27,601 research outputs found

    The use and effectiveness of the eLib subject gateways: a preliminary investigation

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    Internet subject gateways were set up under the Electronic Libraries Programme (eLib) in order to address some of the problems of searching the Internet which have been identified by information professionals, i.e. locating relevant, good quality information. This preliminary study examines the extent to which academics in two universities use three eLib subject gateways (EEVL, OMNI and SOSIG). The results are generally encouraging for the eLib programme, but it is necessary for the gateways to be more effectively promoted. The study also found that academics do not have the same misgivings about the general search engines as the information professionals and seem to use them more readily than the gateways

    Film in the city: a report on the film & video sub-Sector in London

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    The movie business, and the distribution of films through the associated cinema and home video sectors is a truly global phenomenon. In terms of both production and distribution, Hollywood has traditionally dominated international markets, however, with radical innovations in information and digital technologies and the spread of the Internet, it has become increasingly easier to make and distribute films around the world . Coupled with this is the ‘runaway production’ concept, whereby Hollywood productions are no longer tied to site-specific studios and can choose to shoot and edit their (usually high-budget) movies in locations around the globe. This has created an international market where cities, such as Vancouver, Sydney, Brisbane, Prague, Cape Town, London and many more, compete for big movie business. London has a thriving film and video sub-sector and a highly competitive infrastructure, nurtured by a host of supporting institutions, which together create a powerful creative network of players capable of competing at a global scale. The physical geography of the city also matters to the film industry, not only in terms of shooting locations, but also in determining where to locate, pitch or exhibit the final creative product. Consequently, the location and interconnected value chain of producers, post-production, financiers, sales agents and distributors, cinemas and theatres, as well as the myriad of specialised and highly skilled workforce is key to the industry’s success. The co-location and clustering tendencies of individuals and institutions located at close proximity in London and highlighted in this report are evidence of the intense social networking that characterises the industry

    SEMA4A: An ontology for emergency notification systems accessibility

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    This is the post-print version of the final paper published in Expert Systems with Applications. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2009 Elsevier B.V.Providing alert communication in emergency situations is vital to reduce the number of victims. Reaching this goal is challenging due to users’ diversity: people with disabilities, elderly and children, and other vulnerable groups. Notifications are critical when an emergency scenario is going to happen (e.g. a typhoon approaching) so the ability to transmit notifications to different kind of users is a crucial feature for such systems. In this work an ontology was developed by investigating different sources: accessibility guidelines, emergency response systems, communication devices and technologies, taking into account the different abilities of people to react to different alarms (e.g. mobile phone vibration as an alarm for deafblind people). We think that the proposed ontology addresses the information needs for sharing and integrating emergency notification messages over distinct emergency response information systems providing accessibility under different conditions and for different kind of users.Ministerio de Educación y Cienci

    Spartan Daily, November 21, 1997

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    Volume 109, Issue 60https://scholarworks.sjsu.edu/spartandaily/9207/thumbnail.jp

    Firefox Extension to Add Contacts, Events, and View Addresses

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    Users of the Firefox browser have the ability to download plugins to manage their contacts. This usually involves typing or copying the details from some source to add contacts. Event and meeting invitations are sent by mail and are added to the user’s calendar once the user accepts the invitation. Users viewing address data on websites are limited to the mapping capabilities provided by the webpage viewed by the user. We developed a Firefox extension that allows the user to select portions of text with contact or event information and add it as a contact or an event in the calendar of their existing mail client application such as: Microsoft Outlook, Thunderbird, etc. The data is automatically parsed to pick up relevant information such as name, street address, phone number, and email address in case of contacts and street addresses and event dates in case of event. The extension also allows users to right click on a webpage that has a tabular display of addresses and view these addresses on a maps application such as Google Maps

    Game on! a report on the interactive leisure software subsector in London

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    There is a paucity of good quality data on the UK video games industry. Information such as value-added, investment on R&D, average annual expenditure on training and the value of video games in terms of exports, for example, is thin or incomplete. This is a serious problem. If we are to improve the competitiveness of the UK games development sector then we must have better quality information. Games developers will then be able to benchmark their business activities against industry averages. Overseas investors will also then be better informed about the benefits of investing in the UK leisure software sector. This Report confirms the lacunae in our knowledge that exists about the video games industry. For example, the Office of National Statistics still does not have a specific code to identify interactive leisure software businesses. Yet the Report also shines a light on the video games industry in the UK in general and in London in particular

    Business integration models in the context of web services.

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    E-commerce development and applications have been bringing the Internet to business and marketing and reforming our current business styles and processes. The rapid development of the Web, in particular, the introduction of the semantic web and web service technologies, enables business processes, modeling and management to enter an entirely new stage. Traditional web based business data and transactions can now be analyzed, extracted and modeled to discover new business rules and to form new business strategies, let alone mining the business data in order to classify customers or products. In this paper, we investigate and analyze the business integration models in the context of web services using a micro-payment system because a micro-payment system is considered to be a service intensive activity, where many payment tasks involve different forms of services, such as payment method selection for buyers, security support software, product price comparison, etc. We will use the micro-payment case to discuss and illustrate how the web services approaches support and transform the business process and integration model.
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