficulties: mathematics

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    Dependability in Aggregation by Averaging

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    Aggregation is an important building block of modern distributed applications, allowing the determination of meaningful properties (e.g. network size, total storage capacity, average load, majorities, etc.) that are used to direct the execution of the system. However, the majority of the existing aggregation algorithms exhibit relevant dependability issues, when prospecting their use in real application environments. In this paper, we reveal some dependability issues of aggregation algorithms based on iterative averaging techniques, giving some directions to solve them. This class of algorithms is considered robust (when compared to common tree-based approaches), being independent from the used routing topology and providing an aggregation result at all nodes. However, their robustness is strongly challenged and their correctness often compromised, when changing the assumptions of their working environment to more realistic ones. The correctness of this class of algorithms relies on the maintenance of a fundamental invariant, commonly designated as "mass conservation". We will argue that this main invariant is often broken in practical settings, and that additional mechanisms and modifications are required to maintain it, incurring in some degradation of the algorithms performance. In particular, we discuss the behavior of three representative algorithms Push-Sum Protocol, Push-Pull Gossip protocol and Distributed Random Grouping under asynchronous and faulty (with message loss and node crashes) environments. More specifically, we propose and evaluate two new versions of the Push-Pull Gossip protocol, which solve its message interleaving problem (evidenced even in a synchronous operation mode).Comment: 14 pages. Presented in Inforum 200
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