8 research outputs found
Appraisal of Lighting Strategies for Achieving Environmental Sustainability in Selected Art Museums and Galleries in Nigeria
Lighting in the display areas of art museums and galleries is a key facilitator of an effective design. However, this brings to the fore the issue of environmental sustainability. This study investigated the use of lighting
strategies in three selected art museums and galleries in
Nigeria to ascertain how effective they are in achieving
energy conservation, towards attaining environmental
sustainability in developing the built environment. The
study adopted a qualitative research method that obtained
primary data with the aid of an observation guide developed for the research. Results were content analysed and presented descriptively with plates and tables. The
results indicated that both daylighting and artificial lighting strategies of several types were utilized. However, the daylighting strategies were used in the display areas as
supportive measures and the use of artificial lighting
techniques was found to be prominent. Using both
strategies helped to effectively light the display areas and
encouraged energy conservation, thereby encouraging
environmental sustainability. The study underscored the
importance of appreciably integrating daylighting
strategies with artificial lighting techniques in the
development of display areas of museums and galleries
right from the design stage. It suggested the use of the
combined lighting system so that the daylighting strategies
are optimised to the level that can cause a significant
reduction in the use of artificial lighting techniques to
meaningfully conserve energy. This will in turn stimulate environmental sustainability, especially where artworks
not affected by direct rays from the sun are exhibited
Evaluation of Users' Satisfaction with Lighting Strategies in Selected Art Museum and Galleries in Nigeria
To achieve effective communication between displayed works and users in art museums and galleries, some environmental factors must be satisfied. Paramount among such factors is lighting. The provision of adequate lighting is a vital component for achieving effective and sustainable display areas in art museums and galleries. To assess the adequacy of lighting in the display areas, users’ opinion is central. This study evaluated users' satisfaction with lighting strategies in display areas of selected art museum and galleries in Nigeria, to identify areas for further improvements. The study adopted qualitative and quantitative research methods. Qualitative data was collected with the aid of an observation guide from one museum and two galleries, and content analysed. Whereas quantitative data was gathered with a closed-end structured questionnaire from 175 respondents across the three selected establishments and analysed with Statistical Product and Service Solutions software. The results were presented descriptively with the aid of tables, figures, and plates for better comprehension. The results showed that users were to a considerable extent satisfied with the lighting strategies employed which were predominantly artificial lighting which includes, fluorescent and incandescent lighting. The strategies employed are: down, up, front, side, and back-lighting, However, to enhance users’ satisfaction, the majority of the respondents suggested the use of daylighting strategies in the display areas where the exhibited works are not susceptible to light damage. The study recommended that while seeking to adopt lighting strategies that protect and preserve the value of artworks in display areas, architects should take into consideration the utmost importance of users’ visual comfort and well-being. Safe artificial and daylighting strategies should also be integrated right from the site planning to the lighting design and implementation stages
Review of Lighting Strategies for Enhancing Users' Experience and 3 Achieving Environmental Sustainability in Art Museums
Art museums hold a distinct role as custodians of cultural heritage, housing a rich tapestry
of artefacts that encapsulate human creativity, history, and identity. The interaction between mu11
seum displays and visitors hinges on lighting, a critical factor in enhancing user experiences and
preserving ecological balance. This review paper explores the intricate relationship between lighting
strategies, user satisfaction, and environmental sustainability within the context of art museums.
14 This paper is particularly centered on achieving two intertwined objectives: enhancing the quality
of user interactions and experiences, while concurrently championing principles of environmental
reservation and sustainability. By reviewing relevant scholarly articles, books, conference papers,
and reports, this paper explores the current state of knowledge regarding lighting strategies in art
museums, their impact on users' experience, and their contribution to environmental sustainability.
Using the qualitative approach, data was gathered by content analysis from relevant published
works. The result was presented with text in themes with the aid of a table. The review reveals key
trends, challenges, and best practices in the field, shedding light on potential avenues for further
research and practical implementation. The study provided insight into various lighting strategies
that are not deleterious to interior functions and artefacts in art museums. The study is useful for
enhancing the knowledge of building and environment on issues relating to optimizing lighting
strategies in the development of exhibition areas, especially in art museums
Evaluation of Users' Satisfaction with Lighting Strategies in Selected Art Museum and Galleries in Nigeria
To achieve effective communication between displayed works and users in art museums and galleries, some
environmental factors must be satisfied. Paramount among such factors is lighting. The provision of adequate lighting
is a vital component for achieving effective and sustainable display areas in art museums and galleries. To assess the
adequacy of lighting in the display areas, users’ opinion is central. This study evaluated users' satisfaction with lighting
strategies in display areas of selected art museum and galleries in Nigeria, to identify areas for further improvements.
The study adopted qualitative and quantitative research methods. Qualitative data was collected with the aid of an
observation guide from one museum and two galleries, and content analysed. Whereas quantitative data was gathered
with a closed-end structured questionnaire from 175 respondents across the three selected establishments and analysed
with Statistical Product and Service Solutions software. The results were presented descriptively with the aid of tables,
figures, and plates for better comprehension. The results showed that users were to a considerable extent satisfied with
the lighting strategies employed which were predominantly artificial lighting which includes, fluorescent and
incandescent lighting. The strategies employed are: down, up, front, side, and back-lighting, However, to enhance
users’ satisfaction, the majority of the respondents suggested the use of daylighting strategies in the display areas where
the exhibited works are not susceptible to light damage. The study recommended that while seeking to adopt lighting
strategies that protect and preserve the value of artworks in display areas, architects should take into consideration the
utmost importance of users’ visual comfort and well-being. Safe artificial and daylighting strategies should also be
integrated right from the site planning to the lighting design and implementation stages
Assessment of Lighting Strategies and Their Influence on Users' Experience in Art Galleries
Adequate daylighting represents both an element of pleasure and at the same time, an element of pain. Often, these two essentials tend to conflict with one another since revealing artwork to a source of concentrated light can sometimes affect its eminence. There is, therefore, a significant need to assess lighting strategies used in art galleries and their influence on users of art galleries. This project aims to assess lighting strategies and their influence on the users of selected art galleries. This research made use of quantitative research approach. The data were collected through a structured questionnaire, and the IBM SPSS (Statistical Package for Social Sciences) was used to analyze the quantitative data. Results show that natural lighting is essential in achieving a positive user experience, and the positioning of openings should be considered when designing an exhibition space to avoid glare. Conclusively natural lighting should be considered in designing exhibition spaces. In other to achieve this natural lighting without hurting the users, positioning of the opening ought to be considered carefully. In conclusion, lighting strategies used an exhibitio
Efficient global illumination calculation for inverse lighting problems
La luz es un elemento clave en la manera en que percibimos y experimentamos nuestro entorno. Como tal, es un objeto mas a modelar en el proceso de diseño, de forma similar a como ocurre con las formas y los materiales. Las intenciones de iluminacion (LI) son los objetivos y restricciones que el diseñador pretende alcanzar en el proceso del diseño de iluminaci´on: ÂżquĂ© superficies se deben iluminar con luz natural y cuales con luz artificial?, ÂżquĂ© zonas deben estar en sombra?, Âżcuales son las intensidades maximas y mĂnimas permitidas? Satisfacer las LI consiste en encontrar la ubicacion, forma e intensidad adecuada de las fuentes luminosas. Este tipo de problemas se define como un problema inverso de iluminacion (ILP) que se resuelve con tecnicas de optimizacion. En el contexto anterior, el objetivo de esta tesis consiste en proponer metodos eficientes para resolver ILP. Este objetivo es motivado por la brecha percibida entre los problemas habituales de diseño de iluminacion y las herramientas computacionales existentes para su resolucion. Las herramientas desarrolladas por la industria se especializan en evaluar configuraciones de iluminacion previamente diseñadas, y las desarrolladas por la academia resuelven problemas relativamente sencillos a costos elevados. Las propuestas cubren distintos aspectos del proceso de optimizacion, que van desde la formulacion del problema a su resolucion. Estan desarrolladas para el caso en que las superficies poseen reflexion e iluminacion difusas y se basan en el calculo de una aproximacion de rango bajo de la matriz de radiosidad. Algunos resultados obtenidos son: el calculo acelerado de la radiosidad de la escena en una unidad de procesamiento gr´afico (GPU); el uso de la heuristica \201Cvariable neighborhood search\201D (VNS) para la resolucion de ILP; el planteo de una estructura multinivel para tratar ILP de forma escalonada; y el uso de tecnicas para optimizar la configuracion de filtros de luz. Otros resultados obtenidos se basan en la formulacion de las LI en funcion de la media y desviacion estandar de las radiosidades halladas. Se propone un metodo para generar LI que contengan esos parametros estadisticos, y otro metodo para acelerar su evaluacion. Con estos resultados se logran tiempos de respuesta interactivos. Por Ăşltimo, las tecnicas anteriores adolecen de una etapa de pre-cĂłmputo relativamente costosa, por tanto se propone acelerar el calculo de la inversa de la matriz de radiosidad a partir de una muestra de factores de forma. Los mĂ©todos aquĂ presentados fueron publicados en seis articulos, tres de ellos en congresos internacionales y tres en revistas arbitradas.Light is a key element that influences the way we perceive and experience our environment. As such, light is an object to be modeled in the design process, as happens with the forms and materials. The lighting intentions (LI) are the objectives and constraints that designers want to achieve in the process of lighting design: which surfaces should be illuminated with natural and which with artificial light?, which surfaces should be in shadow?, which are the maximum and minimum intensities allowed? The fulfillment of the LI consists in finding the location, shape and intensity appropriate for the light sources. This problem is defined as an inverse lighting problem (ILP), solved by optimization techniques. In the above context, the aim of this thesis is the proposal of efficient methods to solve ILP. This objective is motivated by the perceived gap between the usual problems of lighting design, and the computational tools developed for its resolution. The tools
developed by the industry specialize in evaluating previously designed lighting configurations, and those developed by the academia solve relatively simple problems at a high computational cost. The proposals cover several aspects of the optimization process, ranging from the formulation of the problem to its resolution. They are developed for the case in which the surfaces have Lambertian reflection and illumination, and are based on the calculation of a low rank approximation to the radiosity matrix. Some results are: rapid calculation of radiosity of the scene in a graphics processing unit (GPU), the use of heuristics “variable neighborhood search” (VNS) for solving ILP, the proposition of a multilevel structure
to solve ILP in a stepwise approach, and the use of these techniques to optimize the configuration of light filters. Other results are based on the formulation of LI that use the mean and standard deviation of the radiosity values found. A method is proposed for generating LI containing these parameters, and another method is developed to speed up their evaluations. With these results we achieve interactive response times. Finally, the above techniques suffer from a costly pre-computing stage and therefore, a method is proposed to accelerate the calculation of the radiosity inverse matrix based on a sample of the form factors. The methods presented here were published in six articles, three of them at international conferences and three in peer reviewed journals
Novel Methods and Algorithms for Presenting 3D Scenes
In recent years, improvements in the acquisition and creation of 3D models gave rise to
an increasing availability of 3D content and to a widening of the audience such content
is created for, which brought into focus the need for effective ways to visualize and
interact with it.
Until recently, the task of virtual inspection of a 3D object or navigation inside a 3D
scene was carried out by using human machine interaction (HMI) metaphors controlled
through mouse and keyboard events.
However, this interaction approach may be cumbersome for the general audience.
Furthermore, the inception and spread of touch-based mobile devices, such as smartphones
and tablets, redefined the interaction problem entirely, since neither mouse nor
keyboards are available anymore. The problem is made even worse by the fact that these
devices are typically lower power if compared to desktop machines, while high-quality
rendering is a computationally intensive task.
In this thesis, we present a series of novel methods for the easy presentation of 3D
content both when it is already available in a digitized form and when it must be acquired
from the real world by image-based techniques. In the first case, we propose
a method which takes as input the 3D scene of interest and an example video, and it
automatically produces a video of the input scene that resembles the given video example.
In other words, our algorithm allows the user to replicate an existing video, for
example, a video created by a professional animator, on a different 3D scene.
In the context of image-based techniques, exploiting the inherent spatial organization
of photographs taken for the 3D reconstruction of a scene, we propose an intuitive
interface for the smooth stereoscopic navigation of the acquired scene providing an immersive
experience without the need of a complete 3D reconstruction.
Finally, we propose an interactive framework for improving low-quality 3D reconstructions
obtained through image-based reconstruction algorithms. Using few strokes on
the input images, the user can specify high-level geometric hints to improve incomplete
or noisy reconstructions which are caused by various quite common conditions
often arising for objects such as buildings, streets and numerous other human-made
functional elements