667 research outputs found

    Introducing Hierarchy in Energy Games

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    In this work we introduce hierarchy in wireless networks that can be modeled by a decentralized multiple access channel and for which energy-efficiency is the main performance index. In these networks users are free to choose their power control strategy to selfishly maximize their energy-efficiency. Specifically, we introduce hierarchy in two different ways: 1. Assuming single-user decoding at the receiver, we investigate a Stackelberg formulation of the game where one user is the leader whereas the other users are assumed to be able to react to the leader's decisions; 2. Assuming neither leader nor followers among the users, we introduce hierarchy by assuming successive interference cancellation at the receiver. It is shown that introducing a certain degree of hierarchy in non-cooperative power control games not only improves the individual energy efficiency of all the users but can also be a way of insuring the existence of a non-saturated equilibrium and reaching a desired trade-off between the global network performance at the equilibrium and the requested amount of signaling. In this respect, the way of measuring the global performance of an energy-efficient network is shown to be a critical issue.Comment: Accepted for publication in IEEE Trans. on Wireless Communication

    Non-cooperative Feedback Rate Control Game for Channel State Information in Wireless Networks

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    It has been well recognized that channel state information (CSI) feedback is of great importance for dowlink transmissions of closed-loop wireless networks. However, the existing work typically researched the CSI feedback problem for each individual mobile station (MS), and thus, cannot efficiently model the interactions among self-interested mobile users in the network level. To this end, in this paper, we propose an alternative approach to investigate the CSI feedback rate control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of co-channel MSs through linear precoder. Specifically, we first present a non-cooperative feedback-rate control game (NFC), in which each MS selects the feedback rate to maximize its performance in a distributed way. To improve efficiency from a social optimum point of view, we then introduce pricing, called the non-cooperative feedback-rate control game with price (NFCP). The game utility is defined as the performance gain by CSI feedback minus the price as a linear function of the CSI feedback rate. The existence of the Nash equilibrium of such games is investigated, and two types of feedback protocols (FDMA and CSMA) are studied. Simulation results show that by adjusting the pricing factor, the distributed NFCP game results in close optimal performance compared with that of the centralized scheme.Comment: 26 pages, 10 figures; IEEE Journal on Selected Areas in Communications, special issue on Game Theory in Wireless Communications, 201

    Energy-Efficient Power Control in Impulse Radio UWB Wireless Networks

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    In this paper, a game-theoretic model for studying power control for wireless data networks in frequency-selective multipath environments is analyzed. The uplink of an impulse-radio ultrawideband system is considered. The effects of self-interference and multiple-access interference on the performance of generic Rake receivers are investigated for synchronous systems. Focusing on energy efficiency, a noncooperative game is proposed in which users in the network are allowed to choose their transmit powers to maximize their own utilities, and the Nash equilibrium for the proposed game is derived. It is shown that, due to the frequency selective multipath, the noncooperative solution is achieved at different signal-to-interference-plus-noise ratios, depending on the channel realization and the type of Rake receiver employed. A large-system analysis is performed to derive explicit expressions for the achieved utilities. The Pareto-optimal (cooperative) solution is also discussed and compared with the noncooperative approach.Comment: Submitted to the IEEE Journal on Selected Topics in Signal Processing - Special issue on Performance Limits of Ultra-Wideband System

    Energy Efficiency in Multi-hop CDMA Networks: A Game Theoretic Analysis

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    A game-theoretic analysis is used to study the effects of receiver choice on the energy efficiency of multi-hop networks in which the nodes communicate using Direct-Sequence Code Division Multiple Access (DS-CDMA). A Nash equilibrium of the game in which the network nodes can choose their receivers as well as their transmit powers to maximize the total number of bits they transmit per unit of energy is derived. The energy efficiencies resulting from the use of different linear multiuser receivers in this context are compared, looking at both the non-cooperative game and the Pareto optimal solution. For analytical ease, particular attention is paid to asymptotically large networks. Significant gains in energy efficiency are observed when multiuser receivers, particularly the linear minimum mean-square error (MMSE) receiver, are used instead of conventional matched filter receivers.Comment: To appear in the Proceedings of the Workshop on Multi-Layer Modelling and Design of Multi-Hop Wireless Networks (MLMD 06), Minneapolis, MN, July 12 - 15, 200

    A Pricing-Based Cooperative Spectrum Sharing Stackelberg Game

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    We consider the problem of cooperative spectrum sharing among a primary user (PU) and multiple secondary users (SUs) under quality of service (QoS) constraints. The SUs network is controlled by the PU through a relay which gets a revenue for amplifying and forwarding the SUs signals to their respective destinations. The relay charges each SU a different price depending on its received signal-to-interference and-noise ratio (SINR). The relay can control the SUs network and maximize any desired PU utility function. The PU utility function represents its rate, which is affected by the SUs access, and its gained revenue to allow the access of the SUs. The SU network can be formulated as a game in which each SU wants to maximize its utility function; the problem is formulated as a Stackelberg game. Finally, the problem of maximizing the primary utility function is solved through three different approaches, namely, the optimal, the heuristic and the suboptimal algorithms.Comment: 7 pages. IEEE, WiOpt 201

    Exploiting Regional Differences: A Spatially Adaptive Random Access

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    In this paper, we discuss the potential for improvement of the simple random access scheme by utilizing local information such as the received signal-to-interference-plus-noise-ratio (SINR). We propose a spatially adaptive random access (SARA) scheme in which the transmitters in the network utilize different transmit probabilities depending on the local situation. In our proposed scheme, the transmit probability is adaptively updated by the ratio of the received SINR and the target SINR. We investigate the performance of the spatially adaptive random access scheme. For the comparison, we derive an optimal transmit probability of ALOHA random access scheme in which all transmitters use the same transmit probability. We illustrate the performance of the spatially adaptive random access scheme through simulations. We show that the performance of the proposed scheme surpasses that of the optimal ALOHA random access scheme and is comparable with the CSMA/CA scheme.Comment: 10 pages, 10 figure
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