12,652 research outputs found
Goal Set Inverse Optimal Control and Iterative Re-planning for Predicting Human Reaching Motions in Shared Workspaces
To enable safe and efficient human-robot collaboration in shared workspaces
it is important for the robot to predict how a human will move when performing
a task. While predicting human motion for tasks not known a priori is very
challenging, we argue that single-arm reaching motions for known tasks in
collaborative settings (which are especially relevant for manufacturing) are
indeed predictable. Two hypotheses underlie our approach for predicting such
motions: First, that the trajectory the human performs is optimal with respect
to an unknown cost function, and second, that human adaptation to their
partner's motion can be captured well through iterative re-planning with the
above cost function. The key to our approach is thus to learn a cost function
which "explains" the motion of the human. To do this, we gather example
trajectories from pairs of participants performing a collaborative assembly
task using motion capture. We then use Inverse Optimal Control to learn a cost
function from these trajectories. Finally, we predict reaching motions from the
human's current configuration to a task-space goal region by iteratively
re-planning a trajectory using the learned cost function. Our planning
algorithm is based on the trajectory optimizer STOMP, it plans for a 23 DoF
human kinematic model and accounts for the presence of a moving collaborator
and obstacles in the environment. Our results suggest that in most cases, our
method outperforms baseline methods when predicting motions. We also show that
our method outperforms baselines for predicting human motion when a human and a
robot share the workspace.Comment: 12 pages, Accepted for publication IEEE Transaction on Robotics 201
Minimax Iterative Dynamic Game: Application to Nonlinear Robot Control Tasks
Multistage decision policies provide useful control strategies in
high-dimensional state spaces, particularly in complex control tasks. However,
they exhibit weak performance guarantees in the presence of disturbance, model
mismatch, or model uncertainties. This brittleness limits their use in
high-risk scenarios. We present how to quantify the sensitivity of such
policies in order to inform of their robustness capacity. We also propose a
minimax iterative dynamic game framework for designing robust policies in the
presence of disturbance/uncertainties. We test the quantification hypothesis on
a carefully designed deep neural network policy; we then pose a minimax
iterative dynamic game (iDG) framework for improving policy robustness in the
presence of adversarial disturbances. We evaluate our iDG framework on a
mecanum-wheeled robot, whose goal is to find a ocally robust optimal multistage
policy that achieve a given goal-reaching task. The algorithm is simple and
adaptable for designing meta-learning/deep policies that are robust against
disturbances, model mismatch, or model uncertainties, up to a disturbance
bound. Videos of the results are on the author's website,
http://ecs.utdallas.edu/~opo140030/iros18/iros2018.html, while the codes for
reproducing our experiments are on github,
https://github.com/lakehanne/youbot/tree/rilqg. A self-contained environment
for reproducing our results is on docker,
https://hub.docker.com/r/lakehanne/youbotbuntu14/Comment: 2018 International Conference on Intelligent Robots and System
Benchmarking Cerebellar Control
Cerebellar models have long been advocated as viable models
for robot dynamics control. Building on an increasing insight
in and knowledge of the biological cerebellum, many models have been
greatly refined, of which some computational models have emerged
with useful properties with respect to robot dynamics control.
Looking at the application side, however, there is a totally different
picture. Not only is there not one robot on the market which uses
anything remotely connected with cerebellar control, but even in
research labs most testbeds for cerebellar models are restricted to
toy problems. Such applications hardly ever exceed the complexity of
a 2 DoF simulated robot arm; a task which is hardly representative for
the field of robotics, or relates to realistic applications.
In order to bring the amalgamation of the two fields forwards, we
advocate the use of a set of robotics benchmarks, on which existing
and new computational cerebellar models can be comparatively tested.
It is clear that the traditional approach to solve robotics dynamics
loses ground with the advancing complexity of robotic structures;
there is a desire for adaptive methods which can compete as traditional
control methods do for traditional robots.
In this paper we try to lay down the successes and problems in the
fields of cerebellar modelling as well as robot dynamics control.
By analyzing the common ground, a set of benchmarks is suggested
which may serve as typical robot applications for cerebellar models
- …