184,164 research outputs found

    Internet of things

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    Manual of Digital Earth / Editors: Huadong Guo, Michael F. Goodchild, Alessandro Annoni .- Springer, 2020 .- ISBN: 978-981-32-9915-3Digital Earth was born with the aim of replicating the real world within the digital world. Many efforts have been made to observe and sense the Earth, both from space (remote sensing) and by using in situ sensors. Focusing on the latter, advances in Digital Earth have established vital bridges to exploit these sensors and their networks by taking location as a key element. The current era of connectivity envisions that everything is connected to everything. The concept of the Internet of Things(IoT)emergedasaholisticproposaltoenableanecosystemofvaried,heterogeneous networked objects and devices to speak to and interact with each other. To make the IoT ecosystem a reality, it is necessary to understand the electronic components, communication protocols, real-time analysis techniques, and the location of the objects and devices. The IoT ecosystem and the Digital Earth (DE) jointly form interrelated infrastructures for addressing today’s pressing issues and complex challenges. In this chapter, we explore the synergies and frictions in establishing an efficient and permanent collaboration between the two infrastructures, in order to adequately address multidisciplinary and increasingly complex real-world problems. Although there are still some pending issues, the identified synergies generate optimism for a true collaboration between the Internet of Things and the Digital Earth

    Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach

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    Background: Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane objects with embedded microelectronics and ubiquitous computing represent a novel mode of delivering health behavior change interventions enabled by Internet of Things (IoT). However, little is known about how to develop interventions involving IoT technologies. Objective: This paper reports the design and development of an IoT-enabled SB intervention targeting office workers. Methods: The process was guided by the Behavior Change Wheel (BCW), a systematic framework for theory-informed and evidence-based development of behavior change interventions, complemented by the human-centered design (HCD) approach. Intervention design was shaped by findings from a diary-probed interview study (n=20), a stakeholder design workshop (n=8), and a series of theoretical mapping and collaborative, technical design activities. Results: The resulting intervention named WorkMyWay targets a reduction in office workers’ prolonged stationary behaviors at work and an increase in regular breaks by modifying behavioral determinants in 11 theoretical domains with 17 behavior change techniques. The delivery technology consists of a wearable activity tracker, an LED reminder device attached to a vessel (ie. water bottle or cup), and a companion Android App connected to both devices over Bluetooth connection. The delivery plan consists of a 2-week baseline assessment, a 30-min face-to-face action planning session, and 6-week self-directed use of the delivery technology. Conclusions: This is the first study to demonstrate that it is possible to develop a complex IoT-enabled intervention by applying a combination of the Behavior Change Wheel (BCW) and human-centered design (HCD) approaches. The next step is to assess the feasibility of WorkMyWay prior to testing intervention efficacy in a full-scale trial. The intervention mapping table that links individual intervention components with hypothesized mechanisms of action can serve as the basis for testing and clarifying theory-based mechanisms of action in future studies on WorkMyWay

    Implementasi Internet Of Things (IoT) untuk Meningkatkan Kompetensi Siswa SMK Jakarta 1

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    Internet of Things (IoT) needs to be developed in education and serves as one of the roles of education to face the industrial revolution 4.0. Vocational High School (SMK) is an appropriate level of education to prepare early for knowledge and application of IoT technology. Vocational High School Jakarta 1 has good technology but the competency of applying IoT expertise is still lacking. To improve the understanding and application of IoT, Physics Engineering Study Program of Binawan University proposes a solution in the form of training with the theme: Implementing Internet of Things (IoT) to improve student competence in Vocational High School Jakarta 1. This training aims to introduce about IoT especially implementation in the scheme monitoring by using light and temperature sensors to increase student motivation and competence in the industrial era 4.0. Based on the analysis of the data, it was concluded that the competency of student expertise could be significantly increased through IoT training to be accepted with significance level of 0.05. The method of implementing training is team work that is able to make the training more effectively and efficiently

    Pemanfaatan Internet Of Things pada Kendali Lampu

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    Lamp is a kind of electronic that created light. Light is obtained through the flow of electricity as a current to add a voltage. the die and the life of light are controled by humans using switch. Applying the Internet of Things, as known as IoT determined the life and the die of a lamp by determined by the active light censor. The die and the life of the lamp automatically depends on the light sensor by capturing the intensity of the light produced. The result of the function test found that the data in the form of lux value generated by the light sensor, the value is exposed on a website with the display of graphics and websites serve as a web service provides control values to determine the response lamp, if the value of lux above 30 percent then the lights off And vice versa if under 30 percent of the lamps are on, so that a small value will be sent to the lamp and the lamp will respond that the lights are off or on. So that humans only act as a watchdog and control of the value generated by the light sensor

    Internet Of Things (Iot) Sistem Pengendalian Lampu Menggunakan Raspberry Pi Berbasis Mobile

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    Internet of thing (IoT) merupakan suatu konsep yang bertujuan untuk memperluas manfaat dari konektivitas internet yang tersambung secara terus menerus. Internet of thing (IoT) bisa dimanfaatkan pada gedung untuk mengendalikan peralatan elektronik seperti lampu ruangan yang dapat dioperasikan dari jarak jauh melalui jaringan komputer. Penelitian ini bertujuan untuk membangun perangkat remote control dengan memanfaatkan teknologi internet untuk melakukan proses pengendalian lampu berbasis mobile. Penelitian dilakukan dengan membangun sebuah prototype dan aplikasi berbasis mobile menggunakan bahasa pemrograman python. Dalam penelitian ini terdapat fitur kendali yaitu kendali satu lampu yang digunakan untuk menghidupkan satu lampu dan kendali dua digunakan untuk menghidupkan lampu secara bersamaan

    Penggunaan Internet Of Things (IoT) untuk Pemantauan dan Pengendalian Sistem Hidroponik

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    Internet of things (IoT) sedang marak digunakan dalam perkembangan teknologi saat ini. IoT dapat diartikan sebagai komunikasi antara satu perangkat dengan perangkat lain menggunakan internet. Kemajuan teknologi IoT ini dapat memudahkan berbagai macam pekerjaan, termasuk dalam pengendalian sistem hidroponik, sehingga perawatan tanaman dapat dilakukan dari jarak jauh dan setiap waktu. Hidroponik merupakan solusi terbaik untuk masyarakat di ibukota yang minim lahan untuk penghijauan. Komponen yang dibutuhkan dalam IoT antara lain perangkat yang mempunyai modul IoT, perangkat koneksi ke Internet seperti modem dan router, dan sebuah basis data tempat semuanya terkumpul. Tujuan dari penelitian ini adalah memanfaatkan teknologi IoT untuk memantau dan mengendalikan kondisi tanaman pada sistem hidroponik dari jarak jauh. Pengolahan hasil sensor dari mikrokontroler end device akan dikirim melalui XBee ke mikrokontroler server dan ditampilkan ke web server ThingSpeak. Sebuah aplikasi dibuat untuk smartphone yang terkoneksi dengan ThingSpeak yang dapat memantau dan mengontrol sistem kapan saja dan di mana saja. Kontrol yang dilakukan akan mengirim logika satu atau nol ke ThingSpeak dan diteruskan ke perangkat yang digunaka

    Internet of Things and its enhanced data security

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    The Internet of Things (IoT), an emerging global Internet-based technical architecture facilitating the exchange of information, goods and services in the internet world has an impact on the security and privacy of the involved stakeholders. Measures ensuring the architectures resilience to attacks, data authentication, and access control and client privacy need to be established. This paper includes a survey of IoT and various security issues related to it. Furthermore, out of all security issues, concern over data authentication and transfer is taken into consideration. Here we will discuss the idea for two levels of security in form of two different approaches i.e. Advance Encryption Standards (AES) and the Steganography approach via an image and the simulating of these two logics in the MATLAB

    Rancang Bangun Desain Internet Of Things untuk Pemantauan Kualitas Udara pada Studi Kasus Polusi Udara

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    Build, design and develop an Internet of Things design to monitor air quality in thewild with air pollution case studies. By utilizing the ESP-8266 type wifi modulemicrocontroller as the control center for the devices built by adding an IC4051 AnalogMultiplexer as a branching process from 1 analog channel to 7 analog channels. There are5 sensors used, namely CO (MQ-7), CO2 (Analog Infrared CO2), Dust Sensors (PM10),DHT-11 (Temperature & Humidity) and Wind speed & direction. Data recording locationand data monitoring using third party protocol, namely Ubidots.The research was conducted in 2 different locations with the time determined, namelyin the area of the UPR Informatics Engineering Department area and also in the village ofTanjung Taruna, Jabiren Raya District, Pulang Pisau Regency along with the Team of theKopernik Bali Foundation.The results of the study will be analyzed using the AQI (Air Quality Index) standardwhich is also the same as that of the BMKG as an air quality index index. By using realtimeinternet of things technology, it can make it easy to get information about the level of airquality in the wild quickly, efficiently, and the monitoring process can be done anywhereand anytime

    Door Lock Berbasis Internet of Things

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    Perkembangan teknologi internet memberikan pemanfaatan lain yaitu Internet of Things (IoT). IoT melakukan komunikasi antara hardware embedded system dengan perangkat - perangkat elektronik atau mesin-mesin, sehingga dapat bertukar data atau melakukan aksi tertentu yang dikendalikan dari jarak jauh. Salah satu pengembangan dari IoT adalah door lock, door lock digunakan untuk memerikan solusi dalam penguncian konvensional yang jika meminjamkan kunci sangat rentan terhadap tindakan duplikasi, tidak dapat diketahui secara cepat jika pintu yang dibuka dengan paksa dan pintu sering ditinggalkan dalam keadaan tidak terkunci, batasan dalam penelitian ini pengguna harus memiliki koneksi internet dalam smart phone, pin 6 digit digunakan sebagai key

    Internet of Things From Hype to Reality

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    The Internet of Things (IoT) has gained significant mindshare, let alone attention, in academia and the industry especially over the past few years. The reasons behind this interest are the potential capabilities that IoT promises to offer. On the personal level, it paints a picture of a future world where all the things in our ambient environment are connected to the Internet and seamlessly communicate with each other to operate intelligently. The ultimate goal is to enable objects around us to efficiently sense our surroundings, inexpensively communicate, and ultimately create a better environment for us: one where everyday objects act based on what we need and like without explicit instructions
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