56 research outputs found

    The Light: Exploring Socially Improvised Movements Using Wearable Sensors in a Performative Installation

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    This work explores the potential of a set, comprised of wearable sensors, a performative lighting installation, and a public museum space, to inspire performative and collaborative social behavior among members of the public. Our installation, The Light, was first exhibited as part of the Late at Tate Britain event in 2019. In this paper we discuss the concept and technological implementation behind the work, and present an initial qualitative study of observations made on the people who interacted with it. The study provides a subjective evaluation based on people’s facial expressions and body language as they improvise and coordinate their movements with one another and with the installation

    Touch in the Time of Corona

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    The COVID-19 pandemic has hooked us all into digital networks as our access to cities, work and social gatherings is restricted and reconfigured. Weaving together cultural history, aesthetics, and urban and digital studies, this short volume reflects on how the possibilities for touch, touching and being touched, both physically and affectively, are reconfigured by the pandemic

    Editorial: Rendering Research

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    To render is to give something “cause to be” or “hand over” (from the Latin reddere “give back”) and enter into an obligation to do or make something like a decision. More familiar perhaps in computing, to render is to take an image or file and convert it into another format or apply a modification of some kind; or in the case of 3D animation or scanning, to render is to animate it or give it volume. In this issue, we ask, what does it mean to render research? How does the rendering of research reinforce certain limitations of thought and action? We ask these questions in the context of more and more demands on researchers to produce academic outputs in standardised forms, in peer-reviewed journals and such like that are legitimised by normative values. So, then, how to render research otherwise

    The Message is Murder

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    The Message is Murder analyses the violence bound up in the everyday functions of digital media. At its core is the concept of 'computational capital' - the idea that capitalism itself is a computer, turning qualities into quantities, and that the rise of digital culture and technologies under capitalism should be seen as an extension of capitalism's bloody logic. Engaging with Borges, Turing, Claude Shannon, Hitchcock and Marx, this book tracks computational capital to reveal the lineages of capitalised power as it has restructured representation, consciousness and survival in the twentieth and twenty-first centuries. Ultimately The Message is Murder makes the case for recognising media communications across all platforms - books, films, videos, photographs and even language itself - as technologies of political economy, entangled with the social contexts of a capitalism that is inherently racial, gendered and genocidal

    Touch in the Time of Corona

    Get PDF
    The COVID-19 pandemic has hooked us all into digital networks as our access to cities, work and social gatherings is restricted and reconfigured. Weaving together cultural history, aesthetics, and urban and digital studies, this short volume reflects on how the possibilities for touch, touching and being touched, both physically and affectively, are reconfigured by the pandemic

    The light: exploring socially improvised movements using wearable sensors in a performative installation

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    This work explores the potential of a set comprised of wearable sensors, a performative lighting installation, and a public museum space, to inspire performative and collaborative social behavior among members of the public. Our installation, The Light, was first exhibited as part of the Late at Tate Britain event in 2019. In this paper we discuss the concept and technological implementation behind the work, and present an initial qualitative study of observations made of the people who interacted with it. The study provides a subjective evaluation based on people's facial expressions and body language as they improvise and coordinate their movements with one another and with the installation
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