761 research outputs found

    A COMPUTATION METHOD/FRAMEWORK FOR HIGH LEVEL VIDEO CONTENT ANALYSIS AND SEGMENTATION USING AFFECTIVE LEVEL INFORMATION

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    VIDEO segmentation facilitates e±cient video indexing and navigation in large digital video archives. It is an important process in a content-based video indexing and retrieval (CBVIR) system. Many automated solutions performed seg- mentation by utilizing information about the \facts" of the video. These \facts" come in the form of labels that describe the objects which are captured by the cam- era. This type of solutions was able to achieve good and consistent results for some video genres such as news programs and informational presentations. The content format of this type of videos is generally quite standard, and automated solutions were designed to follow these format rules. For example in [1], the presence of news anchor persons was used as a cue to determine the start and end of a meaningful news segment. The same cannot be said for video genres such as movies and feature films. This is because makers of this type of videos utilized different filming techniques to design their videos in order to elicit certain affective response from their targeted audience. Humans usually perform manual video segmentation by trying to relate changes in time and locale to discontinuities in meaning [2]. As a result, viewers usually have doubts about the boundary locations of a meaningful video segment due to their different affective responses. This thesis presents an entirely new view to the problem of high level video segmentation. We developed a novel probabilistic method for affective level video content analysis and segmentation. Our method had two stages. In the first stage, a®ective content labels were assigned to video shots by means of a dynamic bayesian 0. Abstract 3 network (DBN). A novel hierarchical-coupled dynamic bayesian network (HCDBN) topology was proposed for this stage. The topology was based on the pleasure- arousal-dominance (P-A-D) model of a®ect representation [3]. In principle, this model can represent a large number of emotions. In the second stage, the visual, audio and a®ective information of the video was used to compute a statistical feature vector to represent the content of each shot. Affective level video segmentation was achieved by applying spectral clustering to the feature vectors. We evaluated the first stage of our proposal by comparing its emotion detec- tion ability with all the existing works which are related to the field of a®ective video content analysis. To evaluate the second stage, we used the time adaptive clustering (TAC) algorithm as our performance benchmark. The TAC algorithm was the best high level video segmentation method [2]. However, it is a very computationally intensive algorithm. To accelerate its computation speed, we developed a modified TAC (modTAC) algorithm which was designed to be mapped easily onto a field programmable gate array (FPGA) device. Both the TAC and modTAC algorithms were used as performance benchmarks for our proposed method. Since affective video content is a perceptual concept, the segmentation per- formance and human agreement rates were used as our evaluation criteria. To obtain our ground truth data and viewer agreement rates, a pilot panel study which was based on the work of Gross et al. [4] was conducted. Experiment results will show the feasibility of our proposed method. For the first stage of our proposal, our experiment results will show that an average improvement of as high as 38% was achieved over previous works. As for the second stage, an improvement of as high as 37% was achieved over the TAC algorithm

    Automated generation of movie tributes

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    O objetivo desta tese é gerar um tributo a um filme sob a forma de videoclip, considerando como entrada um filme e um segmento musical coerente. Um tributo é considerado um vídeo que contém os clips mais significativos de um filme, reproduzidos sequencialmente, enquanto uma música toca. Nesta proposta, os clips a constar do tributo final são o resultado da sumarização das legendas do filme com um algoritmo de sumarização genérico. É importante que o artefacto seja coerente e fluido, pelo que há a necessidade de haver um equilíbrio entre a seleção de conteúdo importante e a seleção de conteúdo que esteja em harmonia com a música. Para tal, os clips são filtrados de forma a garantir que apenas aqueles que contêm a mesma emoção da música aparecem no vídeo final. Tal é feito através da extração de vetores de características áudio relacionadas com emoções das cenas às quais os clips pertencem e da música, e, de seguida, da sua comparação por meio do cálculo de uma medida de distância. Por fim, os clips filtrados preenchem a música cronologicamente. Os resultados foram positivos: em média, os tributos produzidos obtiveram 7 pontos, numa escala de 0 a 10, em critérios como seleção de conteúdo e coerência emocional, fruto de avaliação humana.This thesis’ purpose is to generate a movie tribute in the form of a videoclip for a given movie and music. A tribute is considered to be a video containing meaningful clips from the movie playing along with a cohesive music piece. In this work, we collect the clips by summarizing the movie subtitles with a generic summarization algorithm. It is important that the artifact is coherent and fluid, hence there is the need to balance between the selection of important content and the selection of content that is in harmony with the music. To achieve so, clips are filtered so as to ensure that only those that contain the same emotion as the music are chosen to appear in the final video. This is made by extracting vectors of emotion-related audio features from the scenes they belong to and from the music, and then comparing them with a distance measure. Finally, filtered clips fill the music length in a chronological order. Results were positive: on average, the produced tributes obtained scores of 7, on a scale from 0 to 10, on content selection, and emotional coherence criteria, from human evaluation

    Multimodal Emotion Recognition on RAVDESS Dataset Using Transfer Learning

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    Emotion Recognition is attracting the attention of the research community due to the multiple areas where it can be applied, such as in healthcare or in road safety systems. In this paper, we propose a multimodal emotion recognition system that relies on speech and facial information. For the speech-based modality, we evaluated several transfer-learning techniques, more specifically, embedding extraction and Fine-Tuning. The best accuracy results were achieved when we fine-tuned the CNN-14 of the PANNs framework, confirming that the training was more robust when it did not start from scratch and the tasks were similar. Regarding the facial emotion recognizers, we propose a framework that consists of a pre-trained Spatial Transformer Network on saliency maps and facial images followed by a bi-LSTM with an attention mechanism. The error analysis reported that the frame-based systems could present some problems when they were used directly to solve a videobased task despite the domain adaptation, which opens a new line of research to discover new ways to correct this mismatch and take advantage of the embedded knowledge of these pre-trained models. Finally, from the combination of these two modalities with a late fusion strategy, we achieved 80.08% accuracy on the RAVDESS dataset on a subject-wise 5-CV evaluation, classifying eight emotions. The results revealed that these modalities carry relevant information to detect users’ emotional state and their combination enables improvement of system performance

    Browse-to-search

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    This demonstration presents a novel interactive online shopping application based on visual search technologies. When users want to buy something on a shopping site, they usually have the requirement of looking for related information from other web sites. Therefore users need to switch between the web page being browsed and other websites that provide search results. The proposed application enables users to naturally search products of interest when they browse a web page, and make their even causal purchase intent easily satisfied. The interactive shopping experience is characterized by: 1) in session - it allows users to specify the purchase intent in the browsing session, instead of leaving the current page and navigating to other websites; 2) in context - -the browsed web page provides implicit context information which helps infer user purchase preferences; 3) in focus - users easily specify their search interest using gesture on touch devices and do not need to formulate queries in search box; 4) natural-gesture inputs and visual-based search provides users a natural shopping experience. The system is evaluated against a data set consisting of several millions commercial product images. © 2012 Authors

    Model-Based Environmental Visual Perception for Humanoid Robots

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    The visual perception of a robot should answer two fundamental questions: What? and Where? In order to properly and efficiently reply to these questions, it is essential to establish a bidirectional coupling between the external stimuli and the internal representations. This coupling links the physical world with the inner abstraction models by sensor transformation, recognition, matching and optimization algorithms. The objective of this PhD is to establish this sensor-model coupling

    Recent Advances in Region-of-interest Video Coding

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    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
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