3 research outputs found
A Serious Game Approach for the Electro-Mobility Sector
Serious Games (SGs) represent a new approach to improve learning processes
more effectively and economically than traditional methods. This paper aims to
present a SG approach for the electro-mobility context, in order to encourage
the use of electric light vehicles. The design of the SG is based on the
typical elements of the classic "game" with a real gameplay with different
purposes. In this work, the proposed SG aims to raise awareness on
environmental issues caused by mobility and actively involve users, on
improving livability in the city and on real savings using alternative means to
traditional vehicles. The objective of the designed tool is to propose elements
of fun and entertainment for tourists or users of electric vehicles in the
cities, while giving useful information about the benefits of using such
vehicles, discovering touristic and interesting places in the city to discover.
In this way, the user is stimulated to explore the artistic and historical
aspects of the city through an effective learning process: he/she is encouraged
to search the origins and the peculiarities of the monuments.Comment: This paper has been presented at 2019 IEEE International Conference
on Systems, Man and Cybernetics (SMC
Advances on Smart Cities and Smart Buildings
Modern cities are facing the challenge of combining competitiveness at the global city scale and sustainable urban development to become smart cities. A smart city is a high-tech, intensive and advanced city that connects people, information, and city elements using new technologies in order to create a sustainable, greener city; competitive and innovative commerce; and an increased quality of life. This Special Issue collects the recent advancements in smart cities and covers different topics and aspects