109,118 research outputs found
The MIMO Iterative Waterfilling Algorithm
This paper considers the non-cooperative maximization of mutual information
in the vector Gaussian interference channel in a fully distributed fashion via
game theory. This problem has been widely studied in a number of works during
the past decade for frequency-selective channels, and recently for the more
general MIMO case, for which the state-of-the art results are valid only for
nonsingular square channel matrices. Surprisingly, these results do not hold
true when the channel matrices are rectangular and/or rank deficient matrices.
The goal of this paper is to provide a complete characterization of the MIMO
game for arbitrary channel matrices, in terms of conditions guaranteeing both
the uniqueness of the Nash equilibrium and the convergence of asynchronous
distributed iterative waterfilling algorithms. Our analysis hinges on new
technical intermediate results, such as a new expression for the MIMO
waterfilling projection valid (also) for singular matrices, a mean-value
theorem for complex matrix-valued functions, and a general contraction theorem
for the multiuser MIMO watefilling mapping valid for arbitrary channel
matrices. The quite surprising result is that uniqueness/convergence conditions
in the case of tall (possibly singular) channel matrices are more restrictive
than those required in the case of (full rank) fat channel matrices. We also
propose a modified game and algorithm with milder conditions for the uniqueness
of the equilibrium and convergence, and virtually the same performance (in
terms of Nash equilibria) of the original game.Comment: IEEE Transactions on Signal Processing (accepted
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Real and Complex Monotone Communication Games
Noncooperative game-theoretic tools have been increasingly used to study many
important resource allocation problems in communications, networking, smart
grids, and portfolio optimization. In this paper, we consider a general class
of convex Nash Equilibrium Problems (NEPs), where each player aims to solve an
arbitrary smooth convex optimization problem. Differently from most of current
works, we do not assume any specific structure for the players' problems, and
we allow the optimization variables of the players to be matrices in the
complex domain. Our main contribution is the design of a novel class of
distributed (asynchronous) best-response- algorithms suitable for solving the
proposed NEPs, even in the presence of multiple solutions. The new methods,
whose convergence analysis is based on Variational Inequality (VI) techniques,
can select, among all the equilibria of a game, those that optimize a given
performance criterion, at the cost of limited signaling among the players. This
is a major departure from existing best-response algorithms, whose convergence
conditions imply the uniqueness of the NE. Some of our results hinge on the use
of VI problems directly in the complex domain; the study of these new kind of
VIs also represents a noteworthy innovative contribution. We then apply the
developed methods to solve some new generalizations of SISO and MIMO games in
cognitive radios and femtocell systems, showing a considerable performance
improvement over classical pure noncooperative schemes.Comment: to appear on IEEE Transactions in Information Theor
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where
the lifetime of the network relies on battery powered nodes. Transmitting at
high power reduces the lifetime of both the nodes and the network. One
efficient way of power management is to control the power at which the nodes
transmit. In this paper, a virtual multiple input multiple output wireless
sensor network (VMIMO-WSN)communication architecture is considered and the
power control of sensor nodes based on the approach of game theory is
formulated. The use of game theory has proliferated, with a broad range of
applications in wireless sensor networking. Approaches from game theory can be
used to optimize node level as well as network wide performance. The game here
is categorized as an incomplete information game, in which the nodes do not
have complete information about the strategies taken by other nodes. For
virtual multiple input multiple output wireless sensor network architecture
considered, the Nash equilibrium is used to decide the optimal power level at
which a node needs to transmit, to maximize its utility. Outcome shows that the
game theoretic approach considered for VMIMO-WSN architecture achieves the best
utility, by consuming less power.Comment: 12 pages, 8 figure
Mean Field Energy Games in Wireless Networks
This work tackles the problem of energy-efficient distributed power control
in wireless networks with a large number of transmitters. The problem is
modeled by a dynamic game. Each transmitter-receiver communication is
characterized by a state given by the available energy and/or the individual
channel state and whose evolution is governed by certain dynamics. Since
equilibrium analysis in such a (stochastic) game is generally difficult and
even impossible, the problem is approximated by exploiting the large system
assumption. Under an appropriate exchangeability assumption, the corresponding
mean field game is well defined and studied in detail for special cases. The
main contribution of this work is to show how mean field games can be applied
to the problem under investigation and provide illustrative numerical results.
Our results indicate that this approach can lead to significant gains in terms
of energy-efficiency at the resulting equilibrium.Comment: IEEE Proc. of Asilomar Conf. on Signals, Systems, and Computers, Nov.
2012, Pacific Grove, CA, US
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