37,940 research outputs found
Include 2011 : The role of inclusive design in making social innovation happen.
Include is the biennial conference held at the RCA and hosted by the Helen Hamlyn Centre for Design. The event is directed by Jo-Anne Bichard and attracts an international delegation
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Foregrounding accessibility for user experience design
textI am interested in creating generative tools and techniques for designing accessible user experiences for end users. As a user experience designer, I am working on embracing the web accessibility standards and guidelines and including them from the beginning of the User Experience (UX) design process. My projects are directed at facilitating design students and professionals to understand two things: that the broad concept of web accessibility is important, and how they can embed web accessibility into the UX design process at a very early stage. To do this, I used different media (website, posters and videos etc.) to create awareness and educate designers in an interesting, simple and engaging way. In this report, I will discuss the definition and role of accessible design, identify limitations in existing tools and methods, and demonstrate how future designers might research, prototype, analyze, and implement their designs for all users.Desig
Disability in a Technology-Driven Workplace
New Internet and Web-based technology applications have meant significant cost and time efficiencies to many American businesses. However, many employers have not yet fully grasped the impact of these new information and communication technologies on applicants and employees with certain disabilities such as vision impairments, hearing problems or limited dexterity. Although not all applicants and employees who have a disability may experience IT-access problems, to select groups it can pose a needless barrier. The increasing dominance of IT in the workplace presents both a challenge and an opportunity for workers with disabilities and their employers. It will be up to HR professionals to ensure that Web-based HR processes and workplace technologies are accessible to their employees with disabilities.
Serving People with Disabilities through the Workforce Investment Act's One-Stop Career Centers
This paper examines the extent to which people with disabilities are served through WIA's One-Stop system and discusses its capacity to serve people with disabilities who desire employment assistance, both in terms of common barriers to access as well as promising strategies to improve service delivery to people with disabilities
Overcoming barriers and increasing independence: service robots for elderly and disabled people
This paper discusses the potential for service robots to overcome barriers and increase independence of
elderly and disabled people. It includes a brief overview of the existing uses of service robots by disabled and elderly
people and advances in technology which will make new uses possible and provides suggestions for some of these new
applications. The paper also considers the design and other conditions to be met for user acceptance. It also discusses
the complementarity of assistive service robots and personal assistance and considers the types of applications and
users for which service robots are and are not suitable
How to move from Inclusive Systems to Collaborative Systems: the Case of Virtual Reality for teaching O&M
International audienceInclusive systems can be used both by people with and without impairments. This creates new opportunities for sighted and visually impaired people to collaborate with the same tool. Audio-tactile maps and virtual reality (VR) represent a safe and controlled environment for Orientation & Mobility (O&M) classes. These classes aim to teach visually impaired students to move safely and independently, in particular in urban environments, and can be seen as collaborative activity between teachers and students. To go further regarding collaboration in the classroom, the same virtual environment could be used in parallel by several users. The question of collaboration through awareness from CSCW (Computer Supported Collaborative Work) is extended to VR and accessible interaction. By implementing various facilities for mutual awareness sharing the virtual and physical environment, for users with and without vision, we open the question of inclusive collaboration
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