667 research outputs found
Introducing Hierarchy in Energy Games
In this work we introduce hierarchy in wireless networks that can be modeled
by a decentralized multiple access channel and for which energy-efficiency is
the main performance index. In these networks users are free to choose their
power control strategy to selfishly maximize their energy-efficiency.
Specifically, we introduce hierarchy in two different ways: 1. Assuming
single-user decoding at the receiver, we investigate a Stackelberg formulation
of the game where one user is the leader whereas the other users are assumed to
be able to react to the leader's decisions; 2. Assuming neither leader nor
followers among the users, we introduce hierarchy by assuming successive
interference cancellation at the receiver. It is shown that introducing a
certain degree of hierarchy in non-cooperative power control games not only
improves the individual energy efficiency of all the users but can also be a
way of insuring the existence of a non-saturated equilibrium and reaching a
desired trade-off between the global network performance at the equilibrium and
the requested amount of signaling. In this respect, the way of measuring the
global performance of an energy-efficient network is shown to be a critical
issue.Comment: Accepted for publication in IEEE Trans. on Wireless Communication
Non-cooperative Feedback Rate Control Game for Channel State Information in Wireless Networks
It has been well recognized that channel state information (CSI) feedback is
of great importance for dowlink transmissions of closed-loop wireless networks.
However, the existing work typically researched the CSI feedback problem for
each individual mobile station (MS), and thus, cannot efficiently model the
interactions among self-interested mobile users in the network level. To this
end, in this paper, we propose an alternative approach to investigate the CSI
feedback rate control problem in the analytical setting of a game theoretic
framework, in which a multiple-antenna base station (BS) communicates with a
number of co-channel MSs through linear precoder. Specifically, we first
present a non-cooperative feedback-rate control game (NFC), in which each MS
selects the feedback rate to maximize its performance in a distributed way. To
improve efficiency from a social optimum point of view, we then introduce
pricing, called the non-cooperative feedback-rate control game with price
(NFCP). The game utility is defined as the performance gain by CSI feedback
minus the price as a linear function of the CSI feedback rate. The existence of
the Nash equilibrium of such games is investigated, and two types of feedback
protocols (FDMA and CSMA) are studied. Simulation results show that by
adjusting the pricing factor, the distributed NFCP game results in close
optimal performance compared with that of the centralized scheme.Comment: 26 pages, 10 figures; IEEE Journal on Selected Areas in
Communications, special issue on Game Theory in Wireless Communications, 201
Energy-Efficient Power Control in Impulse Radio UWB Wireless Networks
In this paper, a game-theoretic model for studying power control for wireless
data networks in frequency-selective multipath environments is analyzed. The
uplink of an impulse-radio ultrawideband system is considered. The effects of
self-interference and multiple-access interference on the performance of
generic Rake receivers are investigated for synchronous systems. Focusing on
energy efficiency, a noncooperative game is proposed in which users in the
network are allowed to choose their transmit powers to maximize their own
utilities, and the Nash equilibrium for the proposed game is derived. It is
shown that, due to the frequency selective multipath, the noncooperative
solution is achieved at different signal-to-interference-plus-noise ratios,
depending on the channel realization and the type of Rake receiver employed. A
large-system analysis is performed to derive explicit expressions for the
achieved utilities. The Pareto-optimal (cooperative) solution is also discussed
and compared with the noncooperative approach.Comment: Submitted to the IEEE Journal on Selected Topics in Signal Processing
- Special issue on Performance Limits of Ultra-Wideband System
Energy Efficiency in Multi-hop CDMA Networks: A Game Theoretic Analysis
A game-theoretic analysis is used to study the effects of receiver choice on
the energy efficiency of multi-hop networks in which the nodes communicate
using Direct-Sequence Code Division Multiple Access (DS-CDMA). A Nash
equilibrium of the game in which the network nodes can choose their receivers
as well as their transmit powers to maximize the total number of bits they
transmit per unit of energy is derived. The energy efficiencies resulting from
the use of different linear multiuser receivers in this context are compared,
looking at both the non-cooperative game and the Pareto optimal solution. For
analytical ease, particular attention is paid to asymptotically large networks.
Significant gains in energy efficiency are observed when multiuser receivers,
particularly the linear minimum mean-square error (MMSE) receiver, are used
instead of conventional matched filter receivers.Comment: To appear in the Proceedings of the Workshop on Multi-Layer Modelling
and Design of Multi-Hop Wireless Networks (MLMD 06), Minneapolis, MN, July 12
- 15, 200
A Pricing-Based Cooperative Spectrum Sharing Stackelberg Game
We consider the problem of cooperative spectrum sharing among a primary user
(PU) and multiple secondary users (SUs) under quality of service (QoS)
constraints. The SUs network is controlled by the PU through a relay which gets
a revenue for amplifying and forwarding the SUs signals to their respective
destinations. The relay charges each SU a different price depending on its
received signal-to-interference and-noise ratio (SINR). The relay can control
the SUs network and maximize any desired PU utility function. The PU utility
function represents its rate, which is affected by the SUs access, and its
gained revenue to allow the access of the SUs. The SU network can be formulated
as a game in which each SU wants to maximize its utility function; the problem
is formulated as a Stackelberg game. Finally, the problem of maximizing the
primary utility function is solved through three different approaches, namely,
the optimal, the heuristic and the suboptimal algorithms.Comment: 7 pages. IEEE, WiOpt 201
Exploiting Regional Differences: A Spatially Adaptive Random Access
In this paper, we discuss the potential for improvement of the simple random
access scheme by utilizing local information such as the received
signal-to-interference-plus-noise-ratio (SINR). We propose a spatially adaptive
random access (SARA) scheme in which the transmitters in the network utilize
different transmit probabilities depending on the local situation. In our
proposed scheme, the transmit probability is adaptively updated by the ratio of
the received SINR and the target SINR. We investigate the performance of the
spatially adaptive random access scheme. For the comparison, we derive an
optimal transmit probability of ALOHA random access scheme in which all
transmitters use the same transmit probability. We illustrate the performance
of the spatially adaptive random access scheme through simulations. We show
that the performance of the proposed scheme surpasses that of the optimal ALOHA
random access scheme and is comparable with the CSMA/CA scheme.Comment: 10 pages, 10 figure
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