20,380 research outputs found

    Co-designing a chatbot for and with refugees and migrants

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    An information portal, HandbookGermany.de, is developed to support the integration of refugees and migrants into society in Germany. However, the information-seeking process is exhausting, cumbersome, and even confusing if refugees and migrants are not proficient at using web services. In light of this, a chatbot-based conversational service is considered as an alternative to enhance the information-seeking experience. For the purpose of designing products and services for refugees and migrants, a great deal of research proposes employing co-design methods as an effective means. The overall aim of this thesis is to explore, understand, and define possibilities of improving refugees and migrants’ experiences of social integration by proposing an engaging and efficient chatbot solution. Furthermore, this thesis aims to explore the necessity of co-design approach as a critical methodology to develop solutions. Therefore, the main research question in this thesis is how can a co-design approach contribute to designing a chatbot supporting social integration within the context of refugees and migrants. User experience, problems, and needs are unveiled in depth by listening to migrants and refugees’ problems, behaviors, and expectations (i.e., document studies, questionnaires, cultural probes, and expert interviews), and observing how migrants interact with the chatbot (i.e., participant observations and empathy probes). The research findings are then transformed into design questions. The designer, developers, and migrants jointly generate concepts leveraging generative toolkits in co-design workshops. By using surveys, the Method for the Assessment of eXperience (MAX), and property checklists, the resulting concepts are later validated with refugees and migrants. As research through design, this thesis draws three conclusions. Firstly, the co-design approach benefits defining problems in the complex context of refugees and migrants by supporting them in expressing ideas and thoughts. The defined problems can then be converted into design questions that promote the proceeding of the design process. Secondly, the co-design approach helps to develop mature concepts, which lays a foundation for the final design. Thirdly, the utilization of co-design tools plays an essential role in validating and refining the solution efficiently, as they make ideas concrete and visible so that refugees and migrants can easily reflect on them throughout the whole design process

    Affective Conversational Agents: Understanding Expectations and Personal Influences

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    The rise of AI conversational agents has broadened opportunities to enhance human capabilities across various domains. As these agents become more prevalent, it is crucial to investigate the impact of different affective abilities on their performance and user experience. In this study, we surveyed 745 respondents to understand the expectations and preferences regarding affective skills in various applications. Specifically, we assessed preferences concerning AI agents that can perceive, respond to, and simulate emotions across 32 distinct scenarios. Our results indicate a preference for scenarios that involve human interaction, emotional support, and creative tasks, with influences from factors such as emotional reappraisal and personality traits. Overall, the desired affective skills in AI agents depend largely on the application's context and nature, emphasizing the need for adaptability and context-awareness in the design of affective AI conversational agents

    Chatbots to Support Mental Wellbeing of People Living in Rural Areas: Can User Groups Contribute to Co-design?

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    Digital technologies such as chatbots can be used in the field of mental health. In particular, chatbots can be used to support citizens living in sparsely populated areas who face problems such as poor access to mental health services, lack of 24/7 support, barriers to engagement, lack of age appropriate support and reductions in health budgets. The aim of this study was to establish if user groups can design content for a chatbot to support the mental wellbeing of individuals in rural areas. University students and staff, mental health professionals and mental health service users (N = 78 total) were recruited to workshops across Northern Ireland, Ireland, Scotland, Finland and Sweden. The findings revealed that participants wanted a positive chatbot that was able to listen, support, inform and build a rapport with users. Gamification could be used within the chatbot to increase user engagement and retention. Content within the chatbot could include validated mental health scales and appropriate response triggers, such as signposting to external resources should the user disclose potentially harmful information or suicidal intent. Overall, the workshop participants identified user needs which can be transformed into chatbot requirements. Responsible design of mental healthcare chatbots should consider what users want or need, but also what chatbot features artificial intelligence can competently facilitate and which features mental health professionals would endorse

    Toward a social psychophysics of face communication

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    As a highly social species, humans are equipped with a powerful tool for social communication—the face, which can elicit multiple social perceptions in others due to the rich and complex variations of its movements, morphology, and complexion. Consequently, identifying precisely what face information elicits different social perceptions is a complex empirical challenge that has largely remained beyond the reach of traditional research methods. More recently, the emerging field of social psychophysics has developed new methods designed to address this challenge. Here, we introduce and review the foundational methodological developments of social psychophysics, present recent work that has advanced our understanding of the face as a tool for social communication, and discuss the main challenges that lie ahead

    Intercultural Interaction of Russian-American Space Crews

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    NASA has recently directed the United States into the largest global partnership in U.S. history — the development of an International Space Station. In order to collaborate successfully in this unique setting, participants must develop a strong sense of teamwork, camaraderie, and partnership. Previous research indicates a variety of factors, such as differences in cultural background and environmental factors, that may affect the ability to develop these successful relationships. This study analyzes cultural variance and disclosure dynamics between Russian cosmonauts and American astronauts

    Brief Report: Does Gender Matter in Intervention for ASD? Examining the Impact of the PEERS® Social Skills Intervention on Social Behavior Among Females with ASD

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    A paucity of research has been conducted to examine the effect of social skills intervention on females with ASD. Females with ASD may have more difficulty developing meaningful friendships than males, as the social climate can be more complex (Archer, Coyne, Personality and Social Psychology Review 9(3):212–230, 2005). This study examined whether treatment response among females differed from males. One hundred and seventy-seven adolescents and young adults with ASD (N = 177) participated in this study. When analyzed by group, no significant differences by gender emerged: PEERS® knowledge (TASSK/TYASSK, p = .494), direct interactions (QSQ, p = .762), or social responsiveness (SRS, p = .689; SSIS-RS, p = .482). Thus, females and males with ASD respond similarly to the PEERS® intervention

    Gender stereotypes in virtual agents

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    Visual, behavioural and verbal cues for gender are often used in designing virtual agents to take advantage of their cultural and stereotypical effects on the users. However, recent studies point towards a more gender-balanced view of stereotypical traits and roles in our society. This thesis is intended as an effort towards a progressive and inclusive approach for gender representations in virtual agents. The contributions are two-fold. First, in an iterative design process, representative male, female and androgynous embodied AI agents were created with few differences in their visual attributes. Second, these agents were then used to evaluate the stereotypical assumptions of gendered traits and roles in AI virtual agents. The results showed that, indeed, gender stereotypes are not as effective as previously assumed, and androgynous agents could represent a middle-ground between gendered stereotypes. The thesis findings are presented in the hope to foster discussions in virtual agent research and the frequent stereotypical use of gender representations

    Avoiding the uncanny valley : robot appearance, personality and consistency of behavior in an attention-seeking home scenario for a robot companion

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    “The original publication is available at www.springerlink.com”. Copyright Springer. DOI: 10.1007/s10514-007-9058-3This article presents the results of video-based Human Robot Interaction (HRI) trials which investigated people’s perceptions of different robot appearances and associated attention-seeking features and behaviors displayed by robots with different appearance and behaviors. The HRI trials studied the participants’ preferences for various features of robot appearance and behavior, as well as their personality attributions towards the robots compared to their own personalities. Overall, participants tended to prefer robots with more human-like appearance and attributes. However, systematic individual differences in the dynamic appearance ratings are not consistent with a universal effect. Introverts and participants with lower emotional stability tended to prefer the mechanical looking appearance to a greater degree than other participants. It is also shown that it is possible to rate individual elements of a particular robot’s behavior and then assess the contribution, or otherwise, of that element to the overall perception of the robot by people. Relating participants’ dynamic appearance ratings of individual robots to independent static appearance ratings provided evidence that could be taken to support a portion of the left hand side of Mori’s theoretically proposed ‘uncanny valley’ diagram. Suggestions for future work are outlined.Peer reviewe
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