4 research outputs found

    Investigation of fNIRS brain sensing as input to information filtering systems

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    Beyond Detection: Investing in Practical and Theoretical Applications of Emotion + Visualization

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    Emotion is a dynamic variable that modulates how we perceive, reason about, and interact with our environment. Recent studies have established that emotion’s influence carries to data analysis and visualization, impacting performance in ways both positive and negative. While we are still in the infancy of understanding the role emotion plays in analytical contexts, advances in physiological sensing and emotion research have raised the possibility of creating emotion-aware systems. In this position paper, we argue that it is critical to consider the potential advances that can be made even in the face of imperfect sensing, while we continue to address the practical challenges of monitoring emotion in the wild. To underscore the importance of this line of inquiry, we highlight several key challenges related to detection, adaptation, and impact of emotional states for users of data visualization systems, and motivate promising avenues for future research in these areas

    Anger-based BCI Using fNIRS Neurofeedback

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    Functional near-infrared spectroscopy (fNIRS) holds increasing potential for Brain-Computer Interfaces (BCI) due to its portability, ease of application, robustness to movement artifacts, and relatively low cost. The use of fNIRS to support the development of affective BCI has received comparatively less attention, despite the role played by the prefrontal cortex in affective control, and the appropriateness of fNIRS to measure prefrontal activity. We present an active, fNIRS-based neurofeedback (NF) interface, which uses differential changes in oxygenation between the left and right sides of the dorsolateral prefrontal cortex to operationalize BCI input. The system is activated by users generating a state of anger, which has been previously linked to increased left prefrontal asymmetry. We have incorporated this NF interface into an experimental platform adapted from a virtual 3D narrative, in which users can express anger at a virtual character perceived as evil, causing the character to disappear progressively. Eleven subjects used the system and were able to successfully perform NF despite minimal training. Extensive analysis confirms that success was associated with the intent to express anger. This has positive implications for the design of affective BCI based on prefrontal asymmetry

    Brain-based target expansion

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